charlesk
2015-02-17, 01:28 PM
Hey all. I've written before a bit about the HotDQ group I am in, mostly about the drama involving another (now former) player. I also whined a few weeks ago about the concentration mechanism and how it made my life difficult in my chosen role as a party support bard. :)
I am now a Warlock 3 / Bard 4, having just hit 7th level. My DM was a nice guy and gave me a way to blunt the impact of the concentration limitations so I can do my job better. This also includes a way of making it easier to hold concentration when taking damage. I am mostly focused on buffing, debuffing, skills, scouting, being a secondary healer, etc. I play very much a "contingency" game, reserving many of my abilities in case they are needed or teammates run out of their own weapons (real or metaphorical). This means I often hang back a lot and don't use things before a long rest because they weren't needed, but I consider that part of my job.
Having hit Bard 4 I need to pick a feat. The main one that strikes my fancy is Magic Initiate, which may seem odd for a bard, but there is a lot of synergy here I think if I choose from the cleric list. Guidance is just a plain awesome cantrip for any number of uses. Spare the Dying is an obvious fit for my role, and I can have my warlock familiar deliver it if necessary. And Sanctuary once per rest is a nice bonus, especially since it is non-concentration.
I also like Lucky, of course, because everyone does. It seems handy but.. I dunno.. somehow generic, just because it suits every character.
I don't know what others I should consider. (I don't need War Caster because of the above-mentioned special thing my DM created.) I have a 20 Cha (yeah yeah) and a decent Con (16) so I don't need to increase ability scores. I rarely take damage and of course have healing if I need it.
I also get another cantrip (I currently have EB, Blade Ward, Vicious Mockery, and one I forget because I must not use it much.) I like Message but I have 30-foot telepathy from my warlock levels so this would just be for extra range -- which would be good for sure, but it seems somehow like it would make the warlock ability redundant. :)
Finally, I am only 2 levels away from my first 2 magical secrets and there are SO many spells to choose from that I am doing my research now. What do people like to take for these, given the sort of role I've described? (Though I must say the idea of taking Fireball is hard to resist! :) )
Thanks.
I am now a Warlock 3 / Bard 4, having just hit 7th level. My DM was a nice guy and gave me a way to blunt the impact of the concentration limitations so I can do my job better. This also includes a way of making it easier to hold concentration when taking damage. I am mostly focused on buffing, debuffing, skills, scouting, being a secondary healer, etc. I play very much a "contingency" game, reserving many of my abilities in case they are needed or teammates run out of their own weapons (real or metaphorical). This means I often hang back a lot and don't use things before a long rest because they weren't needed, but I consider that part of my job.
Having hit Bard 4 I need to pick a feat. The main one that strikes my fancy is Magic Initiate, which may seem odd for a bard, but there is a lot of synergy here I think if I choose from the cleric list. Guidance is just a plain awesome cantrip for any number of uses. Spare the Dying is an obvious fit for my role, and I can have my warlock familiar deliver it if necessary. And Sanctuary once per rest is a nice bonus, especially since it is non-concentration.
I also like Lucky, of course, because everyone does. It seems handy but.. I dunno.. somehow generic, just because it suits every character.
I don't know what others I should consider. (I don't need War Caster because of the above-mentioned special thing my DM created.) I have a 20 Cha (yeah yeah) and a decent Con (16) so I don't need to increase ability scores. I rarely take damage and of course have healing if I need it.
I also get another cantrip (I currently have EB, Blade Ward, Vicious Mockery, and one I forget because I must not use it much.) I like Message but I have 30-foot telepathy from my warlock levels so this would just be for extra range -- which would be good for sure, but it seems somehow like it would make the warlock ability redundant. :)
Finally, I am only 2 levels away from my first 2 magical secrets and there are SO many spells to choose from that I am doing my research now. What do people like to take for these, given the sort of role I've described? (Though I must say the idea of taking Fireball is hard to resist! :) )
Thanks.