NeoSeraphi
2015-02-17, 04:38 PM
Author's Note: Lots of people have a problem with The Path of the Berserker subclass specifically because of the Frenzy ability. The other abilities seem fine for the most part (though a Cha-based ability on a class that otherwise doesn't use it is a little sad). That said, here's my fix for the Frenzy ability:
Design Intentions: The Berserker should be able to deal more damage than the Totem Warrior. However, the Berserker should carry some inherent risk when doing so, in order to keep up with the fantasy of the class.
This risk should be prominent, so that the player actually feels its relevance, but not lasting as the current state is.
Frenzy: Starting at level 3, a Path of the Berserker barbarian can choose to enter a frenzy when she chooses to enter a rage. While frenzying, the barbarian can make an additional Strength-based melee attack as a bonus action. However, when a barbarian ends her frenzy, she becomes tired and ineffective at combat. The barbarian's melee weapon damage is halved until she finishes a short or long rest.
Design Intentions: The Berserker should be able to deal more damage than the Totem Warrior. However, the Berserker should carry some inherent risk when doing so, in order to keep up with the fantasy of the class.
This risk should be prominent, so that the player actually feels its relevance, but not lasting as the current state is.
Frenzy: Starting at level 3, a Path of the Berserker barbarian can choose to enter a frenzy when she chooses to enter a rage. While frenzying, the barbarian can make an additional Strength-based melee attack as a bonus action. However, when a barbarian ends her frenzy, she becomes tired and ineffective at combat. The barbarian's melee weapon damage is halved until she finishes a short or long rest.