Toilet Cobra
2015-02-17, 04:52 PM
My players have been messing around with a well of many worlds and I've been having fun making up odd planar locales for them to stumble onto. I want to design a marketplace on the Plane of Dreams where powerful outsiders come to trade in things like beauty, youth, and knowledge. They steal or trade for these things from mortals, and then bring them to the bazaar to convert into gold, souls, or secrets. Of course, mortals who come here find that they are welcome to trade with their own "currency" for things they might like to change about themselves.
I'd like the playground's help setting up exchange rates. This is a PF/3.5 mix game, and the marketplace has a few rules and odd exceptions, but basically you show up, a money changer exchanges your unwanted attributes, skills, hit points, or feats for units of the local currency (need a name for that, too). You can also sell your soul, age category, and certain class features if desired. You then take that currency to one of the many vendors and get them to give you the attribute or whatever you desire.
So I'd like your help with setting the prices. Any ideas for other things to sell would be awesome. I have a few rules in mind already to prevent ridiculousness, but any advice on preventing abuse is welcome too. Keep in mind this is for a casual, low optimization game. And if this whole thing has been done before, anyone who can point me to those resources will get one point of Charisma, on the house.
Conversion Rate
Item to be Traded --- Units of Bazaar Currency
Skill Point --- 1
Hit Point --- 1
Attribute Point --- ??
Feat --- ??
Age Category --- ??
Trait --- ??
Soul --- ??
??? Gold --- 1
I'd like the playground's help setting up exchange rates. This is a PF/3.5 mix game, and the marketplace has a few rules and odd exceptions, but basically you show up, a money changer exchanges your unwanted attributes, skills, hit points, or feats for units of the local currency (need a name for that, too). You can also sell your soul, age category, and certain class features if desired. You then take that currency to one of the many vendors and get them to give you the attribute or whatever you desire.
So I'd like your help with setting the prices. Any ideas for other things to sell would be awesome. I have a few rules in mind already to prevent ridiculousness, but any advice on preventing abuse is welcome too. Keep in mind this is for a casual, low optimization game. And if this whole thing has been done before, anyone who can point me to those resources will get one point of Charisma, on the house.
Conversion Rate
Item to be Traded --- Units of Bazaar Currency
Skill Point --- 1
Hit Point --- 1
Attribute Point --- ??
Feat --- ??
Age Category --- ??
Trait --- ??
Soul --- ??
??? Gold --- 1