GhorrinRedblade
2015-02-18, 11:44 AM
Hi there,
In my first attempt at making a Path of War character, I'm trying my hand at a Steelfist Commando. I was hoping I could get a little constructive feedback on what I've got so far.
A couple of notes:
1) DM is allowing a few things as bonus feats: Power Attack, Combat Expertise, Weapon Finesse are all just things you can do instead of being feats.
2) Beyond that if something looks hinky, ask me to clarify. I had to stitch this together from a couple of different Hero Lab builds (HL is not currently doing the archetype properly, so I have to grab the Steel Serpent and Broken Blade bits from a different build), so it's entirely possible I've got some copy-paste errors in this. I'll clean it up from home tonight.
Anyway, here it is. Thanks for your time.
Serpent Commando
Male vishkanya warlord (steelfist commando) 3
NG Medium humanoid (vishkanya)
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 28 (3d10+6)
Fort +5, Ref +5, Will +0; +3 bonus vs. poison
(At this time, HeroLab doesn't seem to be reflecting Force of Personality, so Will save should be a few points higher.)
Defensive Abilities dodge bonus; Resist poison resistance
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk kukri +5 (1d4+3/18-20) or
. . mwk starknife +5 (1d4+6/×3) or
. . unarmed strike +6 (1d4+6)
Maneuvers Level 1: Hunting Serpent Blow, Leaping Dragon, Offensive Roll, Pommel Bash, Shards of Iron Strike, Sting of the Rattler, Swift Claws.
Level 2: Sun Dips Low.
Stances : Body of the Night, Poisoner's Stance
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +3; CMD 19
Feats L1: Two-weapon Fighting, L3: Deadly Agility
Improved Unarmed Strike, Greater Unarmed Strike (bonus from class features)
Combat Expertise, Piranha Strike, Power Attack, Weapon Finesse (bonus feats as per GM)
Another omission of HL's seems to be the bonus feat granted at level 3 by the Warleader feature, so one more feat to use there. I was thinking Paired Opportunists to get a little teamwork action going.
Skills Acrobatics +9, Bluff +7, Climb +4, Diplomacy +7, Escape Artist +6, Heal +5, Intimidate +7, Knowledge (local) +2, Knowledge (martial) +5, Perception +5, Sense Motive +3, Stealth +9, Survival +3, Swim +4; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Draconic, Vishkanya
SQ force of personality, gambits (acrobatic gambit, victory gambit), indomitable presence, poison use, tactical presence, toxic, unarmed combat, warleader, warlord’s gambit
Other Gear mwk chain shirt, mwk kukri, mwk starknife, 2,118 gp
--------------------
Later on,
Ghorrin Redblade
In my first attempt at making a Path of War character, I'm trying my hand at a Steelfist Commando. I was hoping I could get a little constructive feedback on what I've got so far.
A couple of notes:
1) DM is allowing a few things as bonus feats: Power Attack, Combat Expertise, Weapon Finesse are all just things you can do instead of being feats.
2) Beyond that if something looks hinky, ask me to clarify. I had to stitch this together from a couple of different Hero Lab builds (HL is not currently doing the archetype properly, so I have to grab the Steel Serpent and Broken Blade bits from a different build), so it's entirely possible I've got some copy-paste errors in this. I'll clean it up from home tonight.
Anyway, here it is. Thanks for your time.
Serpent Commando
Male vishkanya warlord (steelfist commando) 3
NG Medium humanoid (vishkanya)
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 28 (3d10+6)
Fort +5, Ref +5, Will +0; +3 bonus vs. poison
(At this time, HeroLab doesn't seem to be reflecting Force of Personality, so Will save should be a few points higher.)
Defensive Abilities dodge bonus; Resist poison resistance
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk kukri +5 (1d4+3/18-20) or
. . mwk starknife +5 (1d4+6/×3) or
. . unarmed strike +6 (1d4+6)
Maneuvers Level 1: Hunting Serpent Blow, Leaping Dragon, Offensive Roll, Pommel Bash, Shards of Iron Strike, Sting of the Rattler, Swift Claws.
Level 2: Sun Dips Low.
Stances : Body of the Night, Poisoner's Stance
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +3; CMD 19
Feats L1: Two-weapon Fighting, L3: Deadly Agility
Improved Unarmed Strike, Greater Unarmed Strike (bonus from class features)
Combat Expertise, Piranha Strike, Power Attack, Weapon Finesse (bonus feats as per GM)
Another omission of HL's seems to be the bonus feat granted at level 3 by the Warleader feature, so one more feat to use there. I was thinking Paired Opportunists to get a little teamwork action going.
Skills Acrobatics +9, Bluff +7, Climb +4, Diplomacy +7, Escape Artist +6, Heal +5, Intimidate +7, Knowledge (local) +2, Knowledge (martial) +5, Perception +5, Sense Motive +3, Stealth +9, Survival +3, Swim +4; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Draconic, Vishkanya
SQ force of personality, gambits (acrobatic gambit, victory gambit), indomitable presence, poison use, tactical presence, toxic, unarmed combat, warleader, warlord’s gambit
Other Gear mwk chain shirt, mwk kukri, mwk starknife, 2,118 gp
--------------------
Later on,
Ghorrin Redblade