View Full Version : D&D 5e/Next Homebrew Girtablilu race (scorpion-woman)

2015-02-21, 12:11 PM
I am currently converting a homebrew setting in which the girtablilu is available as a player character race. Girtablilu are a race of scorpion-centaur woman (envisioned like Pathfinder Bestiary 3 monster of the same name, think scorpion-king meets Greek mythology amazons). Observations and criticism are welcome. Advices with proper wordage or 5th edition conventions are also wanted.

In this setting, the girtablilu do not reproduce; they are born from aasimar women as the result of an ancient curse. All girtablilu are female. In this setting, aasimars are the most and only human-like character player race.

Girtablilu are a group of deformed female aasimars born with the lower body of a large scorpion instead of normal hips and legs. They live in a secret kingdom of their own, honing their skills with bows and spears like the fabled Amazons of Arborea. The name girtablilu is used to define both an individual of that race and their organization as a whole. It also refers to the curse to which they owe their monstrous appearance.

The girtablilu curse harkens back to the aasimar civil war and still persists to this day. The curse only seems to affect female newborns, usually killing the mother during birth. In olden days, these monstrous babies were slain or abandoned at birth, but a few were raised in secret. Over times, it became customary to hand-over these cursed offspring to other girtablilu until they formed a society of their own.

The girtablilu regularly trade with the aasimars of Excelsior, but friendship between the two races is considered taboo. Forbidden from entering the city, the girtablilu have erected a small enclave outside the gates of Excelsior where they exchange goods and news, and were cursed newborns are brought by their mourning fathers.

Girtablilu Traits
Ability Score Increase. Your Wisdom score increases by 1, and your Strength score increases by 2.
Age. Girtablilu reach adulthood in their early twenties and live up to 150 years old. Girtablilu do not reproduce; they are born of aasimar parents as a result of an ancient curse.
Alignment. Girtablilu can be of any alignment, but their unwelcome origin and resentful nature cultivate the darker side of their soul.
Size. Girtablilu average around 5 feet tall with an equally long scorpion body. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your aasimar blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You canít discern color in darkness, only shades of grey.
Claw. Instead of a weapon attack, you can make a claw attack with your proficiency bonus. A claw deals bludgeoning damage equal to 1d6 + your Strength modifier and the target is grappled (DC = 8 + your proficiency bonus + you Strength modifier) as long as it is not larger than yourself. You have two claws, each of which can grapple only one target.
Stinger. Instead of a weapon attack, you can make a stinger attack with your proficiency bonus. The stinger deals piercing damage equal to 1d8 + your Strength modifier, and the target must make Constitution saving throw (DC = 8 + your proficiency bonus + you Strength modifier), taking 2d6 points of poison damage on a failed save, or half as much on a successful one. You canít use this feature again until you finish a short rest, although you can make any number of stinger attacks (without the poison effect) thereafter. Once you reach 3rd level, your poison damage increases to 3d6 and from 5th level and on, your poison damage increases to 4d6.
Chitin Armor. The lower portion of your body is covered in thick chitinous plates. When you arenít wearing any armor, your AC equals 13 + your Dexterity modifier.
Languages. You can speak, read, and write Celestial and Ophidian.