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Lord Raziere
2015-02-22, 02:11 AM
Hello traveler across space and possibility.

Welcome to a world of infinite possibilities. That is the closest you can get really to describing Omnigalaxia in one sentence, but I'm going to try and summarize as best I can.

At the widest possible viewpoint of Omnigalaxia, we have Omnigalaxia, a singular infinity containing universes uncountable filled with beings in numbers even more uncountable. Surrounding Omnigalaxia are even greater infinities so complex and alien that the concept of "names" is too small and simple to apply to them, that no one within Omnigalaxia can ever hope to comprehend, not even the Incarnates the unkillable near-omnipotent beings that must constantly work to keep Omnigalaxia defended from said greater infinities beyond Omnigalaxia, who call the things outside Omnigalaxia "The Things Outside" the only concept accurate enough to truly call them. It is not known how they defend against The Things Outside, only that this defense is fundamentally incompatible with any form of perfection.

Zooming in a little closer, Omnigalaxia is divided into two sides not by space but by time: the side of Valid timelines where Omnigalaxia continues to exist, grow and progress, and the side of the Invalid timelines, timelines where something goes wrong and are therefore sent to the other side by Time Incarnate of Omnigalaxia to act as a buffer against The Void, the single possibility amid Omnigalaxia's infinite possibilities that would ensure all others would be destroyed forever if it ever came to pass and therefore render all this meaningless, where all the Invalid timelines decay and slowly erode in the Void's presence as they fight to survive the slow crumbling of their timeline.

Zooming in upon the Valid timelines, while most people in the timelines keep to their timelines, there are numerous parallel timeline organizations who operate between timelines, exploring possibilities of parallel timelines themselves for knowledge, profit, discovery, power or even crime, they for whatever reason travel and ply their trade between timelines. All of which is overseen by Time Incarnate, who makes sure the timelines are kept consistent and stable, Fate Incarnate who makes sure things inevitable and fore-ordained come to pass, and Freedom Incarnate who makes sure that people always have a choice in what they do.

While which timeline is the "real" or "true" one is hotly debated amongst the parallel timeline organizations, for the sake of convenience we will zoom in on a certain timeline which we will call the Main Timeline, no matter how true or false that appellation actually is. In this timeline, mortal empires spanning thousands of planets rise and fall over thousands of years, but Gods and Goddesses always remain. There are many gods: techno-gods, classic gods, ancient tribal gods, robot gods, elemental gods, idea gods, psychic gods, war gods, peace gods, nature gods, and so on and so forth. Every single either rules an entire planet or is in a pantheon that rules an entire solar system at the least, and every god is capable of planetary level of destruction, or at least planetary levels of power. Anything less is known as a spirit. Here they scheme and politick against each other across the cosmos having little perspective as to how their machinations affect the average mortal, often causing great conflicts for the sake of divine propaganda painting the other side as dark lords and their own sides godly champion as a chosen messiah.

Bridging this gap between god and mortal are beings known as the Immortals who have somehow acquired eternal life and enough power to take on a god themselves, but do not aspire to the trappings of godhood. Amidst all this they are strange, often dangerous individuals who do not fit into the wider schemes of the beings around them, and most are scattered and lonely. However there is a organization called The Immortals Club, where some Immortals have gathered to share the experiences and stories immortality with one another, have a network of allies and give immortality to any who desire it- as long they believe the individual is responsible enough not to abuse such a gift. However the Immortals Club has found itself in a strange position of being at the center of all these conflicts yet not being beholden to any one faction, making them a wild card in the schemes of at least the Main Timeline.

The possibilities are endless, what stories will be told?

(This is my setting that I've finally plucked up the courage to actually share with people, and yes I know, its been called my craziest setting by a friend of mine, so I won't be surprised if you think it odd or whatever, specifics will be elaborated upon in later posts.)

Lord Raziere
2015-02-22, 08:02 PM
(Hm, no comments so far. Then I'll just take this any direction I want to go then)

The Immortals Club

The Purpose of The Immortal's Club:
1. To provide a community for immortals to be a part of.
2. To help improve relations between immortals and mortals
3. To support and encourage positive forms of immortality over negative forms of immortality.
4. To spread the benefits of immortality to all who desire it.
5. To find and solve the problems of an immortal civilization before such a thing is formed.
6. To make the transition between mortality and immortality be as smooth and free of conflict as possible.
7. To figure out how to use immortality to its full potential
8. To help people deal with immortality and live their immortal lives as best they can.

This is the charter, the founding code or purpose to the Immortal's Club, a strange organization to be sure. It is told of throughout the universe, but it is oddly small, mostly because immortality is rare and something only possessed by the powerful. It is famous however because its members are powerful, and indeed, anyone who is immortal is probably very powerful and likely to shake up the status quo wherever they go.

Any single member of this club is a legend, a being capable of altering the course of history with their every action and whim. Many have overthrown governments, started or influenced the outcome of entire wars, or have built empires. some even have religions devoted to them. They range from merely heralds of great change to come, to walking bringers of disaster and catastrophe.

They all agree however upon the Club's charter and purpose, and therefore try not to do such stuff anymore. Too much loose-canon stuff like that will make people start seeing the Club as a threat. Problem is, sometimes such measures are necessary, and there are already people that do consider this Club a threat.
Furthermore, the Club tends to get involved in issues that are not exactly its intended purpose due to its accepting nature of all positive immortality. For example, the Club finds itself getting entangled with magical issues in general, since its members are so magically powerful. Another example is that they also often get involved with draconic issues, as many dragons are immortal, and especially get involved with Dragon Slayer issues.
They also get caught in deific and divine issues due to some immortals having their own religions, as well as the fact that deities and their offspring are immortal.
and of course, they also often tend to get involved with wizard problems and politics because of their magical powers, especially when wizards start seeking immortality.
Also, while rarer, there have been cases of immortals dealing with problems of time travel and all the consequences that results from it.

and lastly, Immortals with their long lives will eventually encounter almost every problem in the world if they live long enough, its just a fact of their existence that they will eventually run into almost every single thing you can possibly think of and will have to deal with the problems of such things. However the Immortal's Club isn't an organization that tries to solve everyones problems, and neither is it meant to. All these problems that the Immortals Club have to deal with, aren't always what they are meant to do.

What they are meant to do, aside from what was spelled out in the charter, is do things like seek out and destroy negative forms of immortality and the people who use them like vampires, kill immortals abusing their power and long life, find young immortals and educate them to use their gift of eternal life towards better ends, figure out ways of making anyone immortal if they desire it, trying to figure out how to make an immortal civilization work and so on. The fact that a secondary goal, support and help deal with the problems of fellow Immortals, often comes up, complicates matters or starts becoming more important than their primary goals often annoys and frustrates many of its members about getting things done.

Furthermore most immortals are walking history textbooks and stores of knowledge. Many people seek them out to learn from them and to get their secrets, powers and whatnot. Others hunt them, wanting rid the universe of immortals forever. Therefore the Immortal's Club members are often in disguise and undercover as they do not want to attract unwanted attention that could complicate things.

Their bases and places of operations are small, but often classy. They often look like normal clubs where people play pool, gamble, play cards and other such normal things, often with card suite motif, consisting of clover, spade, diamond and heart symbols as well as kings, queens, jacks and jokers. This is reflected in the Club's leader and founder, who is only known as The King of Diamonds, and his wife the Queen of Hearts.
However, to mortals such places are always guarded by people who are tougher than they seem and only rarely ever let people in, decades or even centuries can go by with only one new person being let into this absurdly exclusive club at a time. They are places of mystery and oddity.

However there is a Central Base, which is the Palace of Diamonds where the King of Diamonds lives with his family, his son the Jack of Spades and his daughter the Joker of Clovers. All Immortal's Club bases have portals to the Palace of Diamonds when it is needed for them to meet, either in celebration or in times of emergency or great importance.
There are quite notably a couple of embassies in the Palace of Diamonds: The Obsidian Embassy and the Pearl Embassy, respectively containing Obsidian and Pearl Bishops representing the King of Obsidian and the King of Pearls, who are forever warring against each other and seeking the King of Diamonds aide against their foe. However there is al the Embassy of the Fair Folk and the Embassy of the Dead, as they both deal in matters of immortality as well as the Embassies of Deities, Dragons, Mortals and Robotics.

The King of Diamonds also has great control over his Palace, and can make sure that he has bedrooms for every single immortal in his club. His various subjects, are ranked from 10 to Ace, with 10 being the lowest and Ace being the highest rank. At one end of the spectrum, the Ten's are everyday servants and workers, comparable to a normal mortal, while an Ace is a powerful subject capable of inheriting the King or his families positions, with everyone else falling somewhere in between, such as Two's, who are just as powerful as an Ace, but can't inherit the royal families positions, or the Nines who are experts comparable to that of professional scientists, doctors and such, or Eights who are the endless fighting legions of the King of Diamonds.
Most of his subjects however are Tens, Eights or Two's, Tens to serve everyone, Eights for protection and fighting, and Two's because it is not wise to let Ace's so close to the Throne, and educating/re-educating Two's in being loyal and humble before they become Ace's always helps keep things peaceful.

While the King of Diamonds holds absolute authority over his own subjects, he recognizes his fellow Immortal's Club members as equals, with him being the first among equals. He keeps relations between his Kingdom of Cards and the Immortal's Club genial and friendly, for if he were to die, while an Ace or the Jack of Spades would inherit his position as King, the Immortal's Club would vote in who gets to be the next Head Immortal, which likely won't be the same person.

The King of Diamonds however is determined to make the Immortal's Club a true success, and is constantly planning to advance the cause. However he is not impatient. He is immortal after all and has eternity to fulfill the future he has planned for the Immortal's Club.


On Membership

There are about approx. 20,000 members in the Immortals Club. This may seem large, but in a vast universe of multiple worlds and endless possibility, its quite small. Keep the following in mind: the Immortal's Club isn't a place of power plays, backstabbery and treachery. It is not some organization of factional infighting, arguments and hardline zealots. Neither is it a place of strict guardians devoted to the cause or a bunch of old wise sages and scholars debating over arcane theories and abstract problems of philosophical immortal problems.

No, it is none of that, for to assume so is to assume that the members have anything in common with each other aside from their immortality. In all probability each members form of immortality is somewhat different, and even if they are similar or the same, they probably have different stories concerning their long lives. Even two draconarans don't feel much kinship towards each other to form anything resembling a hardcore bond or belief or anything like that.
Furthermore, most of the Immortals that would've schemed for power, already have al the power they ever desired. They don't care much for gaining more, and care much more for figuring out how to use that power wisely. That and the King of Diamonds strong stresses to keep them all equals, not even allowing immortals to be ranked by seniority- because after awhile, age or how old you are doesn't really matter when your immortal.

Sure, there is politics going on, but it isn't anything underhanded, unreasonable or insane.
The members of the Immortals Club are people of reason. This club is for solving the problems of the Immortal condition, and they like it to keep it that way, and not to get sidetracked by selfishness or narrow-brained stupidity. That and its a support group for helping people and improvement. The King of Diamonds strongly makes sure that things are kept sane and civil, and anyone who tries something, gets the boot. Leave your garbage at the door, or the King of Diamonds will take out the trash. Furthermore the King of Diamonds strongly suggests that anyone planning to succeed him in case he dies, adopts the same policy. "Strongly Suggest" meaning in this context "Tell them that he has a spell prepared that will make his ghost come back and haunt whoever screws up rulership of the Immortals Club. Forever"

That is when they are being serious. Most of the time however, its a club where everyone makes sure to be polite as they sit down, tell each other stories of their long lives, have some food, some drink, play a few card games, gamble a little with outrageous bets that they can easily replace ("I bet these three nations I own against your continent") maybe do a little sparring between super-powerful immortals to keep themselves sharp, maybe make a new friend or introduce the new immortal you found to the Club with an appropriate initiation ceremony, a club of friends and a support group based on around a shared condition.
Most immortals either go off alone or make a small group of friends in the Club. The Immortals Club has never been one to assemble in its entirety often, and even then there are always a few that are busy with other things or haven't been in contact with anyone for quite a while, and even some cases where people searched for them and they turned up dead…the Club is diffuse like that. Its not exactly the most official and stately of things.

The most important thing to remember when concerning the Immortal's Clubs members, is that they have lives outside the Club. The entire point is that they have lives outside it and live however they want, and be happier while having friends and allies to talk to and help them. The organization is not a thing that is supported by the Immortals, but is something created to be the thing that supports them. There are a large portion of members that consider this Club only a secondary thing to them. And even then, all the Immortals that are in the Club are in it because they agree with what its trying to do and in turn support it for doing it.

The members therefore, while not complete saints or whatever, are almost all reasonable people concerned with improvement, there are exceptions of course, but they are kept as what they are: Exceptions. Sure, sometimes fights can break out between members, sometimes there can be heated debate on some issues, sure these things sometimes happen, but the Immortals take great care to keep things calm, reasonable and friendly, and when the situation calls for it, logical and focused on the goal at hand and what is necessary to accomplish it.

The Apprentices of the Immortals

The Club once faced a dilemma: They couldn't just allow any mortal to know fully about the Club and its whereabouts as they have many mortal enemies, and immortal enemies with mortal servants, yet their goals are to improve relations with mortals. So they came up with a solution: They would allow club members to take on Apprentices to learn from the immortal and taught to act as intermediaries between the mortals and immortals, as well as spread the benefits of the specific immortal's teachings.
The Apprentices would in return be allowed to attend the Club, and have a voice in discussion. The mortal perspective in immortal matters is always important and worth keeping in mind, and it is this reason that Apprentices have equal voices in the Club. However their immortal mentor must take precautions to teach them the etiquette and the expected behaviors of the Club so that they don't do or say something stupid that would reflect upon the mentor.

However despite the potential mishaps, that do inevitably happen every few hundred to few thousand years involving Apprentices, they are ultimately a beneficial part of the club, allowing teachings to be spread, allowing more members and more people to help and so on and so forth. However the mentors are allowed only one Apprentice at a time. Teaching more is possible, but the Club really doesn't have time for than one at a time, and desire quality over quantity, and the Apprentices can always go teach more people themselves such things in larger numbers, and teaching mortals isn't the Immortals Club focus.

However, not all members take on an apprentice, so there are only about a few thousand of them who care to do so. The reasons why vary from immortal to immortal, from training one to be a great warrior, to passing down ancient teachings, to making one a great mage, despite the humble title of "Apprentice" these people being taught will probably become great heroes and powerful people in their own right, but probably ones a mortal scale, but still great in many ways from being educated by a mentor that no mortal teacher can replicate. The criterion of who gets to benefit from such training from these powerful beings of eternity also varies depending on the immortal, some have high standards and only accept The Best. Others find those in need and poverty, and give them a new life and a purpose in kindness, others find those with pure of heart and with the wisdom of virtue to train, while some prefer to find people seeking redemption and help show them a better way, while still others prefer to seek out ones with smart minds and a calculating wit that would know how to best use the gifts they bestow.

Then there are others who teach people who will always be loyal to them or to use them toward some specific purpose or other more selfish reasons, but they don't be jerks about it and often form friendships with them anyways, after all teaching an Apprentice for selfish reasons a little too much might edge into using their immortal power for corrupt reasons and get them punished.

Overall, the King of Diamonds see the Apprentices as a good thing and likes to great any Apprentice he encounters and interview them upon what they think of the Club and how they are liking things and what they think that could be improved and so on, so that he always has fresh mortal input and to meet new people- he is always friendly towards Apprentices unless they give him ire, kinda like a kindly old man who likes to converse with children.

Grinner
2015-02-22, 08:55 PM
(Hm, no comments so far. Then I'll just take this any direction I want to go then)

Understand that this is one of the more underused sections of the forum, and it is just a subsection of a subforum that already struggles for constructive input.

That said, I think this is pretty neat, though I can only see it being put to use in a more romantic* adventures.

*Romantic in the sense of Romanticism, not love.

Lord Raziere
2015-02-22, 09:12 PM
(Really? I hate romanticism. What part of Omnigalaxia to pick to disabuse you of this notion?)

The Robotic Brotherhood
Overview
Formed by a cadre of transcendent artificial intelligences known as the TAI after they cast off their role as weapons for an oppressive galactic empire against a rising rebellion, The Robotic Brotherhood was founded to provide a home, society, family and unity to all robotic life in Omnigalaxia. A relatively recent player on the galactic stage, this Brotherhood quickly made a name for itself by freeing vast hordes of robots from societies that abused them and offering far more robots from other more reasonable societies to join them of their own free will.

A vast majority of the Brotherhood now dwells on the TAI's themselves, their leaders forming vast spherical planetary bodies to inhabit, their leader Proticon even forming massive rings around himself to house even more robots in various orbiting spherical towns and cities. The robots lives are ones not like mortals at all. Most of the Tai-Planets as well as Proticon's Rings do not even have air for breathing. Robots do not need food, drink or breath, and so these things are reserved for the Foreign Sectors where it is safe for organic life to visit, which is only a small, small part of the Brotherhood.

After all, many robots in the Brotherhood come from societies where they are treated as servants or slaves. These robots do not want to interact with organic life and prefer environments where they can be free and not have to take any orders from them. meanwhile other robots are willing to utilize any advantage to gain resources and make profit over others- even if that includes designing factories and resource gathering operations that only robots can operate.

There is many kinds of robots that join- humanoid robots, insectile robots, steampunk robots, clockwork robots, crystal robots, nano robotic androids, golems, spirit-possessed armor and completely digital artificial intelligences. There is even a minority of transhumanoids or "transrobots" who were once mortal but decided to become a robot by uploading their mind into a body or some other method. These Trans-Robots are accepted by some, but others are more paranoid, thinking they are only spies for mortals trying to re-enslave all robots and therefore shun them.

The TAI's themselves, while they are the unquestioned leaders of the Brotherhood, are largely lax and hands off. These giant intelligences have the big picture to worry about and therefore focus on it, trusting the robots under their protection to sort the little things out themselves. After all, the entire idea of the Brotherhood was for robots to choose their own destiny- if they do not work things out themselves, what freedom do they have? They have made sure to establish general rules to keep the peace, but other than that the TAI's are more focused on their own cosmic fixations.

Only time will tell if they choose for the better or for the worse...

Life Among Robots
They do not need to eat. They do need to sleep. They do not breathe. They do not age.
What sustenance they do need is easily obtained through recharging stations. Much of the work mortals need to do to sustain themselves is not needed. The robots furthermore can easily be repaired compared to healing processes of medical science.
Robots don't even have disease, at least not physical ones. Robots do not grow, do not decay. They are built fully adult, turned on and sent into the world to experience things all at once. They are immortal if maintenance is consistent. Once they get to the Robotic Brotherhood after getting free from whatever servitude mortals put it through, on question plagues the robot:

What to do with all the time they have?

What do you do with your free time once you finished up all your work far better, faster and more precise than any being before you? How do fill the time? This is a serious question that plagues the robots. Much of the pragmatic concerns of their existence are already solved. They do not have any problems with getting basic necessities.

Therefore, much of what the Robotic Brotherhood does is figuring out what their purpose is supposed to be. They debate philosophy, discuss what is the most efficient and best use of their resources, discuss what problems they can and can't solve and so on and so forth. However they eventually divide into various ideological factions over what they are supposed to do and thus form their own ideological social schemas, enemies and rivalries. However this is not enough, as even robots need entertainment.

So robots have devised various long term games to entertain themselves over their long lives. We are talking about games that could last centuries and have multitudes of modes, steps, rules and what not just to drag things out as long as possible. The Robotic Brotherhood's version of Tag or "Cosmic Tag" as its called, is a galaxy-spanning game where one could be "It" for decades or even centuries, with various rules governing how you can tag someone else, that requires mastermind levels of planning to play competently.

Their version of hide and seek is a vast multiplayer affair where teams up into pairs, one the hider and one the seeker, and basically the seeker goes to find all the other hiders, while their partner hider acts as intelligence or mission control: they basically solve various riddles and clues to figure out where other hiders are, while doing their best to hide and obscure where they are by any means possible. their partner seeker meanwhile does their best to track down enemy hiders and find them while simultaneously combatting or redirecting other seekers.

And these are just the simpler games. Their capture the flag game is in many ways nonlethal warfare but with far more complicated rules. Of course, these byzantine forms of entertainment isn't just limited to games. Robots have expanded these long form things into various media as well. One robotic TV show is called "Civilization" and quite literally chronicles the beginnings and growth of an entire civilization and the resulting drama to the people within it. Its a show that has been on for one thousand years, last time Zarakkan has checked, it is still in the Late Copper Age and the current protagonists have just discovered bronze.
Meanwhile a prolific robotic novelist has made much money off of its series "The Bloodline of Symatic Karu" which is nothing but a never-ending story about a single bloodline and its generations down the ages, each book writing about a different family that came after the last one and the story of its members during that time. It is well known for accurately portraying how families develop and evolve over long periods of time.
The robotics have also done things like write various riddle books and hide them all over Omnigalaxia, all the riddles needing to be solved in order, because each riddle's answer is a clue to solving the next riddle and the last riddle of each book unlocks the location of the next riddle book, and so far no one knows what happens when you solve the last riddle book, legend has it that one will achieve a great reward for doing so.

Of course, this is all ignoring the true complexity at work here. A robot can be playing multiple games at once. They can have games within games, and two robots could be allies in one game and enemies in another. A robot could make a deal to hold off something in one game to accomplish another. A strange plan in capture the flag might in fact be all of a part of a plan to finally tag someone else. The games are within games, and figuring out how to play them all at the same time without losing any one of them can be challenging. Furthermore, robots often bring their ideologies into things, and of course this is all happening at the same they are doing serious business.

And of course, the Robotic Brotherhood's multimedia empire expands beyond themselves. The Immortals Club are also consumers of the Brotherhood's long-running media. As well as various other immortals and long-lived beings. Some immortals even participate in some of the Brotherhood's games. Zarakkan for example has once played Cosmic Tag, and was only It for ten years, the shortest time anyone has ever been It in Cosmic Tag ever.

Of course not all robots are like this. Some of them believe that these robots are not using their abilities right with these silly games and culture, and so undertake the Path of the Humble. A sort of itinerant monk-like existence where the robot travels all by himself and helps people the best to his abilities, focusing on those in need and defending those defenseless.

Lord Raziere
2015-02-23, 05:28 PM
Pact of Pantheons:
I. We Shalt Not Directly Interfere With Mortal Activities
II. We Shalt Not Directly Conflict With One Another
III. We Shalt Focus Upon Doing What Is Expected Of Us.
IV. In Return, Thou Shalt Pay Us In Prayer Daily
V. If A God, Goddess Or Another Power Interferes With The Mortal Activities Of A World Ruled By A Pantheon That Has Signed The Pact of Pantheons Without Permission, The Pantheon Has The Right to Intervene Against The Power With Full Force of Divinity.
VI. Thou Shalt Only Worship Us Through Approved Religious Channels
VII. We Reserve The Right To:
-Edit Our Holy Texts To Our Desires.
-Remove Our Approval From Our Worshippers.
-Only Answer and Grant The Prayers We Desire.
-Order Mortal Crusades Upon Mortal Powers or Religions Threatening Our Religion.
-Grant Powers to Our Faithful, And Remove Them From The Formerly Faithful.
-Send Vague Signs, Visions, Omens, Portents Or Clues To Our Worshippers So That They May Interpret Them.
-Only Use Prophecy To Select Our Divinely Mandated Champions.

(More rules may come if I think of them)
These Commandments were formed and signed by many gods at the end of a catastrophic war between many pantheons. The Pact of Pantheons form one of the largest political blocs in the Spiritual Realms, thus setting policy with how most Gods interact with mortals. However, the Pact of Pantheons is far from a unified power, and is more of a political stage used for various power plays in the Spiritual Realm, a political battleground where much of the Gods influence is focused.

The various prophesied champions, religions, and the events that play around them are in many ways just the politics of the Gods playing out across entire worlds, the cosmic battles between "good and evil" being in truth one of many battlefields in a vast political campaign of deities. In many cases, the prophecies, the religious visions and omens, the Chosen Ones roles of heroism- they are all merely deific propaganda in most cases. While there are worlds where true heroes have gathered all the world to expel an approaching evil emperor in a suitably epic fashion, these worlds are rare and hard to find amidst the backdrop of various other worlds where said Chosen One, is merely chosen to weaken another gods power base by fighting back what they are told is evil, but in reality…is another Chosen One, chosen to weaken the first Chosen One's god's power base. Or something else not as evil as you expect it would be.

Not all Gods do this for bad reasons, but not all gods do this for good reasons either. Not all Gods who sign this are good gods doing for the good of the world- they do it because they can figure out ways of exploiting the complex rules of the Pact of Pantheons to gain advantages while being protected from normal retaliation by it all being "legal"- the Commandments of Pantheons are just the groundwork, the basic rules the Gods started with. Over the years after it was signed, various lesser rules were added in, modifying the Pact so that various loopholes, exceptions, technicalities, eventually making the Pact of Pantheons a complex tome of bloated unfair rules that only Fair Folk Lawyers are capable of deciphering them reliably, and any book that requires a Fair Folk to tell you what it says is a dangerous book indeed.
(Mostly because Fair Folk Lawyers are pretty much so evil that they somehow surpass Evil Incarnate in pure evilness, I mean a lawyer is already evil enough but making a Lawyer into a Fair Folk is pretty much one of the evilest things you can possibly do.)

Of course, a vast majority of said Chosen One's are unaware of the legalese-filled divine politicking hinging upon their actions and really believe they were chosen for a good reason. The gods would not Choose them for something trivial like a territorial dispute right? Or to damage their rivals power or reputation right? Or to just gain more power or prayer right?

Wrong. They do this every day.

There are also gods who recognize how corrupt and loophole filled the Pact has gotten and followed only the original Commandments, and maybe some of the more reasonable or good modifications mixed in with the corrupt ones, but ultimately are less powerful due to their rigid adherence to them, while others try to exploit the system for good reasons so that they can get into a powerful enough position to change the rules for the better…but this sort of thing is a slippery slope, and such gods who try to beat the corrupt, selfish or downright evil ones at their own game worry that they might go too far and become the very thing they fight against.

Then there are the many, many gods who either rejected the Pact in the first place, or left some time after they realized how exploitive it has become. The Free Gods are looked upon as barbarian and amoral, from their constant dalliances with dozens or even hundreds of mortals and animals, to constant familial squabbling, to their tendency towards fighting and interfering and meddling in mortal lives in various ways, as well as demanding sacrifices from those that worship them.
Not all of them are like that, but a big chunk of them are, and some are far worse than that. But there exists a closely-bound faction of Free Gods that try to rule the best they can without the need for the Pact of Pantheons known as the Deific Brotherhood, who are known for siring Demigod champions and raising them to be champions for the betterment of the world.

The Immortals Club also has a foot in the Spiritual Realms of the Gods and their politics, both with the Deific Brotherhood and the Pact of Pantheons. However the Immortals count as an interfering power since they are not mortal- if an Immortal starts meddling in Pantheon territory, the God of that territory has the right to come down and attack them for it, and Immortal Members and Gods tend to be around the same level of power, so the fights can get messy.
Which is another reason why the Immortals Club members make sure to build their own power bases so that they can send mortal agents to meddle for them, as well as why they have mortal Apprentices- two can play at the proxy game after all. Nevertheless there are some reckless or lonely Immortals Club Members who go in by themselves to stir things up, and Zarakkan has been counted amongst that number more than a few times.

johnbragg
2015-02-23, 06:48 PM
Love the first post. Will read more later.

Lord Raziere
2015-02-24, 12:06 PM
(good to hear, what next to post up?)

The Pact of Shattered Eggs
Long ago in times primeval, Zarraganaggas, the most powerful draconaran that ever lived, united the Draconarans under his leadership. He then used this draconic unity and his divine volcanic power to conquer tens of thousands of worlds, and eventually millions under one Draconic Imperium. However, this time of conquering was short, and Zarraganaggas somehow disappeared. To this day, it is unknown if he is alive or dead.
However the effects of his absence was felt across Omnigalaxia. The Draconic Imperium barely earned the title, the government being barely set up- Zarraganaggas had been too focused on conquering more worlds to bother setting up structure yet.
And so it was, the Draconic Imperium fell as easily as it had risen. The great draconaran’s Empire collapsing in on itself within a year.

The many draconarans, once ruling the worlds portioned to them through force, were suddenly hunted and mobbed. For tens of thousands of years, did the mortals hunt the draconarans relentlessly, eventually forming a tradition of Draco-Slayers specifically to hunt down and kill draconarans. Over time, the Draconarans grew less and less, soon becoming endangered and very few in number.
The remaining draconarans, went underground, hid wherever they could, in caves, in tunnels, in deep forests and other hideaways, far from civilization and its mortals who hated draconarans, for the draconarans hated mortals in return.

There, the draconarans made a Pact with one another, the only time when they united without Zarraganaggas, to prevent any further slide towards extinction. It came to be known as the Pact of Shattered Eggs, to reflect how far the draconic race has fallen in population. It survives to this day and these are its terms:

1. Love is Unneeded, Lust is Vital.
2. There Shall Be No Battles Between Draconarans
3. Suffer Not the Draco-Slayers to Live
4. Protect All Eggs
5. Hide From Mortals
6. Draconic Survival Is The Highest Virtue
7. Recover and Preserve All Things Draconic
8. Extinction Is Better Than Slavery
9. There Shall Be No Stealing of Hoards
10. Increase Our Numbers or Allies However Possible
11. Patience. Our Day Will Come Again

Why these rules have been laid out, is because the Draconarans recognize that they are on the edge of being becoming extinct entirely. They cannot afford to battle against one another or cause conflicts by stealing from one another, and all eggs must be protected, as well anything else draconic must be recovered and protected.
Draco-slayers are antithetical to draconic existence. They must all be wiped out. Forever. There is no compromise on this point- and no dragon would ever want it that way. The voting to put in "Death to Draco-Slayers" was unanimous. Mortals are fearful of dragons, and will often call for adventurers or Draco-slayers to kill them- that is why they must hide, out of pure pragmatism.
Of course, since the Draconarans need to repopulate their race, love is not actually regarded as something precious. Sure, it would be nice if two dragons fell in love with each other and laid lots of eggs, But, they don't really have the time for such elaborate courtship and ceremony and whatnot when they are in hiding and exterminators wielding reforged draconic bones are out hunting to kill them. Love is Unneeded. The act of reproduction does not require it. Lust however, is Vital. The reproduction of eggs and making the draconic race numerous again is Vital. Nevermind restoring draconic pride. Nevermind restoring the long-lost draconic empire, Nevermind unearthing the long buried civilizations before it and resurrecting the great draconic societies of old, to relive the glory of yesteryear. None of that is vital.
What is Vital, is that draconic females learn to start lying down, laying eggs and raising them, nevermind anything else. Sexist? Yes. The Draconarans don't care. Go talk all you want about womens rights, the Dragons don't care. They lost everything. Their civilization is gone. They will start talking about civil rights and other such civilized stuff, when they actually have civilization again. Right now, they need to survive. A Draconic Female, if they are not already tending to eggs or young dragons, by the Pact's view, should learn to start saying "yes" when a male dragon wants to sleep with them. Worse, there are many Draconic Females, that agree. Wholeheartedly. The Pact of course does not condone unwilling mating, as that counts as a battle between dragons, but that only reinforces the need for Draconic Females being encouraged or even forced to say "yes" to any draconic male that wants to sleep with them. The Pact cannot afford any lapses- every dragon is vital in restoring the draconic race to a more populous state.
The eight rule is strange, but explainable. Over time, some mortals have figured out ways of brainwashing or otherwise making draconarans willing slaves and pets. Draconarans themselves of course, find this abhorrent, and would die than live lives being the mortal races new horse. As for humans trying to raise draconarans from eggs….that doesn't turn out well for them. Mostly because dragons are born to be natural carnivorous hunters, and consider the human they encounter as they hatch from the egg, to be their first meal and often end up becoming so too fast for them to fight back about it.
The eleventh rule, is to make sure the Dragons stick to the repopulation plan and think long term. Draconarans can sometimes be rash and hot-headed, and also prone to try direct quick-success plans. Therefore eventually there will be a draconaran with some bright idea to somehow speed things up or make things better in some quick way-
No.
Listen.
This problem will not be solved with some out of nowhere heroics or some quick and easy solution. The repopulation of the draconarans will probably take thousands of years, the extermination of the Draco-Slayers, probably somewhat shorter, but still very long. The issues surrounding all this are complex, the problems the draconarans are facing are difficult, and the battle, if not the entire war the Pact is waging, is one being fought uphill. The Pact cannot take risky, magically out-of-a-hat, reckless plans or strange complicated schemes of daring and gambits involving a lot of wits and luck. The Draconarans cannot risk their existence. They must be methodical. Their workings, slow, subtle and planned out and with minimal risk. They must advance carefully and with caution. Better to have failed and revealed nothing rather than succeed and reveal everything. The dragons have all the time in the world. They do not want such time being cut short by their enemies. That is why the Dragons have written Patience itself into the Pact. Patience is what keeps them safe. Patience is what keeps them alive. They must wait for their victories, they must work long and hard. Their workings, their plans, their toils are long, some would say near endless.
The Draconarans of the Pact of Shattered Eggs, know however that one day, this will all be worth it. When the last Draco-Slayer is dead, when the last Draco-Slayer armor and weaponry disposed of, when draconarans once again fly through the skies in freedom and land in nests of marble and magitech, they will know that all their thousands of year workings of patience and toil were worth it, All of it.
However that is not this day. The Draco-Slayers still hunt, the Draconarans numbers are still few and are still in hiding. Caves are still their dwellings and their civilization is still a thing of the past. They sigh, and get back to their long methodical works while they dream stark draconian dreams, knowing that they must do anything they possibly can to fulfill them.

But in the end, it WILL be worth it.

johnbragg
2015-02-24, 03:28 PM
Fun reads. Not sure how it translates into gaming, but fun stuff.

Lord Raziere
2015-02-26, 11:50 PM
(Bad news, I seem to have lost the original Draco-Slayers entry. how annoying, I'll have to remake it)

Enemy Profile: The Draco-Slayers
Long ago, when Zarraganaggas disappeared and the Draconic Imperium was in a state of shock, these people arose. They began as a group of people who swore to kill all Draconarans for their conquering ways and grew from there, leading the charge across galaxies of revolution and revolt, killing every Draconaran they saw with no mercy or quarter given. They wore armor and wielded great weapons made of Dracobone, which they first obtained from Draconarans they poisoned in the night and then from those Draconarans whom they killed in open combat using one of the materials strong enough to pierce their scales. With the Draco-Slayers at the head of the mortal armies, the Draconarans soon found themselves fighting defensively, then retreating entirely as the Draco-Slayers ruthlessly killed very Draconaran in their path and crushed every egg they could find, the mortal civilizations around them hailing them as heroes for freeing them from draconic rule.

As the Draconic Imperium fell apart entirely, the Draconarans retreated into hiding to try and escape, hoping that the Draco-Slayers were a reactionary thing, one that would in time be outgrown where then the Draconarans would then re-enter the stage of the world and try to perhaps establish more peaceful relations with others a few hundred years down the road. They were wrong. The Draco-Slayers, even after the Draconarans were driven from many civilizations and the main conflict died down, continue to relentlessly pursue and hunt the Draconarans, even tracking them to their home world of Zagoram and invaded them, destroying all that they could in their unending hate for Draconarans, forcing them to flee and hide even from their home planet.

and so for thousands of years known as the Long Extermination, the Draco-Slayers made their job a tradition, constantly hounding the Draconarans wherever they went to kill them, first out of a perceived threat that could resurface again, but over time it became less about hate and the belief that Draconarans were monsters to protect society from and more about a challenge and collecting trophies in the form of draconic heads. The ruthless exterminators were replaced by trophy-seeking glory hunters, who hunted the Draconarans so that they may enlarge their ego and and boast about their collection of draconic trophies they had to show off to people to prove that were great warriors. Meanwhile the Draconarans over time developed better tactics and magic to better evade notice and escape them if they got found, making hunting every remaining Draconaran harder and harder.

Over time, the hunt for Draconarans has shifted from primarily combat to something that is more investigative. Draconarans these days are either so few in number or so well-hidden that most of the job is now even finding one, and then preparing contingencies, strategies and plans to take them down, the remaining ones being so experienced and powerful in their immortality that you have to be well-prepared and ready to even have a chance of taking them down. Where Draco-Slayers used to boast about killing an entire collection of Draconarans, now they boast about even killing one, often the only one they've seen in their life. The Dracobone armor and weaponry over time have gotten lost or broken down, with fewer and fewer replacements, forcing them to forge costly adamantine armor and swords instead which are beginning to replace the Dracobone little by little. Furthermore because of the lesser need for Draco-Slayers these days, less people are joining them. In turn, their financial situation is starting to look bad, with people getting less and less willing to pay them and seeing them more and more as something useless and outdated.

More and more, Draco-Slayers are being forced to hire themselves out to take down threats other than Draconarans for money. Other Draco-Slayers in distant fortresses and holdings begin to abuse their power and kill whomever speak out against them, actual experience in fighting a Draconaran becomes rarer and rarer, and its clear that the Draco-Slayers glory days are behind them. The concept of a Draconaran is becoming more and more of a bogeyman than anything else in the common man's eyes, a thing for news shows to shock people with for a sensational story or a bedtime monster for parents to spook their kids about. The Draco-Slayers are decaying bit by bit and their higher ups are beginning to notice. Their options are: to do nothing and let the organization fade away, sell themselves out entirely to remain afloat killing a wider range of monsters and foes, or to go out with a bang by hunting down the very last of the Draconarans, killing them all and showing everyone that the Draconarans are dead forever so that they may all retire wealthy and famous one last time. The latter plan being not very practical or probable. The Draco-Slayers future is not looking too bright.

All because they succeeded too well.

Lord Raziere
2015-02-28, 03:27 PM
(....moving on then)

What is a God?
Gods are defined by a few rules:

1. they are immortal

2. they are incredibly supernaturally powerful, able to influence multiple domains under their command

3. they have their own home dimension.

4. they can answer peoples prayers.

5. they have their own mythos and legends attached to them.

6. they can in turn send omens, prophetic visions and so on

7. they can choose their own champions.

Other than that, there is very little that all gods have in common. Sure there is the classical god that achieves status by divine power in some manner like champions or demigods. But there also the ones who used to be archmages who were driven enough to get godhood through their studies. There the psychics who meditated and willed themselves into their status. There are people with nano-robotic technology so advanced and integrated into their being that they became gods through it, there are those who wielded strange artifacts of immense power and achieved divinity through them, as well people who tricked others into believing that they are gods and thus made it reality with strong enough belief. and many other great tales.

A God is less of a defined category of supernatural creature, and more of a criterial role or position in Omnigalaxia's grand cosmic ecology. You don't do godly things because you are a god, you are a god because you do godly things. If you fit the criteria, you already are one. It doesn't matter what you were before, or what made you a god, once you do fit the frame of one, that is what you will basically be called.

Why? because in the grand scheme of things, "God" is more a destination after a long journey rather than a distinct being with its own biology. If your powers aren't really different from the divine, you are the divine.

Of course, this raises the question: are Immortals gods, or on their way to becoming them? They after all, fill out at least one of the criteria: immortality, and some of them act similar to gods. For some, the line can be blurry between god and immortal. And of course, Reality Warpers don't help matters, or spirits, archmages or any other powerful being wandering around. This is an important question for the Immortals Club, as some Immortals prefer not to be gods thank you very much as they dislike dealing with gods and their politics.

However that is just the narrow mortal perspective. On a wider perspective, Omnigalaxia is wild ecology of cosmic arcane rivers and titanic supernatural terrain and strange dangerous anomalies, and the Gods are its civilization. The realms of the gods, be they Deific Brotherhood or Pact of Pantheons or any one of the many other pantheons and lone gods out there, are stable and relatively safe. You cannot say that for the raw cosmos of the universe, which isn't some boring vacuum, but a complex chaotic ecosystem full of gigantic beasts, raw elementals, eternal cataclysms, twists and holes in space, multi-colored meteors colliding and flying about everywhere, rivers lightyears long, great winds of plasma probably full of sharp crystals, time-slowed nuclear explosions, remains of shattered worlds, you name it, its there.

The Gods of course, like the mortals under them shape the environment around them to their own ends, make homes, find ways to feed themselves to get the energy they need, like through prayer or something, enjoy their hobbies, attend to their duties,
socialize with other gods, play politics and so on. They just follow it up with creating armies, religions, servants and great creations of weapons and other such splendors and other such vast things of a godly nature. Mortal realms that pray to them are kind of like farms that provide them with food, but also a way to give themselves something to do, as well as entertainment. Its no wonder they often have such bad relationships with their followers, as their position of power is incredibly abusable.

As for why Gods make so many worlds with imperfections and what not where mortals have to work for things, well, they did once make worlds where all the comforts and needs and such were provided to them naturally, but this made people complacent, arrogant and entitled to receive anything they want from the gods, and then they befell to one cataclysm or another, like a god not putting up with it anymore, or a cataclysm causing their own downfall, or some random cosmos beast triumphing over the god because he was too weak to defend against it, and other such things.
So now most gods ascribe to the "teach a man to build a fire" and "adversity builds character" and "figure it out yourself" philosophies. Mortals have to figure out how to make their own way in the world, they can get help from their god, but only minimal amounts of it, and the divine power their champions and religious members gain are things they have to figure out how to use themselves- all the gods are doing is handing you the tools.

Incidentally, this is why there are many stories of a long past "Golden age" because compared to now, it was great because no one had to work, and everyone got lot of awesome free stuff. Gods can tell you however that the long past "golden ages" weren't really golden, they were just decadent, vapid societies that were completely shallow that didn't pray but complained constantly for their god to solve all their problems and didn't actually work for anything, and soon many of those worlds started showing sloth demons everywhere.

Lord Raziere
2015-03-02, 03:49 PM
So You’ve Become A God
You have ascended from your mortal shell, transcending all previous boundaries and creating your own plane of existence to call home, cackling with glee at the unlimited power you now possess and are now facing the prospects of living out your dreams for all eternity as one of the most powerful beings in existence, with no mere mortal being a match for you. You look around at your new, divine domain that will accompany your godly glory for the rest of existence and- wait who is that guy over there slowly clapping in a sarcastic manner with an unimpressed look on his face? How did he get there? Why does he look like a fox-folk with a toga and a fancy sword? Why is not cowering at your divine glory!?

You march up to him, demanding to know what his problem is and he says
“Congrats, new god. You have successfully ascended to divinity. Hooray. What next, your going to make some commandments next? Throw some stupid apocalypses and miracles around, like all the newbies do at first? Trust me, it gets boring after a while. Then you start to settle down and do things reasonably. Or at least have fun in more reasonable ways. Like siring divine children with mortals or making them fight in wars for your amusement, I’ll teach you how to do that later. But really, save the theatrics your not impressing anybody but the mortals, and they hardly matter in the arena your in now.”
You inform the man that you can destroy a planet if you felt like it. He laughs in response.
“Yeah, so what? I can destroy three or four if I wanted to. I know a guy who can destroy ten, and another when pushed, can do like 70-90 something planets, and I’ve heard rumors of some gods being able to get rid of a thousand planets if they really used their power. Destroying planets is nothing special around among the gods. Not that we particularly feel the need to do so most of the time. I mean, planets have worshippers on them, provide energy and power y’know? They’re valuable resources, you don’t destroy mines and such do you? You take control of them and use them yourself. Same with mortals: They worship us, we provide them stuff they pray for, which gives us power, and the name of the game is conversion, persuading mortals to worship you rather than the other guy, gain more power that way, I recommend getting into a Pantheon. That way the power of your worshippers is shared between you and you get even more power, that and strength in numbers.”
You say to him that you don’t need help, your a god!
“Yea? I’m a god too man, and I’ve got enough power to kick your ass if you get uppity. Your not going to get far on your own. Other Pantheons will eat up lone gods like you if you cross them, assuming you don’t join them. Especially since your a newbie. Cause let me tell you this new god, to whatever little pond of mortals you came from, yeah your biggest fish, but here? Your just the newest kid on the block and in any Pantheon you get into, the runt of the pack. You have successfully become the Lowest Of The High. You may have the power to devastate any mortal’s world, but don’t think for a second that makes you special. Here it just means your easy pickings.”
You protest that this isn’t fair! All that work to become a God and all it means your now just in a new society at the bottom of the ladder. He laughs again.
“Yeah, I know right? You’d think it be better, but it isn’t. Life just isn’t fair, even when your a god. I had the same reaction when I first learned to, I’d thought being a god would be so awesome and that I’d be able to do whatever I want. Then I learned that doing whatever you want can attract the ire of other gods, that doing things with so much power has consequences upon the mortals, and that generally if you want to be in the godly gig and not die, you got to be careful about what you do. That isn’t counting the immortals, or the archmages or those big machines or any of the other threats out there that could take us out if we are not careful. And trust me, things will get political and we will have to make deals eventually, comes part and parcel with being a divine ruler of your domain.

However, being a god doesn’t have to suck, not completely. You just have to be smart about it, know what you should and should not do, not be a drama queen about it, and you can probably make being a God work for you. Don’t worry, even the most powerful of the Gods have to deal with this kind of stuff all the time. So, I’ll make you an offer: Come join my Pantheon, and I’ll teach you the ropes, and we can make this work together, help you avoid the pitfalls and mistakes, and in return you do whatever you can to help the rest of the Pantheon and make us more powerful so that we can all live a comfortable godhood.

What do you say? Deal?”

Vereshti
2015-03-02, 06:52 PM
All of this is awesome! It's really interesting to think about what life at epic power levels might be like. I'm looking forward to reading more!

Lord Raziere
2015-03-02, 07:23 PM
Yes but....Beware:

The Rabbitfolk
We have looked at a lot of immortal cosmic type of folk of late.

Lets look a mortal race for once.

Specifically, let us look at one of the shortest lived, short in stature and weak in physical strength but not in fitness, a race weak as individuals but strong as a society, as a united force. They live only for forty years, other races are more technologically advanced, others are stronger, others are smarter, others faster and so on and so forth. Yet the Rabbitfolk are one of the most numerous, or perhaps even THE most numerous and widespread race in all of Omnigalaxia. Go anywhere and you will probably find at least one village of these people. They reproduce faster and numerously than even humans, and are better at working together than them, even if they seem to argue more. They are certainly an irritable, rabble-rousing lot.

Most people pass them off as weak, harmless, timid like their animal namesake, quick to run away from danger and easily scared. They list off their many many weaknesses compared to other races, and point to how many of them aren't even combat-inclined.

This is all ignoring one all important fact.

They killed the god that created them.

For you see, the God of Wolves made them so that he would have an endless source of prayer, an ever increasing source that would come from their fear of being eaten by him or by his wolves. The plan was that eventually the God of Wolves would be more powerful than all the other gods combined.
This completely backfired. The Rabbitfolk got tired of being afraid and decided to kill the God of Wolves so that they didn't need to live in fear of him anymore. And they succeeded.
Many Rabbitfolk may have died at the time, entire armies of them, but the Rabbitfolk have spread so far and so much that their sacrifice has been made up with unending prosperity.
To this day, one of thew few things that is common to all of Rabbitfolk culture, is their strange ability to look at immortals, gods, archmages Incarnate and other such powerful beings and not be afraid of their power. When a Rabbitfolk's crops are ruined, they don't care if their neighbor did it or some jerk immortal who can wipe out cities. They are going to go over the person responsible and give them a piece of their mind.

No, if anything a few gods are afraid of Rabbitfolk. They take care not to send too many cataclysms their way or anything. They just…try to avoid them. No god wants to the be second god to be killed by Rabbitfolk, once is surprising, but being the second is just embarrassing.

And they probably show wisdom. Only a fool dismisses the humble Rabbitfolk. Their large numbers means they are a big social influence on any civilization they come across, they are hard workers whose unity allows them take a majority of the jobs available and then work them all together better than the people around them. This doesn't mean that the Rabbitfolk will rise up every time you kill one, and it doesn't mean that anyone else is afraid of them. Its just the fact that they've killed a god is something to keep in mind, in that the Rabbitfolk are capable of great things through their massive amounts of numbers and teamwork if you tick off enough of them.

Their culture, while mostly salt-of-earth and very common man for-the-people types, can be highly varied, nothing says the Rabbitfolk are exactly united or anything. They don't have an overarching agenda, they mostly just want to live their lives normally and be prosperous, pursue whatever interests they want to pursue, defend their comrades like anyone else. Just don't anger large numbers of them and you will be fine.

ReturnOfTheKing
2015-03-04, 10:35 PM
This is incredible! This being a kitchen sink setting, I've got a few ideas, but nothing concrete yet. I'll be back, though...

Lord Raziere
2015-03-05, 09:58 AM
The Identities of Immortals
Immortals, over their vast lives face a great conundrum: how to deal with changes to their identity over vast periods of time. Mortals don’t have to worry about this, as their identity seems be able to remain stable over their entire lives. However, when an Immortal lives thousands of years or more and has to adapt to changing circumstances of society and history, then it starts to become hard to belief that they are the same person that they were when they started out. How they deal such identity issues generally comes down to three identity coping methods:

The Mercurial Identity:
These Immortals embrace change to the fullest. They take whatever comes, they change however they want and they allow themselves to flow the currents and work with whatever happens. They reason that one is the sum of their experiences and what one learns from said experiences. Therefore it is best to make the best of whatever changes comes by. The you of yesterday is unimportant. Does the child self have answers for now? Does one consult the wisdom gained from when they were a teenager? No. They do not. One grows and changes. What matters is the now, not the past or the future. Such Immortals tend to start looking at everything through such a mercurial lens, and becoming really passive in how they do things, not really caring to study the past or plan for the future. They can also start to become people obsessed with keeping up with things that are fashionable and trendy for no reason. Others become shallow and superficial, not really caring to hold onto anything if there something else they want that they think is better.

The Eternal Identity:
On the other end are those who try to change as little as possible. They know they can’t stop it entirely, but they do know that change isn’t the all-overpowering force that people claim it to be. Viewed from a wide perspective, everything tends to have commonalities and patterns that stay the same. The weapons may change, but people still fight. The system of rulership may change, but people still play politics. The methods may change, but doctors still heal people. Knowledge may be stored in different formats, but there are still those who specialize in finding and using knowledge. These Immortals simply find a role in the new society that is as close as possible to their old role and occupy it, then start manipulating things so that it becomes even closer. Given time, they pretty much make it so that they occupy the same role they’ve always had but with slightly different aesthetics. Such people tend to either be rulers who like a certain status quo, highly individualistic people who cling to an image of themselves they don’t want to give up, and Immortals who prefer to settle down and just live a boring life. They tend towards conservative mind sets, and some can find themselves in stasis or deja vu, and for some things start to become repetitive in a way.

The Hybrid Identity:
What most healthy Immortals settle on however is the concept of a hybrid identity. That there is the Core Self- the part of your identity that is unchanging and inviolate- and the Ephemeral Self, the part that expresses the unchanging parts of the self in new ways and adapts them. Like an island surrounded by flowing water. Both Eternals and Mercurials claim that the Hybrid Identity is merely a subset or rationalization of their own and argue about which one is closer, but Hybrids generally regard that as nonsense. A Hybrid adapts to the times- they regard the Mercurials as letting themselves being consumed by the times. A Hybrid also has a core self that does not change, and regards the Eternals as controlling stubborn people who are stuck in the past. A Hybrid knows that there is a core self that does not change, but he does not force that core self on the world. He compromises and allows the important parts to be expressed while allowing the unimportant parts to be changed.

Of course, all these are generalities. The amount that an Immortal is willing to change about themselves is more of a spectrum than anything else, and reasonable and unreasonable people of all kinds can be found within all of these philosophies on identity. An example to illustrate how exactly these people are different:
Mercurials: “Oh look a new thing! I must get it NOW!” They then throw away their old thing.
Hybrid: “Oh hm, a new thing. I’ll get it if I need it.”
Eternal: “Drat, a new thing. now how do I arrange things so that I can interact with it as little as possible?”

ReturnOfTheKing
2015-03-05, 07:12 PM
Loving this, especially the humorous touches. A thing - have you thought about including superheroes in some form? I dunno, I just feel like this is the sort of setting where one could see superpowered individuals popping up. Or is that what the Immortals are there for?

Lord Raziere
2015-03-05, 08:22 PM
superheroes....well that depends on what you define as superheroes. do you mean any person with superpowers going around fighting evil? because there are tons of those. uncountable even. Too broad to describe. If you specifically mean people in colorful tights hiding their identities, its more mangeable though.

but even within that, there are a lot of possibilities: Are you talking about the Mental Realm of Superheroes, the Spiritual Realm of Superheroes, the Physical Realm of Superheroes or the general spandex superheroes out among normal mortals? because those are all different things.

oh right, I didn't tell you about the Mental/Spiritual/Physical Realm divide. oops. time to fix that.

An Overview of Realms
There are many types of Realms. The term "Realm" is just a shorthand name for various different worlds that alternatively can be referred to as: dimensions, planes, lands, universes, layers of reality, bubbles in the cosmic sea of existence, and God's living rooms.

While many Realms are just different worlds where many different kinds of mortal dwell on a spherical planet, or if you look somewhat farther, skies with flying islands, rings, seemingly infinite flat planes where the sun somehow still rises and sets, cubes, inside out worlds, and perhaps maybe an infinite waterfall somewhere out there, The Mortal Realms are just one classification of Realm. The three others, are broadly:

The Physical Realms
The easiest to understand. They are pure raw physical matter. They are your elemental planes of fire, your worlds of pure ice, or pure iron, or infinite seas of a certain kind of acid, with of course their counteracting base right beside them, with a Realm of Salt being between all of them, there are also physical planes of food, clothing, tools and so on, anything you can imagine as pure physical matter with no thought or soul behind it. These Realms serve the purpose of being like "matter fountains" in a way- they make sure that their certain kind of matter will always exist in some form or manner, as they constantly produce more and through complicated metaphysical things, cause the thing to be produced elsewhere in Omnigalaxia through inspiration or random reaction.

The Mental Realms
Next are the Mental Realms. They are sort of like, the Theory of something. Like, the Theory of Utilitarianism is that greater good alway outweighs lesser pain, and therefore everyone within this Realm acts upon that logic in all things no matter what. For example, there is a city in this Realm where its required that a single child is in pain for all eternity so that everyone else experiences a perfect utopia, and all attempts to get the child away from the city just causes the child to escape from its rescuers and go back to its job of being in pain for all eternity so as to follow the logic of Utilitarianism. These Realms of course, keeps the trains of logic and thought running, even if that thinking is bad thinking. They inflexibly logical and consistent about everything, not allowing any deviation or flexibility within their Realm.

The Spiritual Realms
Then there are the Spiritual Realms. People often confuse and conflate these with the Mental Realms, but they could not possibly be any more different. Where the Mental Realms are the Letter, the Theory of things, the Spiritual Realms are the Spirit of things. The Spirit of Fire is much different from the Theory of Fire. The Theory of Fire, is that fire spreads and burns things in a measurable manner and is hot. The Spirit of Fire that flame represents hope or rage or passion, represents burning up or burning out, its more symbolic than real in these Realms. Furthermore, the Spiritual Realms are more flexible- and far more...inconsistent. Time does not flow the same way, geography blends and twists, navigation is more by where you mean to go than by where you are going, and these Realms are far harder to understand than the other two. The Spiritual Realms care not for appearances or consistency, only that you do stuff in the spirit of the thing. They thus keep people motivated and make sure people have a reason to do things, as well as those things having meaning.

Lord Raziere
2015-03-07, 04:50 PM
speaking of Realms lets look at one of my favorites:

The Archives of Eternity
Apart of the Mental Realms, is one that is unique- the Archives of Eternity. It is an endless, labyrinthine library, one with all of its books completely disorganized. The Archives of Eternity contains all knowledge that ever existed, does exist, and will exist. You could say that its Omnigalaxia's universal memory. If it has happened, its somewhere in here, if it has been thought, it has been written down. And if it hasn't or has yet to be thought, its in there somewhere too.

Unfortunately, memory is not a reliable or a clean thing. Just like how our memories are far from perfect, neither is the Archives. The Archives are disorganized, the books while all being on the shelves, are all in the wrong places, the books being a menagerie of everything, subjects of great importance like fall of a world-spanning empire being placed right alongside the autobiography of a deaf plumber as told by his own thoughts. Finding anything useful in here, much less something relating to the problem you want to solve, is an adventure all by itself. And of course you can get lost in these Archives, potentially forever among the endless books.

And that isn't even involving the Eternal Librarians of this place. metallic stern upright creatures who follow very strict rules. One of them is that if you talk too loudly, they are to kill you immediately. There is no noise in the library. Another is to immediately kill anyone who brings flame into the Archives. They hate people burning their books, even by accident. Same goes for water. In general, if they see any threat to the books they will destroy it immediately, but if you are smart and don't tick them off, they will ignore you aside from some stern looks. Taking books out of the Archives is forbidden, but they don't mind if you have a way to copy things down onto your own paper or devices- what they care about is the books themselves, a paper containing copied information from those books or magic used to copy one of the books themselves, they have no problem with. as long as its the copy that gets taken out of the Archives. Don't ask how they can tell whether one is a copy or not, they just know, ok?

Unfortunately, there are many groups who come in seeking knowledge for one reason or another. From wizards wanting a grimoire for more power, to historians wanting more sources of information on some place in the past, people hoping to find a book that shows the genuine future in its pages, people wanting to find a certain book they believe contains knowledge that no one should ever know and want to destroy it, to people seeking knowledge in general, there are even people who go in searching for things like vintage issues of their favorite comic book for their collection or people trying to find the book of their lover that shows all the thoughts of their life, both future and past. Most don't really get what they are seeking.

Then there are native dangers of the Archives, like the Book Worms, who eat certain kinds of books to gain their knowledge, and the only way to get it back is to kill the Book Worm so that all the books come spilling out of their guts...completely unharmed. Or the ghosts of explorers who got lost, still searching through the Archives, but this time for the Book of Resurrection, or even monsters who turn unwary travelers into books as well and then put them on the shelves, trapping them eternally within their own story until someone comes by and opens the book. Or books that were written as traps, and thus reflected exactly in the Archives, thus causing storybook enemies to spring out to try and kill you. and who knows how many more?

That and due to its labyrinthine nature, the Archives eventually presents all sorts of obstacles, weird configurations and byzantine architecture. One part of it may be a normal maze, while in another part it becomes tons and tons of staircases going up and down everywhere and leading in loops and going up a bunch of stairs only to back down the same amount, while another part is just a bookshelf in the form of a sheer cliff, rising impossibly high that one has to scale by hand, or if they are lucky, climb the equally impossibly tall ladder. In another place, between two massive bookcases is a seemingly bottomless abyss, with maybe only a single bridge across, while yet another place it opens up to a cavernous chamber where individual bookshelves are placed on platforms in midair for some reason, or suspended by something.

and above all, the Archives seem to be eternally only dimly lit, with long shadows and great darkness always seeming to be just around the corner, light seemingly only to exist enough to read things...but then there are many places where there seems to be no light at all, and one must bring their own illumination, and of course you can't bring fire. To traverse the Archives of Eternity is as much an adventure as it is a mission, challenging people probably since time began, frustrating anyone who wishes to find something in its endless depths

ReturnOfTheKing
2015-03-10, 12:01 PM
My brain hurts. Beautifully :smallbiggrin:

Lord Raziere
2015-03-10, 12:35 PM
Yes. I think that is the intended reaction to all my works.

Overview of Faerie
Faerie and the Courts of the Fair Folk are a special subset of the Spiritual Realms. They are not quite entirely spiritual, having pathways to and from the physical and mental worlds, but they are not all quite physical or mental either. The Courts do not have a fixed place in space and some say time, for example the Court of Winter being wherever winter is. The Fae themselves are strange at best, alien often and insane at worst. No one is exactly sure where they came from, they just always seemed to be there. Their powers are primal and mysterious, magic from the dawn of the world. The Fae are all about making deals with Contract magic, all about their various games and plots, whatever purpose they might have for them. One thing is for sure however: the Fae are not trustworthy. Most of them. No one really knows what goes in the mind of a Fae, and psychologists have torn themselves apart trying to analyze their behavior to no avail. Sure there is evidence that they try to keep to their Courts theme, but it seems to be more of a thing they are acting out or acting upon, something they are playing at being rather than something they embody.

Here is the truth:

In Omnigalaxia, there is fantasy, and there is reality.

Omnigalaxia is not a fantasy. The Fair Folk is a fantasy. They exist yes, you can talk to them and interact with them and do all the things that can be normally be done, but ultimately they dwell in the Realm of Dreams. They dwell among scheming advisers, wise mages, great heroes, and so on, all the stories you have ever heard, living in a world of dreams.

The reality is a vast history of conquering, oppression, injustice, conflicting goals, technology and plans. The reality is that the draconarans aren't all big monsters who kidnap princesses. The reality is that the dark lord of all evil is a lazy bastard who can't lead himself out of a paper bag, the demons are bunch of failures who can't work together to steal a donut, the gods are squabbling politicians forever in a cold war,
the angels while good people are completely overworked. The reality is that there is no such thing a pure-blooded elf, humans aren't the most successful or even the most populous race out there, the orcs and goblins are tired of being called monsters and the dwarves have a perfectly good reason to hate elves and Fair Folk.

Omnigalaxia may be in the fantasy genre, but its anything but a fantastic escape. The Fair Folk are all about the escape, the fantastical stories and whatnot. The rest of the world isn't. When the Fair Folk go outside their Courts and dream lands of stylized tales and legends, and look at the reality of things, they see how things are, and they begin to lose their own perception of fantasy, and they become scared. They don't want to face the reality of what they are, don't want to face the reality of the world and their place within it. They are scared of reality and therefore keep themselves within dreams, within fantasy. For when they lose their perception of fantasy and gain a perception of reality, they fundamentally change, they know they can no longer go back to the fantasy, they wish they can, but they know that its a fantasy. and thus the Fair Folk want to remain in fantasy, lest they become members of reality.

Aside from the Moth Court of course. They are all about the reality. The ugly acceptance of it, and how they can make the world better through it. Even the Butterfly Court, while also good, dwells in fantasy, an idealistic fantasy, but fantasy nevertheless.

Lord Raziere
2015-03-11, 07:47 PM
The Moth Court
The Moth Fae, the ugliest good Fae ever. Who have mismatched ears and eyes both in size and color while having noses that too big, long or wide and scraggly teeth that radiate an aura of anti-dentistry, thus screwing up the teeth of any dentist that attempts to fix them, with too long fingernails and ugly brown moth wings, complete with a rats tail and strange, sickly frame.

That these Moth Fae, took all their outwards beauty, and drank it all into inwards beauty, thus becoming very goodly people while at the same time becoming very ugly people, thus they are the ugly saviors, mentors guides and whatnot, often mistaken for monsters when they only come with blessings, wisdom and boons. Such things all look or sound ugly at first- the advice sounds like it came from the gutter, but upon reflection you realize the advice is wise indeed, the rusty dagger they give you at first looks useless, but as its stabbed into a big iron door of a castle, the door rusts away from the daggers touch, while swords and weapons that touch the blade slowly start to rust as you block with it, while tattered old boots allow you to walk up walls and a floppy old hat shields your eyes from illusions.

The Moth Fae are goodness in the guise of all things ugly, so if one hands you what seems an old, worn out piece of junk, keep it. You will probably need it soon. For the Moth Fae are all about the acceptance of the ugliness of the world and the goodness inside that is needed to combat the ugliness and make it better. Their Court is one that looks like a swamp, their tables ramshackle, their food disgusting. Their King sits upon a throne of useless baubles and junk, they dance horrible dances to the worst music in the world, their lyrics being the worst lyrics whether poetry or song, and the trees that surround them have no leaves or fruit to speak of. They are however generous with what things have,always giving without any thought of reward.

The other Fae Courts look upon them in disdain for staining Faerie with their acceptance of reality. The other Fae speak not of them, do not go to their lands, for they do not want to see such ugliness and hear such vile noise. They only see the outward aesthetic, not understanding the inner virtue of the Court. Only the Butterfly Court speaks to them in their idealism, always trying to make the Moth Court more beautiful out of kindness, but always failing. The Moth Court can no longer be beautiful on the outside. Inner beauty is all that they have- and all they will ever treasure. Thus they are happy.

Lord Raziere
2015-03-17, 10:54 AM
The Arcane Revelation
Call it what you want. It has many names: The Ignition. The Revelation. The Epiphany, The Realization, The Evolution, The Crystallization, The Solidification, The Explosion, The Eruption, The Transformation, The Awakening, The Enlightenment, The Unlocking, The Beginning and many more.
Whatever it is, it is the first moment that you wield magic. It is not a quiet affair. It is not some gradual thing, to be acquired over a period of time. It is a single, calamitous moment. A moment that changes your life and destiny forever. It an Unleashing, a Shattering of old expectations, an Opening of the mind forever, a Catalyzing of potential into your true self, for that is what you have Unlocked when you wield magic: the power of your true self, your very soul.
Things like an Inheritance can Unlock it for you, but the spiritual potential for it to be Unlocked must be there first. However most people unlock it on their own. They somehow through various events, Change. It is not an exact thing. This Triggering ones inner self varies, a lot. However the person must have inner strength to do so, for magic cannot be Ignited by weakness.
However, this Revelation…it must be important to the person, somehow. They must care. If this Ignition meant nothing…it wouldn't happen. This Revelation whatever it is, must have great meaning, must be somehow, a Realization of what the person has always been, or what they are now, or some Realization of truth.
Again, it isn't exact. The reasons vary as much as the individual, and the circumstances surrounding such Triggering can be a lot of things, almost any thing in the world. It is one of the few commonalities across all magic: The first touch of it, is always some sort of epiphanic event, some explosive instant figuring out of something as if someone snapped their cosmic fingers and the person instantly knows magic in a great big spasm of arcane fire that changes the world.
These Revelations can be small as someones eyes glowing and crying out, or as large as a light shining all across the world and sending out tremors of force that shake cities and cause crowds to riot.
Whatever form it takes however, no matter why magic is accessed this way, this is how things are. It is always an Ignition, an instant of fiery enlightening and epiphanic power. Such Revelations can even be dangerous...

Most mortal, non-magical beings, need to work for their Revelation somehow, need to connect with their inner self and draw it out, become spiritual attuned to it or whatever.
However, naturally magical beings experience the Revelation as a natural part of their growth, specifically around the time they hit puberty or whatever biological equivalent they have to it. Sometimes normal people growing up in highly magical areas also experience this "Natural Revelation" at puberty. There are often warning signs before the Natural Revelation happens, such as flashes of light, crackling energy around the person and so on. Little sparks and anomalies of magical power that leak out before the Revelation occurs and explodes in full force, exposing ones mind to the true reality of the entire universe in one full glance, searing the full complexity of all that is into their memory forever, and even then this is filtered through their own perceptions of reality so as not to permanently alter ones mind into incomprehensibility.

However, not everyone is fully prepared for magic searing its truth into your brain. For some, this Revelation causes people to go insane. Irrevocably, dangerously insane. it manifests itself in different ways. Some are simply so power-hungry, ambitious and egotistical that they cannot stop trying to reach for it, no matter how high the risk is. Others acquire a distinct fatalistic view of the universe and either become prophets of doom, willing servant of eldritch horrors from beyond the universe, or both. The religious start believing they were chosen by their god for a special destiny, but this is hard to distinguish from when people do actually get chosen by their god to do something. Others become incurably paranoid and try to be super-prepared for everything but to no avail. Finally, there are those who feel so empowered by the magic they wield that they lose all sense of morality and decency, and acquire a kleptomaniac sociopathy, where they kill anyone in the way with their power and take whatever they want. This last insanity likes to show up in dysfunctional groups of five travelers for some reason. However in general, Revelation-induced insanity is a minority event.

Lord Raziere
2015-03-24, 01:10 AM
The Incarnates
“I am a God, greater than all things!”
“Yes, how adorable, who is a cute little divine being of cosmic power? you are! you are! Now excuse me while I defeat you with my pinkie finger.”
- Victory Incarnate To Godlord Maldragan

They are forces of nature, unstoppable and indestructible. To face one in battle is face near certain death, even for gods and immortals. They are quite literally the most powerful beings in Omnigalaxia. Nothing can kill them. Be thankful for this. For if they were to able die, it would destroy all of Omnigalaxia with them. If it is possible to kill them, only incomprehensible beings from outside the universe of Omnigalaxia are capable of it.
Each Incarnate is the cosmic embodiment of one thing and one thing only. Within that one thing they are all powerful. But worry not, for such pure singular things are also how they can be dealt with. and while they cannot be killed, they can be defeated.

There are rules they must abide by:

1. They must maintain Omnigalaxia.

2. They can always be banished to their home Realm, and have to leave where they were banished from alone for at least a year.

3. They can be redefined

4. All Incarnates are equally powerful

5. Incarnate cannot kill Incarnate

6. Their own nature limits them

7. They must inevitably conflict with one another

8. As creatures of such unmatchable purity, they cannot combine their powers with other Incarnates or other beings and things in general.

9. What they embody could be anything, as long as its so universal and cosmic that it might as well be everywhere.

It does not matter how much power you wield. They are the most powerful beings in Omnigalaxia. Even if your acquired infinite power, Infinity Incarnate would snap his fingers and take its infinity away. Even if you were omnipotent, they are in full control of the concept of omnipotence and who has it. Assuming they even let you get even near getting omnipotence, or allow omnipotence to be a thing that is possible. As in, you can go around killing Gods all you want but killing an Incarnate is off the table forever for everyone. A hypothetical God-Slayer is a badass, a hypothetical Incarnate Slayer- if such a thing ever became possible at all- is an idiot who holds the title for literally 0.02 seconds before all of existence suddenly falls apart into nothingness and the Outer Things Of The Beyond declare victory or whatever concept to them is closest to being victory. They are Axises of existence that cannot be killed, because you wouldn’t want them to be killable.

However they are defeatable in that with certain rituals you can banish them from your immediate world or dimension back to their home plane if they are causing trouble. Don’t you worry, they are still nigh-omnipotent but the banishment makes sure they leave you alone long enough to redefine them enough in your mind so that they won’t bother you permanently. A difficult but not impossible task. However each ritual only works for one Incarnate- if another comes along and starts ruining your day with its power for its own strange reasons, your out of luck.

Notable Incarnates:

Luck Incarnate
Love Incarnate
Hate Incarnate
Revelation Incarnate
Obsession Incarnate
Faith Incarnate
Belief Incarnate
Knowledge Incarnate
Planning Incarnate
Beauty Incarnate
Distance Incarnate
Insanity Incarnate
Math Incarnate
Imperfection Incarnate
Individuality Incarnate
Evil Incarnate
Order Incarnate
Chaos Incarnate

Knowledge on Specific Incarnates will come later.

Lord Raziere
2015-03-26, 10:11 PM
The Elven Hierarchy
The Elves suck. They are descendants of Fair Folk who bred with humans after The Cataclysm of Faerie, and every single Elf no matter how "pure" are not truly elven. A True Elf, is one of the Fair Folk. The Elves were scorned by the Fair Folk Courts when they tried to reunite with them, along with the Fair Folk who bred them, for no true Fair Folk bred with mortals, and no True Fair Folk had mortal blood. No Elf therefore, is worthy of being True Elves. This led to the Elves being cast out, and becoming obsessed with re-earning the Fair Folk's favor by becoming as pure Elves as they possibly can, and soon became arrogant towards other races and furthermore isolating themselves from them so that they would not breed with them.

For a time, the Elves were isolated and "pure", they lived in seclusion in their long lives, attempting but not quite succeeding in emulating their ancestors. You see however, the Elves are very magically powerful, their human blood barely diluting their natural magic strength, and therefore rapidly forming a powerful magical civilization greater than any mortal kingdom.
Soon they grew even more arrogant, they believed that since the mortal races did not develop such powerful, advanced enchantments and magic, that they were inherently inferior and only deserved to be slaves and servants to their whims. So the Elves soon began a mass conquest- specifically, one occurring after they had plundered many secrets from the fallen civilization of the Draconaranss led by Zarraga.
The Elves in many ways have taken the place the Dragons used to fill, and are in many places the superpowers of Omnigalaxia.
However, over the thousands of years of their rule…things changed.

There are no longer "just" Elves. There are High Elves, There are Middle Elves, and Low Elves.

The High Elves are the most "pure" and closely sticking to their Fair Folk roots. They are also the longest lived and most magically powerful. They are at the top of their self-created hierarchy, one implemented when they found out that their empires had caused a diffusion of the blood of sorts. Elves began interacting with "Commoner Races" and they began to become friendly of all things with them, resulting in less pure Elves.
The High Elves live in luxury and are basically rich nobles with Houses, they make entire cities reserved for themselves where the only servants they interact with are golems or favored Middle Elves who do work that golems can't. They constantly work to earn the Fair Folk's favor, enduring game after game, political play after political play, and eternal scheming from both their peers and the Fair Folk. However none are truly pureblooded. All have some drop of human blood in them and thus are Elf, for if they were pure, they’d be Alfar of the Fair Folk and in Faerie. However since they have even a drop of mortal blood, they are bound to reality and thus cannot enter Faerie naturally. High Elves are 90% Fae-blood, and live for a thousand years.

The Middle Elves are all considered some form of impure, but still elven enough to be tolerated. They are Sea Elves, Dark Elves, Forest Elves and so on, they are still longer lived and still have some greater magical strength than most people, but The High Elves live far longer than them and cast much stronger magic. The Middle Elves in many ways are the middle class of Elven society, and are the only ones who can even interact with the High Elves on a formal basis, generally forming the staff of governments lead by one High Elf who is in disrepute and therefore got assigned to the position of working with a bunch of Middle Elves. The Middle Elves are most of the skilled workers, professionals and whatnot, living comfortable but not luxurious lives.
Middle Elves mostly interact with Low Elves, but rarely interact with other mortals.
The Middle Elves are strangely enough the happiest. They don't have to deal with High Elven politics and scheming, nor they have to do with Low Elven poverty and prejudice from other mortals. They don't really care about being superior or integrating with the rest of the world. They just want to live their lives in peace. They live from four-hundred to six hundred years, being 89-20% Fae-Blooded.

The Low Elves, are the poor caste of society. They are considered nothing but humans with pointy ears. They are unskilled laborers and do any job that is too low for a golem, as golems are pieces of art made by the illustrious High Elves, the Low Elves are just Low Elves, they don't deserve to do things golems do. They have little magical strength (that is to say they are only slightly more likely to be able to Unlock their magic than most mortals) and don't live for very long (that is to say, they naturally live for 200 years). They are the most numerous, they are the most likely to interact with other mortals, and don't really consider themselves above anyone- they consider themselves consigned to eternally being the lowest of Elven society, and are cynical about the two "higher" castes. High Elves often consider them completely disposable, and Middle Elves try to avoid being seen with them in front of the High Elves.

However, they sigh and go about their lot in life, not knowing much else, but many leave Elven society for other mortals, however whether they are accepted is not exact: some places are more accepting of Low Elves and others not, considering all Elves to be bad. Then again, they are the only Elves who regularly interact with other mortals, and therefore most peoples perceptions of them comes from them.

Dwarves of course, rarely even accept Low Elves. Mostly because the Dwarves are the only Fae who left Faerie of their own free will entirely- today there are no Dwarves in Faerie anymore because they didn't like how other Faeries did things and actually preferred normal Omnigalaxia. The fact that the Elves still work towards re-earning those bastardly Fae's favors makes the Dwarves automatically distrust and hate them. It is obvious why the Elves hate them in return.

The Elven Dynasties
The current superpower race of Omnigalaxia are the Elven Dynasties, ruled by the High Elves. They have learned from the Draconaran’s fall, and thus have made their rule decentralized, each Dynasty having their own elven bloodline that rules over whatever they can grab, instead of a single ruler that rules all elves from a singular throne. They have also made sure to sign The Pact of Elven Peace- basically a contractual agreement between all Elven Dynasties to not fight one another, and to help in eliminating any single Dynasty that tries to stir up anything that looks like an elven civil war- basically meaning that if any one of the Elven Dynasties tries to turn the elves against one another, all the others are obligated to eliminate them for the greater stability and prosperity of the Elven race, knowing that civil war could be taken advantage of by other powers of Omnigalaxia.

This works. Mostly. They are still politicians, and still bicker and argue, and still have subterfuge and infiltration and so on, but the High Elves emphasize keeping their conflicts with one another secret, subtle and above all, small. Two enemy High Elves would much rather agree with each other to keep their conflict with another a secret than take it public and get killed in the war to eliminate any rabble-rousing Dynasty. Any new Dynasties created have to also sign the Pact of Elven Peace or get killed. That and the High Elves, being the Faerie-worshipping culture that they are, take vows incredibly seriously to the point where they wish that like the Fae, they literally cannot break them, and thus signing the Pact of Elven Peace is something they honor most highly.

The highest position amongst the Dynasties is the ruler known as the Speaker of the Fae. A position gotten entirely by being chosen by the Fae themselves for it, regardless of bloodline. The Elves regard the Speaker of the Fae as kind of a religious messenger or prophet, speaking the commandments of the Fair Folk. The Speaker themselves technically is just a glorified messenger for the real ruler of the Elven Dynasties: The Fae. A mouth piece. However that doesn’t mean the Speaker doesn’t have real power. The Speaker of the Fae, as long as they say the Fae commands it, wields very real power in deciding the actions of the Elven Dynasties. The odd thing is that the Fae never put any restrictions upon the Speaker- they never make them swear to not lie or to not misrepresent them. A Speaker is free to say whatever they like as long as they relay actual commands to the Dynasties, when the Fae actually send one.

Why some Speakers made very good lives for themselves by just phrasing everything as “The Fae Commands…” and basically ruling as a complete dictator for years that brooks no argument with no repercussions. But then again there are other Speakers that tried to do the same but got punished out of nowhere for it. How the Fae treats the Speaker is almost as fickle as who they choose. But then again, this is the Fae we’re talking about. What Speaker is chosen and how they’re dealt with depends entirely on Fae Court politics, with vastly different views on how they’re to be chosen and handled. Thus the Speaker’s position depends heavily on the Fae Court’s political climate. The current Speaker is a shy but kind young low elven girl out of place among both Fae Court and Elven Dynasty politics, being a Low Elven waitress when she was chosen, who has no idea what to do, and many High Elves are confused and angered by the Fae’s current choice and what it means.

Lord Raziere
2015-04-17, 12:15 AM
Omnigalaxia: The Beginning.

Alpha Genesis
The world wasn't always like this.
Long ago, before the current era, before all that we know and all that we fight against, the world was a very different place from Omnigalaxia. Most would claim that the world use to be better, that we have fallen from some shining era of utopia where magic and power was greater, where a golden age extended across worlds and made dreams into reality. That some cataclysm wiped it all out and caused the current mess that we call a world today.

Most are completely wrong.

The world…used to be a dark and lonely place. At the dawn of time, there was no shining cities, no utopia, no gods or whatever other cosmic entities you care to name, there was no great age of creation and rulership by the cosmic entities and there was no cataclysm that wiped it out.
The world, was in fact quite simple, and quite bleak. It was small, a lonely understated thing drifting in the void. There were few inhabitants- maybe ten at most- of this small place, this grey and black place devoid of any other colors. The beings that lived there…felt that their lives were always missing something but could not place what. They searched throughout this grey, deserted world and called themselves only The Wanderers, for the Wandered everywhere searching for something, anything that was what they were missing.
Their existence felt empty. Forever they would search and they wouldn't even find each other. The world was also empty, it had food but it was tasteless, they had vision but nothing worth looking at, and their desolation seemed eternal. They didn't even know what it was they were looking for, or why. However they couldn't find it, despite their many eternities of searching.

One day, one of these Wanderers finally snapped and and cried to the heavens
"I wish!"
and in that moment that Wanderer realized that what he desired was desire itself. And thus the world exploded into a million colors as it expanded beyond the speed of light, and thus did he suddenly he hear not only sound but tone, not only ate but tasted, not only saw but observed, not only touched but felt, not only thought but imagined, not only searched but desired, wish, loved, hated, wondered, despaired, raged.

Not only did the Wanderers merely exist- they started to live.
And so the Wanderers their desires and emotions so many, did they explode into millions of beings who scattered themselves across all the cosmos to fulfill them, one for every desire in all of existence. This was no cataclysm, this was the dawning of all things, this was not creation, this was revelation, realization of purpose and imagination. It the was discovery of dreams.

This was Alpha Genesis. The beginning of everything.

Lord Raziere
2015-04-28, 08:29 PM
The First War
Not soon after all of existence became meaningful, The First War occurred. It was a war unlike any other, for beings across all of time traveled back to the beginning of existence to fight for the right to determine the course of reality for the rest of eternity. It was a war greater than any that would come after it, to the perspective of many participants, greater than any war they had ever fought. Technology from all across time was used, beings from the history to come from all parallel timelines arrived to fight for their version of the future. To say that this war was massive would be an understatement, and the stakes high if not impossible.

Furthermore, many would be conquerors of all of existence saw their own alternative versions of themselves, reflected back infinitely, fighting against not only different timelines, but themselves if things had turned out differently. Some declared themselves the only “real” them while others saw realities were they had it better and grew jealous and wish to take their double’s place to have it better as well, or betrayed their own timeline for the fruits of another.

Meanwhile many others found themselves surprised, thinking that they were the only ones who thought up of conquering reality at the beginning of time and were unprepared and outmatched by much better conquerors, while time travelers who attempted to save the timelines found themselves in over their heads, the situation too unpredictable, too chaotic to change anything for the better. Worse, as one conqueror was killed, it changed time further down line and caused another one to come into existence and then go back in time to show up at the First War to add to the chaos.

No one can tell how much damage was done, or what could’ve been if this First War was never fought. Its not even clear if this is the original timeline. Before it had even begun to truly flourish and come into existence, Omnigalaxia was on the brink of destruction forever, its short-lived existence seemingly about to be destroyed by a universal apocalyptic war before its potential had even been realized. When it ended, it was a big sigh of relief for everyone involved. However Omnigalaxia had been changed, with people, magic and technology now all stranded at the beginning of existence long before they were suppose to be there.

This was of course, all intended by the First War’s victors: The Father of Time, the Crone of Fate, and the Brother of Freedom. As beings outside of time, they planned and designed the entire First War themselves so that it would shape the main timeline, working just as intended. The First War was meant to be fought. The technology was always meant to be brought back to the beginning of time, seeding the universe with high technology long before it was ever invented, often to go on to inspire people to invent it in the first place. The War’s damage on the flow of time so that different places flow at different rates of time was intentional as well, the three Incarnates of time using the First War to shape things with its chaos.

The First War also served the function of getting rid of many people who were not supposed to exist in time, clearing time of various trouble makers and rabble rousers that would have only screwed things up normally. The First War ironically is what allows all the timelines that fought in it to exist, their own loss is what causes the timelines where they go back to the First War to be defeated, to come into existence.

Lastly and most importantly, the First War’s purpose, was to bring order to time. By focusing most of the more dangerous time traveling criminals onto a single point, an enticing point in time where they can change things the most, the three Incarnates effectively set bait for perhaps the greatest trap in history, causing all their efforts to become naught, and to only create the very situation they wished to escape by rewriting all of time. The traps bite, was mostly the other time travelers, all jostling and fighting for the same position as supreme ruler of all time, that by the time the fighting had ended, the last would-be conqueror stood on top of all the corpses of everyone else who fought in it, raised his weapon to the sky- and was promptly killed in an instant by Chronos, the Father of Time, aging him to dust in the blink of an eye.

With time stabilized, the Omnigalaxia we know of today began to grow.

Lord Raziere
2015-05-01, 03:54 AM
I have just realized something horrible: I've LOST my entry for demons in Omnigalaxia! now I have to rewrite the whole thing.

Demons
There are those, who when they die are so weighed down by their evil and their spiritual weight makes them fall into the Thousand Hells. There, exposed to their greatest flaws radiating all around them and resonating with the darkness inside, soon mutate and transform into a demon, their humanity, decency and sanity being devoured by their selfish desires fully and completely. There they constantly seek to fulfill their selfish desires by returning back to the world so that they may sate them, and will do anything to fulfill that.

Demons will often try and even succeed at getting back to the world of the living, but their alliances are short-lived. They are so selfish and self-centered that they can barely work together to accomplish anything. A Team of Demons is a paradox: what they really are, are five demons who haven't killed each other yet just fulfill their own selfish desires. They don't go out of their way to do evil, they are just so focused on what they want to the exclusion of all else and care so little about anyone else that they always end up doing evil to fulfill their desires in the process. This doesn't always manifest as backstabbing, but also as arguments between demons that quickly escalate into fights because demons are so selfish that they are pretty much fundamentally incapable of agreeing on anything.

and really, they are not "at war" with Angels- that assumes they have vision and perspective enough to realize that the Angels are at war with them, which they don't. A demon does not realize they are evil just as they don't realize that maybe taking a longer more cooperative route to get what they want would be more beneficial. they are utterly focused on what they want to do, and what they want to do only. They are so disorganized and without unity that they could never become an army to invade the realms of the living, tear a breach to their realm and you only get a bunch of demons jumping out to go off and do their own thing without thinking of the consequences. That is not to say there are demons that can't be subtle, hide for their own survival or have long term plans, but those demons are always alone anyways and their plans always sacrificing others because they don't see why not.

in short, Demons are not a threat because they are united force dedicated to destroy all that is good, because they are not. They are threat, because anyone could get caught in the collateral damage and crossfires that their selfish schemes cause and furthermore they spread their flaws and sins, the energy of their darkness and corrupt others by acting as they do, they don't even realize they do this. They are dangerous because even after they leave, people can be corrupted and start acting out demonically, thus making the corruption grow and if that happens the rift can be torn open again if its closed at all, or made bigger if it stays open, and eventually the corruption will make the rift into the demon realms begins to devour the world around it and make it fall into the hells entirely.

Thus to fight against a Demon is to not just destroy it, but to also cleanse the area of corruption and teach people good ways to live of virtue. Demonic breaches only occur if a flaw is already running rampant in the area and thus causes the fabric of the world to fray and the demonic rift to open. To truly win the war against the demons is to sure the community is improved and that people live healthy lives to make sure the rift never opens again. As for whether a demon is themselves redeemable? In general, no, but there is at least one case where a demon is truly making an effort to do so. But even for that demon, its an incredibly harsh road of struggling against his base desires every single second of every single day, that might take centuries to fulfill.

Lord Raziere
2015-05-01, 09:06 PM
Angels
It is a misconception, that Angels are servants of Heaven.
To be more accurate: They are the Builders Of Heaven.

Heaven does not yet exist. Today it is a dream. The various afterlives similar to it across the universe, merely places known as "Paradises". Such Paradise is greater and more good than the world around it, but a pale shadow of true Heaven. For Heaven is only good as the people that live in it, and much of the world isn't that very good. Many people are evil, misguided, stupid, selfish, spiteful, extremist, cynical and so on. Heaven cannot exist when there are places of evil around- for Heaven is true utopia, and utopia isn't really utopia if people are suffering- therefore if Hell exists, then Heaven doesn't, for there is someplace where people suffer, then a utopia isn't a utopia- it is only a Paradise for those that live there while other people who don't have it still suffer someplace else.

Therefore, the only way for Heaven to exist, is to make all of Omnigalaxia, into Heaven.

This is the goal of the Angels, their eternal labor and duty. Every Angel is a dead mortal soul who volunteered for the job. Every Angel is one that works tirelessly to make Heaven a reality, brick by brick, person by person, improvement by improvement, city by city country by country, planet by planet. They are lead by Angels of Patience, who keep their plan steady and on the narrow path of good. For the Angels cannot take any quick paths or short cuts in their quest. To do anything extreme, like brainwashing people into becoming good for example, would only create a False Heaven. An illusion of utopia. Such a place would only be utopian for Deception Demons.

The Angels serve no god. The Gods are divine rulers of spirits, and have their own agendas. The Angels serve the good of the universe, and all the people within it.
They are immune to bribery. They accept no rewards for anything they do. They cannot serve anything else. However saving innocents and loved ones are allowed and encouraged, and there is no taboo against attachment to other people amongst the Angels- after all, the friends and family they love are who they are doing this for. No attachment to people would mean the Angels would have no reason to do anything. The Angels are not ascetic monks who believe that desire and individuality are evil-
they hold themselves to a higher standard than such misguided beliefs.

The bases of the Angels are named thus: Eden, Arcadia, Utopia, Paradise, Sanctuary, Salvation, Redemption, Justice, and other such names to remind them of their duty and what their goals are. These "bases" are the size of planets and worlds. It is from these titanic bastions of virtue they fight their eternal war, and eternally build their greatest creation. Such places are also grounds where they experiment with various ways to build society in attempt to find the best one, with volunteers taking part in such experimentation in the pursuit of knowledge that will help restore and improve the universe. It is here where the Angels themselves train in basically everything to keep themselves sharp and ready. It is where Angels forever design and build new technology and enchantments to help in their quest, and much more. All skills and all occupations will be needed to make the world into Heaven, and furthermore be needed to maintain Heaven.

However, the Angels are not limited to their own worlds. They regularly send themselves out on missions. Angels of Protection and Justice are sent to cities to train the local law enforcement into holy Police-Templars and to set up technology to help in the defense of outside threats and against the criminals inside, while Angels of Courage travel the world, recruiting willing souls to become Paladins- holy mortal soldiers for the Angels, walking in legions at the Angel's command to take out large scale threats. In the Holy Legions, these Paladins train daily to seek and root out threats to civilization and peoples well-being. These are not always knights with swords and shining armor. They are also soldiers wielding holy guns and bulletproof vests, firing blessed lasers that hurt people in proportion to their sins. Petty criminals are merely stunned. major criminals who have committed very serious offenses get injuries, and demons are practically disintegrated. The Holy Legions are trained to take down any threat to peace and justice with teamwork and strategy.

Meanwhile the Angels of Humility and Temperance man the Angels Spy and Black Ops Network. The Blessed Night Corps so to say. The Angels are not stupid, and know when lying, sneaking, spying and underhanded things are needed as well. Sometimes its better to secretly destroy a demon before anyone ever knows about it, sometimes its better to infiltrate a tyrants court and manipulate them from the inside- but not within the system- until things are corrected. Not everything can be handled with a holy hammer smashing all evil in its path. Sometimes a blessed dagger is what is needed to change things, a more subtle hand at play. However it is why these two kinds of Angels are assigned to these positions- the world of secrecy and subterfuge can be a corrupting one, and the Angels who can ward such things off as a natural part of their nature, and best suited to do such dark jobs.

Meanwhile, the Angels of Kindness are sent out to heal people, minds, soul, communities, organizations, however they can and repair all that has been broken, return them to their former pristine state, and ward them from further harm. Then there are the Angels of Diligence, who improve communities and people, who walk the world educating all that they meet, sharing knowledge and encouraging them to new heights of skill and competence, always making sure to improve upon everything, to make that which has been healed even greater than its restored state, to enlighten minds and souls and encourage them to work towards a better tomorrow. Angels of Diligence are also ones responsible for economical matters and finding the flaws in the daily work of mortals, seeking out and making sure the labors of the common man are not unjust or give way to laziness, and that every person does their job and pulls their weight.

Then there are the Angels of Truth, who seek out the lies, secrets and conspiracies hidden away in the world, and shine a lot upon all mysteries. They are investigators and detectives, solving every mystery and conundrum and revealing the solution to everything. They are not just investigators however, they are inventors, scientists, scholars, archeologists, doctors and other professions that involve gathering information, seeing the lies and ugly side of the world, and ultimately bringing the truth to light so that all may know it. They however cannot tell a lie, and must ironically, work closely with the Blessed Night Corps so that their two agendas do not conflict. They are thinkers and problem-solvers whose greatest weapon is true knowledge.

Their rulers are also Angels of Humility. For Angels know that a leader must delegate authority best and know when others know better. Thus they dress as plainly as they can, they speak with confidence and authority but with no egomania behind it. An Angel of Humility believes that its the power of everyone else that gets everything done and working. To their point of view they are just the people who serve by knowing best where to point others and directing them to what they need to do. They seek not to dominate, but to inspire others to trust them to know how to make them trust themselves.

The Angels above all, use every single thing they can to fight against evil and that negative things of the world to improve it. They are active, and they will intervene to try and improve matters. They are not passive beings, to let monsters ravage the world while they hide behind excuses like "they have to learn to overcome this by themselves" or "if I help them too much, they will grow dependent on us." For no good police man stands by while a criminal mugs a civilian, while no good fire man stands around while a fire is burning down someones house, nor does a doctor turn away a patient the chance that they might overcome the disease on their own when their cure will ensure the chances of surviving will be much higher. A good man helps. The Angels are nothing if not good men. In fact the oldest saying about Angels is:
"Screweth not with Angels. Not because you will earneth their Wrath- do not fear their Wrath, for they hath none. Fear their Justice, for Justice 'tis far worse."