Abrasis Mindlef
2015-02-22, 05:11 PM
The White-haired witch (http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch-archetypes/white-haired-witch) archetype has been decried as *trap* - it lures a 1/2 BAB class with poor HP into melee, it loses the very powerful Hex class feature...
But can a single-classed White-haired witch nonetheless become a decent grappler, given time?
Let's give it a try.
Human White-Haired Witch
15 PB:
18 STR 12 DEX 12 CON 14 INT 10 WIS 7 CHA(+2 racial to STR)
Traits: Magical Lineage(Frostbite), Fate's favored
1st: Cantrips, Patron(Strength), Familiar(King Crab), White Hair(Swift Grapple); Improved Unarmed Strike, Improved Grapple
2nd: White Hair(Swift Constrict), Patron spell(Divine Favor)
3rd: Celestial Obedience (http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Celestial%20Obedience) (Falayna (http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Falayna))
4th: White Hair(10' reach, Swift trip), Patron spell(Bull's strength), +1 INT
5th: Rime Spell
6th: White Hair(Swift pull), Patron Spell(Greater Magic Weapon)
7th: Final Embrace (http://www.d20pfsrd.com/feats/combat-feats/final-embrace-combat)
8th: White Hair(Reach 15', Strangle), Patron Spell(Divine Power), +1 INT
9th: Combat Reflexes
10th: Rogue Talent(Weapon Training(White Hair)), Patron Spell(Righteous Might)
11th: Quicken Spell
12th: White Hair(Reach 20'), Rogue Talent(Combat Training: Greater Grapple), +1 INT
13th: Sickening Spell
14th: Rogue Talent(Minor Magic-Prestidigitation), Patron Spell(Mass Bull's Strength)
15th: Spell Perfection(True Strike)
16th: White Hair(Reach 25'), Rogue Talent(Major Magic-Silent Image) Patron Spell(Giant Form I), +1 INT
17th: Improved Initiative
18th: Advanced Rogue Talent(Improved Evasion), Patron Spell(Giant Form II)
19th: Toughness
20th: White Hair(Reach 30'), Advanced Rogue Talent(Opportunist), Patron Spell(Shapechange) +1 INT
---------------------------------
1st-level: Attack with the hair:
+4, 1d4+8 damage(+ swift action grapple attempt at +6...)
Grapple CMB: +4 STR +2 Crab +2 feat = +8
4th-level: Hair has reach.
Attack(unbuffed) at +6, 1d4+8 dmg
Unbuffed Grapple CMB: +4 STR +2 Crab +2 feat +2 BAB +4 sacred = +14
8th-level: Hair has more reach and strangles anyone who is grappled; this means casters are pretty much doomed.
We have grab and constrict now, both trigger as free actions, from Final Embrace.
Unbuffed Grapple CMB: +4 STR +2 crab +2 feat +4 BAB +4 sacred +4 grab = +20
We can also use Rime Frost Bites to debuff.
12th-level: Hair has even more reach; we have Greater Grapple and can Quicken True Strike if necessary.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +6 BAB +4 sacred +4 grab = +25
16th-level: Hair has ridiculous reach; We have Spell perfection and can spam quickened True strikes. We can use Sickening Rime Frostbites to debuff.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +8 BAB +4 sacred +4 Grab = +27
20th-level: Hair has 30' reach; we have 9th-level casting.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +10 BAB +4 sacred +4 Grab = +29
.....
Ideas/Comments/Advice welcome.
But can a single-classed White-haired witch nonetheless become a decent grappler, given time?
Let's give it a try.
Human White-Haired Witch
15 PB:
18 STR 12 DEX 12 CON 14 INT 10 WIS 7 CHA(+2 racial to STR)
Traits: Magical Lineage(Frostbite), Fate's favored
1st: Cantrips, Patron(Strength), Familiar(King Crab), White Hair(Swift Grapple); Improved Unarmed Strike, Improved Grapple
2nd: White Hair(Swift Constrict), Patron spell(Divine Favor)
3rd: Celestial Obedience (http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Celestial%20Obedience) (Falayna (http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Falayna))
4th: White Hair(10' reach, Swift trip), Patron spell(Bull's strength), +1 INT
5th: Rime Spell
6th: White Hair(Swift pull), Patron Spell(Greater Magic Weapon)
7th: Final Embrace (http://www.d20pfsrd.com/feats/combat-feats/final-embrace-combat)
8th: White Hair(Reach 15', Strangle), Patron Spell(Divine Power), +1 INT
9th: Combat Reflexes
10th: Rogue Talent(Weapon Training(White Hair)), Patron Spell(Righteous Might)
11th: Quicken Spell
12th: White Hair(Reach 20'), Rogue Talent(Combat Training: Greater Grapple), +1 INT
13th: Sickening Spell
14th: Rogue Talent(Minor Magic-Prestidigitation), Patron Spell(Mass Bull's Strength)
15th: Spell Perfection(True Strike)
16th: White Hair(Reach 25'), Rogue Talent(Major Magic-Silent Image) Patron Spell(Giant Form I), +1 INT
17th: Improved Initiative
18th: Advanced Rogue Talent(Improved Evasion), Patron Spell(Giant Form II)
19th: Toughness
20th: White Hair(Reach 30'), Advanced Rogue Talent(Opportunist), Patron Spell(Shapechange) +1 INT
---------------------------------
1st-level: Attack with the hair:
+4, 1d4+8 damage(+ swift action grapple attempt at +6...)
Grapple CMB: +4 STR +2 Crab +2 feat = +8
4th-level: Hair has reach.
Attack(unbuffed) at +6, 1d4+8 dmg
Unbuffed Grapple CMB: +4 STR +2 Crab +2 feat +2 BAB +4 sacred = +14
8th-level: Hair has more reach and strangles anyone who is grappled; this means casters are pretty much doomed.
We have grab and constrict now, both trigger as free actions, from Final Embrace.
Unbuffed Grapple CMB: +4 STR +2 crab +2 feat +4 BAB +4 sacred +4 grab = +20
We can also use Rime Frost Bites to debuff.
12th-level: Hair has even more reach; we have Greater Grapple and can Quicken True Strike if necessary.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +6 BAB +4 sacred +4 grab = +25
16th-level: Hair has ridiculous reach; We have Spell perfection and can spam quickened True strikes. We can use Sickening Rime Frostbites to debuff.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +8 BAB +4 sacred +4 Grab = +27
20th-level: Hair has 30' reach; we have 9th-level casting.
Unbuffed Grapple CMB: +4 STR +2 crab +5 feats +10 BAB +4 sacred +4 Grab = +29
.....
Ideas/Comments/Advice welcome.