Zweisteine
2015-02-22, 09:56 PM
As a new (2 days!) participant in the PF scene, I am obligated to suggest solutions to things I don't like, which may or may not be objectively bad!
Well, in this case, the consensus seems to be that it's objectively bad. Crossblooded just sucks. Sure, it makes for a nice dip, but that makes even less sense fluffwise. I mean, if you only manifest one level's worth of sorcerous bloodline, it seems rather odd to manifest two...
So I had a few ideas about how to fix Crossblooded.
The problem with crossblooded (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/sorcerer.html#crossblooded-(archetype)):
Drawbacks: A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on the sorcerer spells known table. Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer's dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.
The first part can be class-breaking, and the second part makes little sense.
Fix 1: Fewer spells/day
Replace the first sentence of the Crossblooded drawbacks with the following:
A crossblooded sorcerer has one fewer spell per day at each level than is presented on the sorcerer table.
This is the first fix I thought of, and it seems fairly balanced, though it makes the sorcerer little better than a wizard in terms of spells per day.
Fix 2: Get back top-level spells
Replace the first sentence of the Crossblooded drawbacks with the following:
A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on the sorcerer spells known table (to a minimum of one spell per spell level).
This keeps the spells known reduction, but allows the crossblooded sorcerer to get their new spell levels at the same time as a normal sorcerer.
The will save penalty, while not unbalancing, just seems kind of weird to me. Sure, the two bloodlines are both strong enough to manifest magic in you, but that doesn't mean they can't be integrated.
If anything, wouldn't a lifetime of dealing with "conflicting urges" that require "mental effort just to remain focused" result in a stronger will?
I would suggest a penalty to fortitude instead, because the two bloodlines might be result in a weaker body, but that's just not nice to the sorcerer.
So, do you think these are balanced?
Thanks!
Well, in this case, the consensus seems to be that it's objectively bad. Crossblooded just sucks. Sure, it makes for a nice dip, but that makes even less sense fluffwise. I mean, if you only manifest one level's worth of sorcerous bloodline, it seems rather odd to manifest two...
So I had a few ideas about how to fix Crossblooded.
The problem with crossblooded (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/sorcerer.html#crossblooded-(archetype)):
Drawbacks: A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on the sorcerer spells known table. Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer's dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.
The first part can be class-breaking, and the second part makes little sense.
Fix 1: Fewer spells/day
Replace the first sentence of the Crossblooded drawbacks with the following:
A crossblooded sorcerer has one fewer spell per day at each level than is presented on the sorcerer table.
This is the first fix I thought of, and it seems fairly balanced, though it makes the sorcerer little better than a wizard in terms of spells per day.
Fix 2: Get back top-level spells
Replace the first sentence of the Crossblooded drawbacks with the following:
A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on the sorcerer spells known table (to a minimum of one spell per spell level).
This keeps the spells known reduction, but allows the crossblooded sorcerer to get their new spell levels at the same time as a normal sorcerer.
The will save penalty, while not unbalancing, just seems kind of weird to me. Sure, the two bloodlines are both strong enough to manifest magic in you, but that doesn't mean they can't be integrated.
If anything, wouldn't a lifetime of dealing with "conflicting urges" that require "mental effort just to remain focused" result in a stronger will?
I would suggest a penalty to fortitude instead, because the two bloodlines might be result in a weaker body, but that's just not nice to the sorcerer.
So, do you think these are balanced?
Thanks!