The Demented One
2007-04-07, 04:42 PM
Lifescorned Creatures
Lifescorned creatures are the offspring of mages and necromancers who overused necromancy, causing their children to become tainted parodies of life. While not truly undead, they are not actually alive. They exist in a strange place outside the triad of life, death, and undeath. Lifescorned creatures look much like a normal creature of their kind, but they are completely without pigmentation in hair or skin, giving them lily-white skin and pure white hair. Their eyes, however, are pure black.
Creating A Lifescorned Creature
Lifescorned is an inherited template that can be added to any aberration, fey, giant, humanoid, or monstrous humanoid.
Size and Type
Type changes to aberration, and the creature gains the augmented subtype.
Special Attacks
A Lifescorned creature retains all the special attacks of the base creature and also gains the following special attacks.
Dark Gaze (Su)
A Lifescorned creature’s black eyes are unnaturally unnerving. A creature caught in a Lifescorned creature’s gaze must make a Will save, DC 10 + ½ the Lifescorned creature’s HD + the Lifescorned creature’s Cha modifier, or become panicked for 2d4 rounds. Even if it succeeds on its save, it is shaken for 1 round. This is a mind-affecting, fear effect.
Negative Energy Touch (Su)
Once per day, plus an additional time per day per 3 HD, a Lifescorned creature may make a touch attack. A creature hit by the touch attack takes 1d6 points of negative energy damage per 2 HD of the Lifescorned creature, rounded up, with a Will save, DC 10 + ½ the Lifescorned creature’s HD + the Lifescorned creature’s Cha modifier, for half damage. Undead are healed, rather than harmed, by this touch. A Lifescorned creature attempting to use its touch to heal itself automatically makes its save. In addition, despite the fact it has a save for half, it heals full damage, unlike other spells and effects.
Special Qualities
A Lifescorned creature retains all the special qualities of the base creature and also gains the following qualities.
Half-Dead (Ex)
A Lifescorned creature is neither alive nor dead. While not truly undead, it shares many traits with them. A Lifescorned creature is immune to fatigue, exhaustion, poison, sleep, paralysis, stunning, disease, and death attacks. A Lifescorned creature has a 50% chance to ignore the extra damage dealt by critical hits, sneak attacks, and other precision-based damage. A Lifescorned creature is healed by spells and effects that would heal either living creatures or undead creatures, but only if it successfully saves against them. If it fails against either kind of effect, it is damaged as if it were either a living or undead creature, as appropriate for the effect. A Lifescorned creature adds its Cha modifier, rather than its Con modifier, to Concentration checks
Turning Weakness (Su)
A Lifescorned creature can be turned or rebuked as if it were an undead. However, it has turn resistance equal to half its HD.
Abilities
Increase from the base creature as follows: Con -2, Cha +2.
Challenge Rating
Same as base creature +1.
Alignment
Usually Neutral Evil.
Level Adjustment
Same as base creature +1.
Lifescorned creatures are the offspring of mages and necromancers who overused necromancy, causing their children to become tainted parodies of life. While not truly undead, they are not actually alive. They exist in a strange place outside the triad of life, death, and undeath. Lifescorned creatures look much like a normal creature of their kind, but they are completely without pigmentation in hair or skin, giving them lily-white skin and pure white hair. Their eyes, however, are pure black.
Creating A Lifescorned Creature
Lifescorned is an inherited template that can be added to any aberration, fey, giant, humanoid, or monstrous humanoid.
Size and Type
Type changes to aberration, and the creature gains the augmented subtype.
Special Attacks
A Lifescorned creature retains all the special attacks of the base creature and also gains the following special attacks.
Dark Gaze (Su)
A Lifescorned creature’s black eyes are unnaturally unnerving. A creature caught in a Lifescorned creature’s gaze must make a Will save, DC 10 + ½ the Lifescorned creature’s HD + the Lifescorned creature’s Cha modifier, or become panicked for 2d4 rounds. Even if it succeeds on its save, it is shaken for 1 round. This is a mind-affecting, fear effect.
Negative Energy Touch (Su)
Once per day, plus an additional time per day per 3 HD, a Lifescorned creature may make a touch attack. A creature hit by the touch attack takes 1d6 points of negative energy damage per 2 HD of the Lifescorned creature, rounded up, with a Will save, DC 10 + ½ the Lifescorned creature’s HD + the Lifescorned creature’s Cha modifier, for half damage. Undead are healed, rather than harmed, by this touch. A Lifescorned creature attempting to use its touch to heal itself automatically makes its save. In addition, despite the fact it has a save for half, it heals full damage, unlike other spells and effects.
Special Qualities
A Lifescorned creature retains all the special qualities of the base creature and also gains the following qualities.
Half-Dead (Ex)
A Lifescorned creature is neither alive nor dead. While not truly undead, it shares many traits with them. A Lifescorned creature is immune to fatigue, exhaustion, poison, sleep, paralysis, stunning, disease, and death attacks. A Lifescorned creature has a 50% chance to ignore the extra damage dealt by critical hits, sneak attacks, and other precision-based damage. A Lifescorned creature is healed by spells and effects that would heal either living creatures or undead creatures, but only if it successfully saves against them. If it fails against either kind of effect, it is damaged as if it were either a living or undead creature, as appropriate for the effect. A Lifescorned creature adds its Cha modifier, rather than its Con modifier, to Concentration checks
Turning Weakness (Su)
A Lifescorned creature can be turned or rebuked as if it were an undead. However, it has turn resistance equal to half its HD.
Abilities
Increase from the base creature as follows: Con -2, Cha +2.
Challenge Rating
Same as base creature +1.
Alignment
Usually Neutral Evil.
Level Adjustment
Same as base creature +1.