...Eh?
2007-04-07, 06:19 PM
*This guy requires you to use your SUPAH DM POWAHS for a bit of the process. Also, sorry if I get some of the mechanics wrong, I'm not very good at this.*
A 20th level human monk with gloves of +6 Dexterity, giving him a grand total of 29 between base 18, the glove bonus, and putting all his stat bonuses into Dex, and he has 10 Str. That's all that really matters for stats. This monk has taken Dash for 7 feats. Between that and his Fast Movement, he has 125ft. (25 squares) movement, 250ft. (50 squares) on a charge. His last feat is Flying Kick from the Complete Warrior, which gives him a +1d12 bonus on a charge, and also makes the attack, which is so much more awesome, and fits the flavor well.
Joe Shmoe, the fighter, has finally crossed the line. He has been the "dark and moody" type for quite some time now, and usually disagrees with his party mebers just "because it's in character." Finally, the party devised a way to get into the villian's lair and snatch a stolen tome. All Joe has to do is charge in, grab the most important thing he can find, then run like all hell to pull guards away from their stations. However, when the rest of the party sneaks in, the guards are still there and make haste to surround them. After a brutal fight, where one party member brushed death, Joe was found in a tavern. When dragged out and asked why he didn't do his part, he responded "because that ain't how my character rolls." In his beer-addled state, Joe doesn't understand why his party members are swiftly moving towards the walls and out of the narrow street- at least, he doesn't until a man dressed in a simple robe runs by, jumps into the air to deliver a mighty kick to Joe's face, all the while screaming "SMITE MOOOOOOOOOOOOOOONK!" The man deftly lands on his feet and runs away.
Basically, Smite Monk charges from 260 feet away, dropkicks the offender in the face in the suprise round, then wins initiative with his +9 mod, and runs away, quadrupling his speed to 520 feet so that he's well out of the way of angry adventurers, and also setting a world record for the hundred meter dash.
This is meant to be more of a humerous encounter, so it doesn't really need to be used as punishment. You could just have him come out of nowhere, just because you can. I suppose you could also use him as an actual encounter, having him charge, run away, drink a potion if he must, then charge again.
A 20th level human monk with gloves of +6 Dexterity, giving him a grand total of 29 between base 18, the glove bonus, and putting all his stat bonuses into Dex, and he has 10 Str. That's all that really matters for stats. This monk has taken Dash for 7 feats. Between that and his Fast Movement, he has 125ft. (25 squares) movement, 250ft. (50 squares) on a charge. His last feat is Flying Kick from the Complete Warrior, which gives him a +1d12 bonus on a charge, and also makes the attack, which is so much more awesome, and fits the flavor well.
Joe Shmoe, the fighter, has finally crossed the line. He has been the "dark and moody" type for quite some time now, and usually disagrees with his party mebers just "because it's in character." Finally, the party devised a way to get into the villian's lair and snatch a stolen tome. All Joe has to do is charge in, grab the most important thing he can find, then run like all hell to pull guards away from their stations. However, when the rest of the party sneaks in, the guards are still there and make haste to surround them. After a brutal fight, where one party member brushed death, Joe was found in a tavern. When dragged out and asked why he didn't do his part, he responded "because that ain't how my character rolls." In his beer-addled state, Joe doesn't understand why his party members are swiftly moving towards the walls and out of the narrow street- at least, he doesn't until a man dressed in a simple robe runs by, jumps into the air to deliver a mighty kick to Joe's face, all the while screaming "SMITE MOOOOOOOOOOOOOOONK!" The man deftly lands on his feet and runs away.
Basically, Smite Monk charges from 260 feet away, dropkicks the offender in the face in the suprise round, then wins initiative with his +9 mod, and runs away, quadrupling his speed to 520 feet so that he's well out of the way of angry adventurers, and also setting a world record for the hundred meter dash.
This is meant to be more of a humerous encounter, so it doesn't really need to be used as punishment. You could just have him come out of nowhere, just because you can. I suppose you could also use him as an actual encounter, having him charge, run away, drink a potion if he must, then charge again.