Vhaidara
2015-02-24, 07:17 PM
EDIT: To clear up any confusion, the race was originally named Draconians
So, we have the descendants of all kinds of creatures: Celestials, Fiends, elementals, bloody vampires, but we don't have a race for those descended from Dragons. So I figured I would make the Sarkans. Fluffwise, they would be similar to 3.5's spellscales, but with a specific dragon heritage. Also, similar to aasimar and tieflings, they can just kind of pop up.
Sarkans will sometimes reference a "Parent Race". This means the race that they are descended from, and must be a standard race (not a mixed breed), such as Human, Elf, Dwarf, Halfling, etc. If you have questions, ask you GM what counts
Base Racial Traits (1)
Ability Score Racial Traits: Varies depending on the element of your draconic heritage
Type: Humanoid (Dragonkin, Parent Race): Sarkans are considered Dragons for the purposes of feats and abilities. Knowledge (Local) determines that they are an unusual specimen of their parent race. Knowledge (Arcana) identified them as a Sarkan, but does not identify the parent race.
Size: Small, Medium or Large, as Parent Race. If Large, the Sarkan suffers an additional -2 to their Dexterity Score
Base Speed: As Parent Race
Languages: Common, Draconic, Parent Racial language. Any from high Int
Defensive Racial Traits (3)
Energy Resistance: Sarkans have 5 Resistance to the element of their Draconic Heritage
Natural Armor: Sarkans often have tougher skin or even scales, giving them a +1 natural armor bonus
Feat and Skill Racial Traits (1)
Greed: The natural avarice of dragons has bled into the Sarkans, and they know well the value of their belongings. They gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones.
Magical Traits (1)
Draconic Affinity:If a Sarkan has a Draconic Bloodline (such as from Sorcerer or Bloodrager levels), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
Movement Racial Traits (4)
Gliding: A Sarkan can glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Most Sarkans possess wings, and this is written with that in mind. However, some Sarkans fly through inborn magic. The choice is made at level 1, and is purely cosmetic.
Sarkans glide at a speed of 30 feet with average maneuverability. Even if a Sarkan’s maneuverability improves, she can’t hover while gliding. A Sarkan can’t glide while carrying a medium or heavy load. If a Sarkan becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The Sarkan descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When a Sarkan reaches 6 HD, she gains a fly speed of 30 feet with average maneuverability. A Sarkan can’t fly while carrying a medium or heavy load or while fatigued or exhausted. A Sarkan can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of flight but is fatigued by such exertion. The Sarkan is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Sarkan can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued.
When she reaches 12 HD, a Sarkan has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. A Sarkan with flight can use the run action while flying, provided she flies in a straight line.
Senses Traits (2)
Darkvision 60ft: Sarkans, unlike most creatures, can actually see in the dark in color. It is often helpful when appraising their valuables in the night.
Ability Scores and Energy types: Based on the Energy type of their Draconic Ancestor's Breath Weapon, Sarkans have differing ability score adjustments
Fire: +2 Str, +2 Cha, -2 Wis
Cold: +2 Str, +2 Int, -2 Cha
Earth (Acid/Poison): +2 Con, +2 Cha, -2 Dex
Electricity: +2 Dex, +2 Wis, -2 Str
Alternate Racial Traits
Dragon Tail: Some Sarkans possess a powerful tail, a manifestation of their heritage. This gives them a +2 bonus on Swim checks and Acrobatics checks made to keep their balance. Additionally, they gain a Tail Slap attack.This is a secondary natural attack that deals 1d4 damage. This replaces the Draconic Affinity racial trait
Skybourne: The Sarkan has a particular talent and love for flying. She gains +2 to Fly checks. This replaces the Greed racial trait
Weapons of the Drake: Some Sarkans are born with powerful claws or jaws. The Sarkan can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the Flight racial trait.
So, we have the descendants of all kinds of creatures: Celestials, Fiends, elementals, bloody vampires, but we don't have a race for those descended from Dragons. So I figured I would make the Sarkans. Fluffwise, they would be similar to 3.5's spellscales, but with a specific dragon heritage. Also, similar to aasimar and tieflings, they can just kind of pop up.
Sarkans will sometimes reference a "Parent Race". This means the race that they are descended from, and must be a standard race (not a mixed breed), such as Human, Elf, Dwarf, Halfling, etc. If you have questions, ask you GM what counts
Base Racial Traits (1)
Ability Score Racial Traits: Varies depending on the element of your draconic heritage
Type: Humanoid (Dragonkin, Parent Race): Sarkans are considered Dragons for the purposes of feats and abilities. Knowledge (Local) determines that they are an unusual specimen of their parent race. Knowledge (Arcana) identified them as a Sarkan, but does not identify the parent race.
Size: Small, Medium or Large, as Parent Race. If Large, the Sarkan suffers an additional -2 to their Dexterity Score
Base Speed: As Parent Race
Languages: Common, Draconic, Parent Racial language. Any from high Int
Defensive Racial Traits (3)
Energy Resistance: Sarkans have 5 Resistance to the element of their Draconic Heritage
Natural Armor: Sarkans often have tougher skin or even scales, giving them a +1 natural armor bonus
Feat and Skill Racial Traits (1)
Greed: The natural avarice of dragons has bled into the Sarkans, and they know well the value of their belongings. They gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones.
Magical Traits (1)
Draconic Affinity:If a Sarkan has a Draconic Bloodline (such as from Sorcerer or Bloodrager levels), it treats its Charisma score as 2 points higher for all sorcerer spells and class abilities. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
Movement Racial Traits (4)
Gliding: A Sarkan can glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Most Sarkans possess wings, and this is written with that in mind. However, some Sarkans fly through inborn magic. The choice is made at level 1, and is purely cosmetic.
Sarkans glide at a speed of 30 feet with average maneuverability. Even if a Sarkan’s maneuverability improves, she can’t hover while gliding. A Sarkan can’t glide while carrying a medium or heavy load. If a Sarkan becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The Sarkan descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When a Sarkan reaches 6 HD, she gains a fly speed of 30 feet with average maneuverability. A Sarkan can’t fly while carrying a medium or heavy load or while fatigued or exhausted. A Sarkan can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of flight but is fatigued by such exertion. The Sarkan is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Sarkan can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued.
When she reaches 12 HD, a Sarkan has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. A Sarkan with flight can use the run action while flying, provided she flies in a straight line.
Senses Traits (2)
Darkvision 60ft: Sarkans, unlike most creatures, can actually see in the dark in color. It is often helpful when appraising their valuables in the night.
Ability Scores and Energy types: Based on the Energy type of their Draconic Ancestor's Breath Weapon, Sarkans have differing ability score adjustments
Fire: +2 Str, +2 Cha, -2 Wis
Cold: +2 Str, +2 Int, -2 Cha
Earth (Acid/Poison): +2 Con, +2 Cha, -2 Dex
Electricity: +2 Dex, +2 Wis, -2 Str
Alternate Racial Traits
Dragon Tail: Some Sarkans possess a powerful tail, a manifestation of their heritage. This gives them a +2 bonus on Swim checks and Acrobatics checks made to keep their balance. Additionally, they gain a Tail Slap attack.This is a secondary natural attack that deals 1d4 damage. This replaces the Draconic Affinity racial trait
Skybourne: The Sarkan has a particular talent and love for flying. She gains +2 to Fly checks. This replaces the Greed racial trait
Weapons of the Drake: Some Sarkans are born with powerful claws or jaws. The Sarkan can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the Flight racial trait.