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McClintock
2015-02-25, 04:30 PM
Does "Damage" and "Non-Lethal Damage" equate to the same thing?

Pearly white Spindle Regenerate 1 point of damage per hour
Regeneration from the pearly white ioun stone works like a ring of regeneration. (It only cures damage taken while the character is using the stone.)

This white gold ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.

Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry.

Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.

Regeneration does not restore hit points lost from starvation, thirst, or suffocation.

Attack forms that don’t deal hit point damage ignore regeneration.

An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage.

A creature must have a Constitution score to have the regeneration ability.

Everything I just quoted comes from the d20srd

McClintock
2015-02-25, 04:32 PM
In other words, does it regen 1 hp/hour for damage and 1/level/5 mins for non-lethal, or is it just 1/hour. Period.

Psyren
2015-02-25, 11:56 PM
In 3.5, it sounds like the healing rates would be different. In Pathfinder it's a streamlined 1 hp/round for both types of damage.

Crake
2015-02-26, 01:38 AM
worth noting that a ring of regeneration does not actually give you the regeneration special quality, so you can just disregard that entirely. I'm not sure what you're asking to be honest. in normal circumstances, characters heal 1hp/level/day and 1 nonlethal damage/level/hour. A ring of regeneration changes the hp healing to /hour and the nonlethal to /5 minutes. Note that the hp healing is 1/level, so a level 5 character will heal 5 hp per hour with a ring of regen, rather than the way you put it, where it's just 1hp/hour

To clarity damage and nonlethal damage: Damage subtracts from your hit point total, while nonlethal damage accumulates separately. When your nonlethal damage is equal to your current hit points, you are staggered (partial action only) and when it is above your hit point total, you are unconscious. They naturally heal at different rates, though any magical healing that heals hit point damage also heals an equal number of nonlethal damage.