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ngilop
2015-02-25, 10:16 PM
Hello everybody, I been thinking there are a few, well open concepts for classes in the game, that I feel have not been addressed yet and taking inspiration from Zeigander's own thread (http://www.giantitp.com/forums/showthread.php?319809-Ziegander-s-D-amp-D-3-5-quot-Advanced-Class-Guide-quot-(Under-Construction!))Which I wish he would return to

SO I have 2 classes so far that I am looking to work on in the near future.

anyways as always open for critiques, suggesstions and the like :)

ngilop
2015-02-25, 10:19 PM
{{WIP}}

Inquisitor


Level
BAB
Fort
Ref
Will
Special
1st
2nd
3rd
4th
5th


1st
+0
+0
+2
+2
Sneak Attack +1d6, Sanctum
0






2nd
+1
+0
+3
+3
Holy Strike, Detect Evil
1






3rd
+2
+1
+3
+3
Evasion, Divine Health
1






4th
+3
+1
+4
+4
Sneak Attack +2d6, Agile Steps
2






5th
+3
+1
+4
+4
Turn Anathema, Pennance
2
0





6th
+4
+2
+5
+5
Spellshatter
2
1





7th
+5
+2
+5
+5
Divine Blessing
3
1





8th
+6/+1
+2
+6
+6
Sneak Attack +3d6, Eviction
3
2
0




9th
+6/+1
+3
+6
+6
Reckoning
3
2
1




10th
+7/+2
+3
+7
+7
Censure
3
2
1




11th
+8/+3
+3
+7
+7
Conviction
4
3
2
0



12th
+9/+4
+4
+8
+8
Sneak Attack +4d6, Atonement
4
3
2
1



13th
+9/+4
+4
+8
+8
Holy Wrath
4
3
2
1



14th
+10/+5
+4
+9
+9
Benediction
4
3
3
2
0


15th
+11/+6/+1
+5
+9
+9
Timeless Body
4
4
3
2
1


16th
+12/+7/+2
+5
+10
+10
Sneak Attack +5d6
5
4
3
2
1


17th
+12/+7/+2
+5
+10
+10
Zealous Aura
5
4
3
3
2


18th
+13/+8/+3
+6
+11
+11
Unmake the Wicked
5
4
4
3
2


19th
+14/+9/+4
+6
+11
+11

5
4
4
3
2


20th
+15/+10/+5
+6
+12
+12
Sneak Attack +6d6, Angelic Ascendance
5
5
4
3
3

ngilop
2015-02-25, 10:26 PM
Savage


Level
BAB
Fort
Ref
Will
Special
0lvl
1st
2nd
3rd
4th


1st
+1
+2
+0
+0

4
0





2nd
+2
+3
+0
+0

4
1





3rd
+3
+3
+1
+1

4
1





4th
+4
+4
+1
+1

5
2





5th
+5
+4
+1
+1

5
2
0




6th
+6/+1
+5
+2
+2

5
2
1




7th
+7/+2
+5
+2
+2

5
3
1




8th
+8/+3
+6
+2
+2

6
3
2
0



9th
+9/+4
+6
+3
+3

6
3
2
1



10th
+10/+5
+7
+3
+3

6
3
2
1



11th
+11/+6/+1
+7
+3
+3

6
4
3
2
0


12th
+12/+7/+2
+8
+4
+4

6
4
3
2
1


13th
+13/+8/+3
+8
+4
+4

7
4
3
2
1


14th
+14/+9/+4
+9
+4
+4

7
4
3
3
2


15th
+15/+10/+5
+9
+5
+5

7
4
4
3
2


16th
+16/+11/+6/+1
+10
+5
+5

7
5
4
3
2


17th
+17/+12/+7/+2
+10
+5
+5

7
5
4
3
3


18th
+18/+13/+8/+3
+11
+6
+6

7
5
4
4
3


19th
+19/+14/+9/+4
+11
+6
+6

7
5
4
4
3


20th
+20/+15/+10/+5
+12
+6
+6

7
5
5
4
3

ngilop
2015-03-11, 10:00 PM
well scratch another idea that I thought would be cool but GiTP thinks is terrible, actually came back to this htread to work on it, realized not one person has said a single word. then was thankful as I forgot what the reckoning benediction, and agile steps abilities were.

Fredaintdead
2015-03-12, 04:30 AM
I doubt people hate it mate. It's just that we don't know what the majority of the abilities do for the Inquisitor (or what the abilities are for the Savage for that matter). I mean here's what we know about both classes:
Inquisitor
- 3/4 BAB indicates that it's not exactly a frontliner, but can handle itself well enough.
- Good Fort save indicates some level of toughness.
- Some sort of Stealthy-Does evilish stuff for the greater good-Cleric given the presence of Sneak Attack, (assumed) Divine spellcasting and Turning.

Savage
- Full BAB definitely indicates a martial bent.
- Good Fort save again indicates a level of toughness, which is supported by the presence of Full BAB
- Some type of spellcasting. Might indicate that the Savage (who from the name we would assume is like the Barbarian) has a closer connection to primal spirits, and is therefore more akin to the Ranger.

There's not a lot we can really say from there unfortunately, but in any case, I'm ALWAYS interested in Barbarian-esque stuff, so the Savage certainly has my attention, and I'm curious as to what the other class features of the Inquisitor do.

johnbragg
2015-03-12, 04:10 PM
well scratch another idea that I thought would be cool but GiTP thinks is terrible, actually came back to this htread to work on it, realized not one person has said a single word. then was thankful as I forgot what the reckoning benediction, and agile steps abilities were.

We don't think it's terrible, we don't know what it is. You haven't given us enough to go on.

If you don't konw what Reckoning Benediction or Agile Step are, how is anyone else supposed to evaluate Sanctum or Turn Anathema, much less the classes as a whole?