Stimp
2015-02-26, 06:01 AM
Good Morning everyone, looking for some help on a wizards optimisation (even semi-optimised)
We are playing the Pathfinder system as Pathfinder Society and I have just gotten to my free level 2 re-work.
My stats, feats, items & everything else as it stands are;
Base Stats
Str - 10
Dex - 10
Con - 14
Int - 20
Wis - 12
Char - 7
HP: 14
Fort 2
Reflex 2
Will 4
Perception +1
HP 14
Skills:
Appraise: 1
Craft: Alchemy: 1
Knowledges;
Arcana: 2
Dungeoneering: 2
Engineering: 1
Geography: 1
History: 1
Local: 1
Nature: 1
Nobility: 1
Planes: 1
Religion: 1
Linguistics: 1
Spellcraft: 1
Feats, tratits, languages
Spellfocus : +1 Evocation DC
Verisian Tattoo: +1 Evocation Caster lvl & Dancing lights 3/day
Bloat Mage Initiate: +1 Evocation Caster Level
Gifted Adept: Burning Hands
Reactionary: +2 Int
Dark Arcive
Languages: Common, Thassalianian, Azlanti, Draconic, Celestial, Infernal, Assiryiana
Spells & Spell Like Abilities:
Level 0: Evocation DC 16, other 15
Level 1: Evocation DC 17, other 16
Concentration: +7
Level 0:
Ray of Frost
Daze
Presdigitation
Spell like ABilities:
Force Missile - 1D4+2 - 3+Int mod / day
Dancing Lights: 3 /day
Level 1 Known:
Detect Secret Doors
Identify
Burning Hands
Magic Missle
Thunderstomp
Colour Spray
Enlarge Person
Featherfall
Expeditious Retreat
Items worth noting;
Potion of Cure Light x2
Wand of Mage Armour (2PP cost)
Clockwork Spy (2PP & 375GP cost) - Page 58 of the Pathfiner RPG Beastiary 3
I have 1104 GP left as well
Familiar:
Rex - mini dinosaur
The aim of the character is to be a damage dealer with minor crowd control - any help would be much appreciated
We are playing the Pathfinder system as Pathfinder Society and I have just gotten to my free level 2 re-work.
My stats, feats, items & everything else as it stands are;
Base Stats
Str - 10
Dex - 10
Con - 14
Int - 20
Wis - 12
Char - 7
HP: 14
Fort 2
Reflex 2
Will 4
Perception +1
HP 14
Skills:
Appraise: 1
Craft: Alchemy: 1
Knowledges;
Arcana: 2
Dungeoneering: 2
Engineering: 1
Geography: 1
History: 1
Local: 1
Nature: 1
Nobility: 1
Planes: 1
Religion: 1
Linguistics: 1
Spellcraft: 1
Feats, tratits, languages
Spellfocus : +1 Evocation DC
Verisian Tattoo: +1 Evocation Caster lvl & Dancing lights 3/day
Bloat Mage Initiate: +1 Evocation Caster Level
Gifted Adept: Burning Hands
Reactionary: +2 Int
Dark Arcive
Languages: Common, Thassalianian, Azlanti, Draconic, Celestial, Infernal, Assiryiana
Spells & Spell Like Abilities:
Level 0: Evocation DC 16, other 15
Level 1: Evocation DC 17, other 16
Concentration: +7
Level 0:
Ray of Frost
Daze
Presdigitation
Spell like ABilities:
Force Missile - 1D4+2 - 3+Int mod / day
Dancing Lights: 3 /day
Level 1 Known:
Detect Secret Doors
Identify
Burning Hands
Magic Missle
Thunderstomp
Colour Spray
Enlarge Person
Featherfall
Expeditious Retreat
Items worth noting;
Potion of Cure Light x2
Wand of Mage Armour (2PP cost)
Clockwork Spy (2PP & 375GP cost) - Page 58 of the Pathfiner RPG Beastiary 3
I have 1104 GP left as well
Familiar:
Rex - mini dinosaur
The aim of the character is to be a damage dealer with minor crowd control - any help would be much appreciated