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AsheItachi
2015-02-26, 08:15 PM
So this monster I need to make sure im doing the CR and building it right. As I am or always try to make sure I stick to the rules.

I have a skeleton template. Hes a monster that wonders a dungeon designed by a mad lich. He is epcialized at being sneaky and stealthy. I want him to have 3 main focuses.
1. Grappling
2. Stealth
3. Retreat.

I was looking to just have him imbued with Spell like ablities by the lich.
SLA Deeper darkness, Silence, And some kinda Teletport

The point of these monsters is when wandering where they are commanded they wait to find any fools who stumble in there area .... wait and drop darkness. Grapple a person and then try and teleport with them away to a special place where some kinda butcher zombie is with a whole torture room of fun

Skeleton CR 2
XP 600
NE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +0
Aura of Silence (20 ft)

DEFENSE
AC 18, touch 16, flat-footed 16 (+4 armor,+2 Dex, +2 natural, –1 size)
hp 22 (4d8+4)
Fort +1, Ref +1, Will +4
DR 5/bludgeoning; Immune cold, undead traits


OFFENSE
Speed 30 ft. (40 ft. base)
Melee 2 claws +7 (1d6+5)
Space 5 ft.; Reach 5 ft.
SQ (Sa) Teleport /3day Deeper Darkness 3/day

STATISTICS
Str 20, Dex 14, Con —, Int 14, Wis 10, Cha 14
Base Atk +3; CMB +9 (+2 Grapple); CMD 19
Feats Improved Grapple