Closet_Skeleton
2007-04-08, 08:01 AM
Beastform Master
Beastform Masters are afflicted Lycanthropes who attempt to master their affliction.
Hit Dice: d8
Requirements
Race: Afflicted Lycanthrope
Skills: Control Shape 9 ranks, Survival 9 ranks
Feats: Improved Natural Attack (Claw or Bite), Multi-attack
Class Skills
The Beastform Master’s class skills (and the key ability for each skill) are Control Shape (Wis), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature), Move Silently (Dex), Survival (Wis).
Skill Points at Each Level: 2 + Int Modifier
Class Features
All of the following are class features of the Beastform Master prestige class.
Weapon and Armour Proficiency: A Beastform Master is proficient with no additional weapons or armour.
Vicious Talons: At first level the Beastform Master gains the ability to imbue his claws with vicious power. His natural weapons gain a +1 enhancement bonus and count as magic and silver weapons for the purpose of overcoming damage reduction. At 3rd level and every four levels thereafter this enchancement bonus increases by 1.
At 5th level the Beastform Master’s natural weapons gain the ability to count as silver or adamantine weapons for the purposes of overcoming damage reduction. At 9th level the Beastform Master’s natural weapons count as chaotic aligned for the purpose of overcoming damage reduction.
Lycanthropic Healing: As a full round action, a Beastform master of at least 2nd level may attempt to heal himself with a successful control shape check. Roll on the following table to determin the number of hp and ability damage he heals. A Beasform Adept may use this ability once per day.
{table=head]Control Shape roll[/table]{table=head]|Healing
10-15|1d8+class level
16-20|2d8+class level +1d4 ability damage
21-25|3d8+class level +1d4 ability damage
26-30|4d8+class level +2d4 ability damage
31+|5d8+class level +2d4 ability damage[/table]
Improved Natural Armour: At 2nd level, increase the Beasform Adept’s natural armour in all forms by 2. Every four levels increase it by an additional 2.
Improved Damage Reduction: At 3rd level the Beastform Master’s Damage Reduction in animal or hybrid form increases by 5. At 8th level it increases by an addition 5.
Flexible Shapechange: At 4th level the Beastform Master gains greater control over his shapechange ability. Whenever he succeeds on a control shape check to shapechange by 5 or more he may instead change into a related animal. For example a Werewolf could turn into a dog, or direwolf but not a boar. Being human does not give him the ability to turn into any sort of ape.
Baleful Roar: When in animal or hybrid form, a Beastform Master of at least 5th level may make a fearsome roar as a standard action. Anyone within 60 ft. able to hear the Beastform Master must make a will save (DC 10 + class level + constitution modifer) or become shaken for a number of rounds equal to the Beastform Master’s Charisma modifier (minimum 1).
Quicken Change: For a Beastform Master of at least 6th level, changing form is a move action rather than a standard action. At 9th level this improves to a swift action.
Rend: A Beasform Master of at least 7th level gains the Rend ability. If he manages to hit an opponent with both claw attacks he may deal additional damage equal to 1d4 (1d3 for small lycanthropes, 1d6 for large lycanthropes) + 1.5 times his strength modifier + his natural weapons enhancement bonus. If the creature already had the Rend ability increase the die damage by one step.
Pounce: At 10th level, the Beastform Master gains the ability to make a full attack with his natural weapons as part of a charge. If the Beastform Master already had the Pounce ability he gains an additional +2 bonus on attack rolls for charging.
Beastform Master
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+2
|
+2
|Vicious Talons +1
2nd|
+1
|
+0
|
+3
|
+3
|Lycanthropic Healing, Improved Natural Armour +2
3rd|
+2
|
+1
|
+3
|
+3
|Improved Damage Reduction (10/Silver), Vicious Talons +2
4th|
+3
|
+1
|
+4
|
+4
|Flexible Shapechange
5th|
+3
|
+1
|
+4
|
+4
|Vicious Talons +2 (Adamantine), Baleful Roar
6th|
+4
|
+2
|
+5
|
+5
|Quicken Change (move action), Improved Natural Armour +4
7th|
+5
|
+2
|
+5
|
+5
|Rend, Vicious Talons +3
8th|
+6
|
+2
|
+6
|
+6
|Improved Damage Reduction (15/Silver)
9th|
+6
|
+3
|
+6
|
+6
|Quicken Change (swift action), Vicious Talons +3 (Chaotic)
10th|
+7
|
+3
|
+7
|
+7
|Pounce, Improved Natural Armour +6[/table]
Epic Beastform Master
{table=head]Level|Special
11th|Vicious Talons +4
12th|Bonus Feat
13th|Vicious Talons +5
14th|Improved Natural Armour +8
15th|Vicious Talons +6
16th|Bonus Feat
17th|Vicious Talons +7
18th|Improved Natural Armour +10
19th|Vicious Talons +8
20th|Bonus Feat[/table]
Bonus Feat
An Epic Beastform Master gains a bonus feat at 12th level and every four levels thereafter.
Epic Beastform Master Bonus feat list: Armour Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Endurance, Epic Prowess, Epic Lycanthropic Healing, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Low-light vision, Overwhelming Critical, Penetrate Damage Reduction.
Epic Lycanthropic Healing [Epic]
Prerequisites: Control Shape 25 ranks, Lycanthropic Healing class feature.
Benefit: For every 5 on your control shape check you roll over 35 you heal an additional 1d8 damage. For every 10 on your control shape check you roll over 35 you heal and additional 1d4 points of ability damage.
Normal: Your Lycanthropic healing ability caps at 5d8+class level hp and 2d4 ability damage.
Epic Vicious Talons [Epic]
Prerequisites: Control Shape 27 rank, Vicious Talons +5 class feature
Benefit: The enhancement bonus of your natural weapons increases by 1.
Special: You may take this feat multiple times. It’s effect stacks.
Beastform Masters are afflicted Lycanthropes who attempt to master their affliction.
Hit Dice: d8
Requirements
Race: Afflicted Lycanthrope
Skills: Control Shape 9 ranks, Survival 9 ranks
Feats: Improved Natural Attack (Claw or Bite), Multi-attack
Class Skills
The Beastform Master’s class skills (and the key ability for each skill) are Control Shape (Wis), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature), Move Silently (Dex), Survival (Wis).
Skill Points at Each Level: 2 + Int Modifier
Class Features
All of the following are class features of the Beastform Master prestige class.
Weapon and Armour Proficiency: A Beastform Master is proficient with no additional weapons or armour.
Vicious Talons: At first level the Beastform Master gains the ability to imbue his claws with vicious power. His natural weapons gain a +1 enhancement bonus and count as magic and silver weapons for the purpose of overcoming damage reduction. At 3rd level and every four levels thereafter this enchancement bonus increases by 1.
At 5th level the Beastform Master’s natural weapons gain the ability to count as silver or adamantine weapons for the purposes of overcoming damage reduction. At 9th level the Beastform Master’s natural weapons count as chaotic aligned for the purpose of overcoming damage reduction.
Lycanthropic Healing: As a full round action, a Beastform master of at least 2nd level may attempt to heal himself with a successful control shape check. Roll on the following table to determin the number of hp and ability damage he heals. A Beasform Adept may use this ability once per day.
{table=head]Control Shape roll[/table]{table=head]|Healing
10-15|1d8+class level
16-20|2d8+class level +1d4 ability damage
21-25|3d8+class level +1d4 ability damage
26-30|4d8+class level +2d4 ability damage
31+|5d8+class level +2d4 ability damage[/table]
Improved Natural Armour: At 2nd level, increase the Beasform Adept’s natural armour in all forms by 2. Every four levels increase it by an additional 2.
Improved Damage Reduction: At 3rd level the Beastform Master’s Damage Reduction in animal or hybrid form increases by 5. At 8th level it increases by an addition 5.
Flexible Shapechange: At 4th level the Beastform Master gains greater control over his shapechange ability. Whenever he succeeds on a control shape check to shapechange by 5 or more he may instead change into a related animal. For example a Werewolf could turn into a dog, or direwolf but not a boar. Being human does not give him the ability to turn into any sort of ape.
Baleful Roar: When in animal or hybrid form, a Beastform Master of at least 5th level may make a fearsome roar as a standard action. Anyone within 60 ft. able to hear the Beastform Master must make a will save (DC 10 + class level + constitution modifer) or become shaken for a number of rounds equal to the Beastform Master’s Charisma modifier (minimum 1).
Quicken Change: For a Beastform Master of at least 6th level, changing form is a move action rather than a standard action. At 9th level this improves to a swift action.
Rend: A Beasform Master of at least 7th level gains the Rend ability. If he manages to hit an opponent with both claw attacks he may deal additional damage equal to 1d4 (1d3 for small lycanthropes, 1d6 for large lycanthropes) + 1.5 times his strength modifier + his natural weapons enhancement bonus. If the creature already had the Rend ability increase the die damage by one step.
Pounce: At 10th level, the Beastform Master gains the ability to make a full attack with his natural weapons as part of a charge. If the Beastform Master already had the Pounce ability he gains an additional +2 bonus on attack rolls for charging.
Beastform Master
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0
|
+0
|
+2
|
+2
|Vicious Talons +1
2nd|
+1
|
+0
|
+3
|
+3
|Lycanthropic Healing, Improved Natural Armour +2
3rd|
+2
|
+1
|
+3
|
+3
|Improved Damage Reduction (10/Silver), Vicious Talons +2
4th|
+3
|
+1
|
+4
|
+4
|Flexible Shapechange
5th|
+3
|
+1
|
+4
|
+4
|Vicious Talons +2 (Adamantine), Baleful Roar
6th|
+4
|
+2
|
+5
|
+5
|Quicken Change (move action), Improved Natural Armour +4
7th|
+5
|
+2
|
+5
|
+5
|Rend, Vicious Talons +3
8th|
+6
|
+2
|
+6
|
+6
|Improved Damage Reduction (15/Silver)
9th|
+6
|
+3
|
+6
|
+6
|Quicken Change (swift action), Vicious Talons +3 (Chaotic)
10th|
+7
|
+3
|
+7
|
+7
|Pounce, Improved Natural Armour +6[/table]
Epic Beastform Master
{table=head]Level|Special
11th|Vicious Talons +4
12th|Bonus Feat
13th|Vicious Talons +5
14th|Improved Natural Armour +8
15th|Vicious Talons +6
16th|Bonus Feat
17th|Vicious Talons +7
18th|Improved Natural Armour +10
19th|Vicious Talons +8
20th|Bonus Feat[/table]
Bonus Feat
An Epic Beastform Master gains a bonus feat at 12th level and every four levels thereafter.
Epic Beastform Master Bonus feat list: Armour Skin, Blinding Speed, Damage Reduction, Devastating Critical, Epic Endurance, Epic Prowess, Epic Lycanthropic Healing, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Low-light vision, Overwhelming Critical, Penetrate Damage Reduction.
Epic Lycanthropic Healing [Epic]
Prerequisites: Control Shape 25 ranks, Lycanthropic Healing class feature.
Benefit: For every 5 on your control shape check you roll over 35 you heal an additional 1d8 damage. For every 10 on your control shape check you roll over 35 you heal and additional 1d4 points of ability damage.
Normal: Your Lycanthropic healing ability caps at 5d8+class level hp and 2d4 ability damage.
Epic Vicious Talons [Epic]
Prerequisites: Control Shape 27 rank, Vicious Talons +5 class feature
Benefit: The enhancement bonus of your natural weapons increases by 1.
Special: You may take this feat multiple times. It’s effect stacks.