Thanatos 51-50
2015-02-28, 08:54 PM
So, I was talking to a potential player, and they expressed dismay that there were no catgirls/catboys they could play as in the state of 5th edition as it stands. Now, I know that Shifters are likely to be included in a splatbook, but rather than wait for such a thing to occur, I decided to try my hand at homebrewing one.
Then I realized it could potentially cause a small amount of confusion at the table about whether somebody was playing as a homebrew shifter or a by-the-book Shifter if when the race was released in a splatbook, leading me to drop the title completely, and focus on making the new race as "cat-like" as possible, while still retaining the anthropomorphic animal flavour.
Now, this is all very much still a work in progress, and I completely appreciate feedback. I want to balance this with the base available races in the game so that the other players don't feel there was favouritisim inherit in this race's design, and potentially allow them to take this race as well, if they wanted, but no shoe them into an all-catfolk campaign.
Without further adieu, I present to this work in progress, and humbly ask you to please point out when I'm being absolutely stupid with racial features.
Fluff is also in a very minimal stage at the moment, and will likely remain rather skeletal, to allow maximum adaptability between campaign worlds.
Felimen -- Catfolk
Racial Attributes:
Attributes -- +2 to Dexterity
Cat's Claws -- All Felimen are born with razor-sharp, retractable claws in both their feet and their hands. Felimen children often use these claws in the rough-and-tumble play of youth and thus, Felimen are considered proficient with them. All Felimen may treat their unarmed attack as dealing 1d4 points of slashing damage. A Felimen who would acquire proficiency with unarmed weapons and 1d4 damage in another way (Such as the Tavern Brawler feat), may choose to deal 1d6 Slashing damage instead. These Claws count as Monk Weapons.
Elevated Perch -- Felimen are natural leapers and climbers and instinctively seek out high places. As such, they are automatically considered to have advantage on Athletics or Acrobatics rolls related to vertical leaps, climbing, or reducing falling damage.
Darkvision -- Like domestic cats, Felimen see excellently in the dark, having Darkvision out to 60 feet.
Languages -- Felimen characters speak Common
Subraces:
Miw'Kimet
The Miw'Kimet are a desert-dwelling subrace of Felimen that have adapted to life amongst the shifting sands. Many Miw'Kimet pay homage to a sun deity, and have a reverance for whatever body of water supplied their home village.
Miw'Kimet Receive the Following Bonuses:
Attributes -- +1 Constitution and +1 Wisdom
Saving Throws -- Miw'Kimet are automatically considered proficient in CON saving throws. If they receive proficiency from CON saving throws from another source, such as a class feature, they may choose to gain proficiency in any other saving throw, instead. Furthermore, Miw'Kimet have advantage to saving throws to resist the effects of dehydration and extreme heat.
Blessed Waters -- All Miw'Kimet are taught how to create one gallon of pure, clean water, as per the Create Food and Water spell once per long rest.
Niko-Jen
The Niko-Jen are structured, militaristic subrace of Felimen believing in order and typically expressing great martial pride. Felimen of the Niko-Jen subrace receive the following bonuses:
Attributes -- +1 Strength and +1 Charisma
Weapon Proficiencies -- Niko-jen have a long and proud martial tradition and train all of their children in the arts of the Longsword and Longbow as part of their schooling, and thus Niko-Jen are considered proficient in these weapons.
Languages -- Niko-Jen have a formalized education system which stresses the importance of knowing one's enemy. Niko-Jen learn an additional language of their choice.
Nine Lives -- Niko-Jen are notoriously hard to kill, leading to the common myth that they have nine lives. They are considered to have advantage on Death Saving Throws.
Draft the Second. Current.
Attributes -- +2 to Dexterity
Cat's Claws -- All Felimen are born with razor-sharp, retractable claws in both their feet and their hands. Felimen children often use these claws in the rough-and-tumble play of youth and thus, Felimen are considered proficient with them. All Felimen may treat their unarmed attack as dealing 1d4 points of slashing damage. A Felimen who would acquire proficiency with unarmed weapons and 1d4 damage in another way (Such as the Tavern Brawler feat), may choose to deal 1d6 Slashing damage instead. These Claws count as Monk Weapons.
Elevated Perch -- Felimen are natural leapers and climbers and instinctively seek out high places. As such, they are automatically considered to have advantage on Athletics or Acrobatics rolls related to vertical leaps, climbing, or reducing falling damage.
Nine Lives -- Felimen are notoriously hard to kill, leading to the common myth that they have nine lives. They are considered to have advantage on Death Saving Throws.
Darkvision -- Like domestic cats, Felimen see excellently in the dark, having Darkvision out to 60 feet.
Languages -- Felimen characters speak Common
The Miw'Kimet are a desert-dwelling subrace of Felimen that have adapted to life amongst the shifting sands. Many Miw'Kimet pay homage to a sun deity, and have a reverance for whatever body of water supplied their home village.
Miw'Kimet Receive the Following Bonuses:
Attributes -- +1 Wisdom
Saving Throws -- Being acclimated to the rigors of desert living, Miw'Kimet have advantage for saving throws concerning dehydration, starvation or to resist the effects of extreme heat.
Blessed Waters -- All Miw'Kimet are taught how to create one gallon of pure, clean water, as per the Create Food and Water spell once per long rest.
The Niko-Jen are structured, militaristic subrace of Felimen believing in order and typically expressing great martial pride. Felimen of the Niko-Jen subrace receive the following bonuses:
Attributes -- +1 Intelligence
Weapon Proficiencies -- Niko-jen have a long and proud martial tradition and train all of their children in the arts of the Longsword and Longbow as part of their schooling, and thus Niko-Jen are considered proficient in these weapons.
Languages -- Niko-Jen have a formalized education system which stresses the importance of knowing one's enemy. Niko-Jen learn an additional language of their choice.
The Calhātl are a jungle-dwelling subspecies of Felimen with a colourful, but structured and brutal culture. Many religious rites of the Calhātl involve the ritual sacrifice of prisoners of war. Calhātl are the reasons that many Felimen are given a wide berth in more "civilized" areas of the world.
Attributes -- +1 Charisma
Jungle Stalker -- Calhātl have an instinctual mastery of the jungle, and have advantage to all stealth checks in areas of dense foliage.
Hardened Hearts -- The brutal tenets of Calhātl culture have rendered them immune to the negative effects of fear, and thus they cannot ever become Frightened.
Then I realized it could potentially cause a small amount of confusion at the table about whether somebody was playing as a homebrew shifter or a by-the-book Shifter if when the race was released in a splatbook, leading me to drop the title completely, and focus on making the new race as "cat-like" as possible, while still retaining the anthropomorphic animal flavour.
Now, this is all very much still a work in progress, and I completely appreciate feedback. I want to balance this with the base available races in the game so that the other players don't feel there was favouritisim inherit in this race's design, and potentially allow them to take this race as well, if they wanted, but no shoe them into an all-catfolk campaign.
Without further adieu, I present to this work in progress, and humbly ask you to please point out when I'm being absolutely stupid with racial features.
Fluff is also in a very minimal stage at the moment, and will likely remain rather skeletal, to allow maximum adaptability between campaign worlds.
Felimen -- Catfolk
Racial Attributes:
Attributes -- +2 to Dexterity
Cat's Claws -- All Felimen are born with razor-sharp, retractable claws in both their feet and their hands. Felimen children often use these claws in the rough-and-tumble play of youth and thus, Felimen are considered proficient with them. All Felimen may treat their unarmed attack as dealing 1d4 points of slashing damage. A Felimen who would acquire proficiency with unarmed weapons and 1d4 damage in another way (Such as the Tavern Brawler feat), may choose to deal 1d6 Slashing damage instead. These Claws count as Monk Weapons.
Elevated Perch -- Felimen are natural leapers and climbers and instinctively seek out high places. As such, they are automatically considered to have advantage on Athletics or Acrobatics rolls related to vertical leaps, climbing, or reducing falling damage.
Darkvision -- Like domestic cats, Felimen see excellently in the dark, having Darkvision out to 60 feet.
Languages -- Felimen characters speak Common
Subraces:
Miw'Kimet
The Miw'Kimet are a desert-dwelling subrace of Felimen that have adapted to life amongst the shifting sands. Many Miw'Kimet pay homage to a sun deity, and have a reverance for whatever body of water supplied their home village.
Miw'Kimet Receive the Following Bonuses:
Attributes -- +1 Constitution and +1 Wisdom
Saving Throws -- Miw'Kimet are automatically considered proficient in CON saving throws. If they receive proficiency from CON saving throws from another source, such as a class feature, they may choose to gain proficiency in any other saving throw, instead. Furthermore, Miw'Kimet have advantage to saving throws to resist the effects of dehydration and extreme heat.
Blessed Waters -- All Miw'Kimet are taught how to create one gallon of pure, clean water, as per the Create Food and Water spell once per long rest.
Niko-Jen
The Niko-Jen are structured, militaristic subrace of Felimen believing in order and typically expressing great martial pride. Felimen of the Niko-Jen subrace receive the following bonuses:
Attributes -- +1 Strength and +1 Charisma
Weapon Proficiencies -- Niko-jen have a long and proud martial tradition and train all of their children in the arts of the Longsword and Longbow as part of their schooling, and thus Niko-Jen are considered proficient in these weapons.
Languages -- Niko-Jen have a formalized education system which stresses the importance of knowing one's enemy. Niko-Jen learn an additional language of their choice.
Nine Lives -- Niko-Jen are notoriously hard to kill, leading to the common myth that they have nine lives. They are considered to have advantage on Death Saving Throws.
Draft the Second. Current.
Attributes -- +2 to Dexterity
Cat's Claws -- All Felimen are born with razor-sharp, retractable claws in both their feet and their hands. Felimen children often use these claws in the rough-and-tumble play of youth and thus, Felimen are considered proficient with them. All Felimen may treat their unarmed attack as dealing 1d4 points of slashing damage. A Felimen who would acquire proficiency with unarmed weapons and 1d4 damage in another way (Such as the Tavern Brawler feat), may choose to deal 1d6 Slashing damage instead. These Claws count as Monk Weapons.
Elevated Perch -- Felimen are natural leapers and climbers and instinctively seek out high places. As such, they are automatically considered to have advantage on Athletics or Acrobatics rolls related to vertical leaps, climbing, or reducing falling damage.
Nine Lives -- Felimen are notoriously hard to kill, leading to the common myth that they have nine lives. They are considered to have advantage on Death Saving Throws.
Darkvision -- Like domestic cats, Felimen see excellently in the dark, having Darkvision out to 60 feet.
Languages -- Felimen characters speak Common
The Miw'Kimet are a desert-dwelling subrace of Felimen that have adapted to life amongst the shifting sands. Many Miw'Kimet pay homage to a sun deity, and have a reverance for whatever body of water supplied their home village.
Miw'Kimet Receive the Following Bonuses:
Attributes -- +1 Wisdom
Saving Throws -- Being acclimated to the rigors of desert living, Miw'Kimet have advantage for saving throws concerning dehydration, starvation or to resist the effects of extreme heat.
Blessed Waters -- All Miw'Kimet are taught how to create one gallon of pure, clean water, as per the Create Food and Water spell once per long rest.
The Niko-Jen are structured, militaristic subrace of Felimen believing in order and typically expressing great martial pride. Felimen of the Niko-Jen subrace receive the following bonuses:
Attributes -- +1 Intelligence
Weapon Proficiencies -- Niko-jen have a long and proud martial tradition and train all of their children in the arts of the Longsword and Longbow as part of their schooling, and thus Niko-Jen are considered proficient in these weapons.
Languages -- Niko-Jen have a formalized education system which stresses the importance of knowing one's enemy. Niko-Jen learn an additional language of their choice.
The Calhātl are a jungle-dwelling subspecies of Felimen with a colourful, but structured and brutal culture. Many religious rites of the Calhātl involve the ritual sacrifice of prisoners of war. Calhātl are the reasons that many Felimen are given a wide berth in more "civilized" areas of the world.
Attributes -- +1 Charisma
Jungle Stalker -- Calhātl have an instinctual mastery of the jungle, and have advantage to all stealth checks in areas of dense foliage.
Hardened Hearts -- The brutal tenets of Calhātl culture have rendered them immune to the negative effects of fear, and thus they cannot ever become Frightened.