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View Full Version : D&D 3.x Class Mage of Pearl and Horn (PrC, caster)



Zaydos
2015-03-02, 01:48 AM
Mage of Pearl and Horn
There is power in sleep and power in dreams. A mage of pearl and horn dedicates themselves to fully expanding upon this power. They are mages with fascination with dreams, and a focus on the magic which manipulates sleep.

Prerequisites:
Skills: Knowledge (the Planes) 8 ranks.
Feats: Dream TellingHeroes of Horror, Spell Focus (Enchantment)
Spellcasting: Ability to cast Deeper Slumber or Endless Slumber or Painful Slumber of the Ages.

Class Skills: The class skills for a Mage of Pearl and Horn (and their key ability scores) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the Planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill points per level: 2 + Int modifier.

Hit Dice: d4.


LevelBABFortRefWillSpecialSpellcasting
1+0+0+0+2Oneiromancer, Powerful Sleep+1 level existing spellcasting class
2+1+0+0+3Memory Blank, Dream Walker -
3+1+1+1+3Instill Suggestion, Greater Spell Focus (Enchantment)+1 level existing spellcasting class
4+2+1+1+4True Oneiromancer, Greater Dream Walker-
5+2+1+1+4Morphean Puppetry+1 level existing spellcasting class


Weapon and Armor Proficiencies: A Mage of Pearl and Horn gains no new weapon or armor proficiencies.

Oneiromancer: At 1st level a Mage of Pearl and Horn gains Oneiromancy and Improved Oneiromancy as bonus feats. In addition they may choose a single spellcasting or invocation using class they possess and automatically add Oneiromancy spells to their spells known when they gain access to spells of that level or, if they select an invocation using class gain those spells as 1/day spell-like abilities whenever a Wizard of their class level would gain spells of their level.

Powerful Sleep: Whenever a Mage of Pearl and Horn casts a spell which puts a target to sleep but is limited in the number of hit dice it may affect they increase the number of hit dice they may affect by 2 per Mage of Pearl and Horn level.

Memory Blank: Whenever a Mage of Pearl and Horn puts a target to sleep with a spell that creature loses all memory of events within 1 minute before falling asleep and forget events 2 rounds after they happen for 1 minute after the spell ends unless it was dispelled.

Dream Walker (Sp): At 2nd level a Mage of Pearl and Horn learns to enter the dreams of others gaining the ability to use Dream WalkHoH as a spell-like ability at-will.

Instill Suggestion (Sp): At 3rd level a Mage of Pearl and Horn gains the ability to instill suggestions into sleeping creatures. This functions as Suggestion used as a spell-like ability, except the target must be asleep and suffers a -4 penalty to their Will save to resist the effect. In addition if you choose to implant the suggestion with a trigger the trigger can occur within up to 1 day/caster level at which point the suggestion’s normal duration begins. Your caster level for this effect is the same as your highest spellcasting or invocation using class’s caster level. A Mage of Pearl and Horn may use this ability once per day per class level.

Greater Spell Focus (Enchantment): At 3rd level a Mage of Pearl and Horn gains Greater Spell Focus (Enchantment) as a bonus feat.

True Oneiromancer: Beginning at 4th level a Mage of Pearl and Horn treats all Oneiromancy spells as if they were 1 level lower, and if they gained them as Spell-like abilities for an Invocation using class may use them 2/day instead of 1/day. In addition regardless of their choice with Oneiromancer they may use Restful SlumberHoH at-will as a spell-like ability.

Greater Dream Walker (Sp): At 4th level a Mage of Pearl and Horn learns how to physically travel through the minds of sleeping creatures. Once per day per 4 caster levels they possess a Mage of Pearl and Horn may enter a sleeping creature they can touch and designate a location within 1000 miles (distance and direction qualify) and instantaneously emerge from the body of the nearest sleeping creature to that location. A Mage of Pearl and Horn may bring any familiar they possess and up to their own heavy load with them when they travel this way, but not any other living creatures.

Morphean Puppetry: At 5th level a Mage of Pearl and Horn learns how to weave compulsions into their sleep magic. Whenever a Mage of Pearl and Horn puts a creature to sleep with a spell or effect they may choose to cause that creature to sleepwalk under their control. This allows you to control the target as if with Dominate Monster but reduces the effect’s duration to ½ its normal duration or 1 round/caster level whichever is lower.