Airon
2015-03-02, 10:41 AM
Hello.
My PCs are about to enter a big city where they’ll stay more or less for the next 6-8 sessions.
A big element of this city is a group of Halfling knights, and I expect the PCs to have more than one fight with them.
These halfling are an elite corps, way above the city guard. They should be roughly like the worst incarnations of the eponymous Musketeers, rebellious rascals filled with bravado, and a bit of racist bullies towards the bigger races.
This is the first time I try to make a homebrew NPC for D&D 5th, so I’d like some thoughts and suggestions.
DESIGN GOALS:
The PCs are 6th level.
- One a mounted Halfling knight should be an easy (but not trivial) encounter for one 6th level PC.
- They should get tougher in bigger groups, so a group of 4 mounted knights should be a hard encounter for 4 6th level PCs
- they should be less dangerous when not mounted
This is what I came up with: any comment or suggestion is welcome
Velvet coat rider
Small humanoid (halfling)
======================
AC 16 (studded leather)
HP 34 (6d6+12)
Speed 25 ft.
======================
Str 13 (+1) Dex 18 (+4) Con 15 (+2) Int 11 (0) Wis 12 (+1) Cha 12 (+1)
======================
Saves Cha +3
Skills Intimidation +3, Handle animal +3, Athletics +3
Senses passive perception 11
Languages Common
Challenge
======================
Brave & Lucky halfling. Advantage vs fear saves, reroll natural 1s
Mounted fighter. Advantage on attack rolls when mounted on a mastiff.
Humiliating attack. Once per turn, the Rider can deal an extra 1d4 damage when he hits with a melee weapon attack, and force a DC 12 Will save. On a failed save, the target has disadvantage on attack rolls against targets other than the Rider until the end of his next turn.
=======ACTIONS=======
Multiattack. The Rider makes 2 scimitar attacks.
Scimitar. Melee weapon attack. +6 to hit, range 5 ft, 1 target. Hit: 1d6+4 slashing
* * * * *
Purebred Borneran Mastiff
Medium beast
======================
AC 13 (leather barding)
HP 21 (3d8+6)
Speed 40 ft.
======================
Str 15 (+2) Dex 14 (+2) Con 14 (+2) Int 3 (-4) Wis 12 (+1) Cha 7 (-2)
======================
Skills Perception +3
Senses passive perception 13
Languages
Challenge
======================
Keen senses. Advantage on Percpetion based on heqaring or smell.
Pack tactics. The mastiff has advantage on an attack roll against a creature if at least one of the mastiff's allies is within 5 feet of the creature and the ally isn't incapacitated.
Mount. When used as a mount, can only Dash, Dodge or Disengage
=======ACTIONS=======
Bite. Melee weapon attack. +4 to hit, range 5 ft, 1 target. Hit: 1d6+2 piercing. I f the target is a creature, it must succeed a DC 12 Str save or fall prone
My PCs are about to enter a big city where they’ll stay more or less for the next 6-8 sessions.
A big element of this city is a group of Halfling knights, and I expect the PCs to have more than one fight with them.
These halfling are an elite corps, way above the city guard. They should be roughly like the worst incarnations of the eponymous Musketeers, rebellious rascals filled with bravado, and a bit of racist bullies towards the bigger races.
This is the first time I try to make a homebrew NPC for D&D 5th, so I’d like some thoughts and suggestions.
DESIGN GOALS:
The PCs are 6th level.
- One a mounted Halfling knight should be an easy (but not trivial) encounter for one 6th level PC.
- They should get tougher in bigger groups, so a group of 4 mounted knights should be a hard encounter for 4 6th level PCs
- they should be less dangerous when not mounted
This is what I came up with: any comment or suggestion is welcome
Velvet coat rider
Small humanoid (halfling)
======================
AC 16 (studded leather)
HP 34 (6d6+12)
Speed 25 ft.
======================
Str 13 (+1) Dex 18 (+4) Con 15 (+2) Int 11 (0) Wis 12 (+1) Cha 12 (+1)
======================
Saves Cha +3
Skills Intimidation +3, Handle animal +3, Athletics +3
Senses passive perception 11
Languages Common
Challenge
======================
Brave & Lucky halfling. Advantage vs fear saves, reroll natural 1s
Mounted fighter. Advantage on attack rolls when mounted on a mastiff.
Humiliating attack. Once per turn, the Rider can deal an extra 1d4 damage when he hits with a melee weapon attack, and force a DC 12 Will save. On a failed save, the target has disadvantage on attack rolls against targets other than the Rider until the end of his next turn.
=======ACTIONS=======
Multiattack. The Rider makes 2 scimitar attacks.
Scimitar. Melee weapon attack. +6 to hit, range 5 ft, 1 target. Hit: 1d6+4 slashing
* * * * *
Purebred Borneran Mastiff
Medium beast
======================
AC 13 (leather barding)
HP 21 (3d8+6)
Speed 40 ft.
======================
Str 15 (+2) Dex 14 (+2) Con 14 (+2) Int 3 (-4) Wis 12 (+1) Cha 7 (-2)
======================
Skills Perception +3
Senses passive perception 13
Languages
Challenge
======================
Keen senses. Advantage on Percpetion based on heqaring or smell.
Pack tactics. The mastiff has advantage on an attack roll against a creature if at least one of the mastiff's allies is within 5 feet of the creature and the ally isn't incapacitated.
Mount. When used as a mount, can only Dash, Dodge or Disengage
=======ACTIONS=======
Bite. Melee weapon attack. +4 to hit, range 5 ft, 1 target. Hit: 1d6+2 piercing. I f the target is a creature, it must succeed a DC 12 Str save or fall prone