Sacrieur
2015-03-02, 03:22 PM
Hi there! So I'm DM'ing a campaign or something and my players are enjoying themselves. HOWEVER, they're extremely clever little ****s. This really doesn't bother me since some of the stuff they come up with is pretty hilarious and fun. However, I'm having a hard time balancing some features within the existing rule set. So...
1) Arcane Mark
My chaotic neutral wizard has come to realize that he can use arcane mark to write things on people's faces. While hilarious, it has the potential for abuse, not that I'm worried about the player abusing it, but am rather thinking about the other PCs in the party who are going to be stuck with writing on their face without any reliable way to remove it. While I'm sure I could dig up some higher level method of preventing an arcane mark from sticking or some other magical foolery, my question, before my wizard begins to realize this, is whether or not there's a limit on the number of arcane marks you can stick on a living person or do I have to house rule something if it comes up or some such thing?
I suppose the simplest answer here is let the roleplaying figure it out. Other PCs may become hostile to the fact they have a bunch of writing all over their face that they can't remove. Still, the wizard could do it while everyone is asleep, or to some NPC or something. Hilarity ensues as this has some curious implications. Am I overlooking something or is this the way it should go down?
2) Sense Motive
Related specifically to the "hunch" rule. It seems very ambiguous and difficult to rule on what someone says would count as a hunch or not. RAW doesn't help me here. Should I just fiat it every time someone rolls this? I prefer playing with less ambiguous rules to ensure consistent fairness to my players.
3) Conceal Thoughts (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/conceal-thoughts)
How does this +10 circumstance bonus on bluff work exactly? When exactly is sense motive used against bluff for the purpose of determining someone's true intentions, not whether or not they're lying? Was this written poorly or does it mean something I'm missing?
1) Arcane Mark
My chaotic neutral wizard has come to realize that he can use arcane mark to write things on people's faces. While hilarious, it has the potential for abuse, not that I'm worried about the player abusing it, but am rather thinking about the other PCs in the party who are going to be stuck with writing on their face without any reliable way to remove it. While I'm sure I could dig up some higher level method of preventing an arcane mark from sticking or some other magical foolery, my question, before my wizard begins to realize this, is whether or not there's a limit on the number of arcane marks you can stick on a living person or do I have to house rule something if it comes up or some such thing?
I suppose the simplest answer here is let the roleplaying figure it out. Other PCs may become hostile to the fact they have a bunch of writing all over their face that they can't remove. Still, the wizard could do it while everyone is asleep, or to some NPC or something. Hilarity ensues as this has some curious implications. Am I overlooking something or is this the way it should go down?
2) Sense Motive
Related specifically to the "hunch" rule. It seems very ambiguous and difficult to rule on what someone says would count as a hunch or not. RAW doesn't help me here. Should I just fiat it every time someone rolls this? I prefer playing with less ambiguous rules to ensure consistent fairness to my players.
3) Conceal Thoughts (http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/c/conceal-thoughts)
How does this +10 circumstance bonus on bluff work exactly? When exactly is sense motive used against bluff for the purpose of determining someone's true intentions, not whether or not they're lying? Was this written poorly or does it mean something I'm missing?