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2015-03-04, 05:52 AM
Hi playground, Im running a Dragonlance campaign, and Im creating characters for players. The campaign will start off at ECL 3, and one of the characters is a Half Ogre fighter. In my campaign, Ive decided to make all the Ogres rednecks, and a Brawler build would be ideal for an Ogre. I was envisioning him using a 2x4 with a nail through it as a weapon, or perhaps an Iron Skillet.
Here are the stats for DL Half Ogres -
+4 Strength, +2 Constitution, -2 Intelligence, -2
Charisma. Like their ogre parent, half-ogres are strong
and tough, but they also inherit that parent’s dull wit
and lack of social graces.
• Medium: As Medium creatures, half-ogres have no
special bonuses or penalties due to their size.
• Humanoid (ogre): A half-ogre is a humanoid with the
ogre subtype.
• Half-ogre base land speed is 30 feet.
• Low-Light Vision: Half-ogres can see twice as far as a
human in starlight, moonlight, torchlight, and similar
conditions of poor illumination. They retain the ability
to distinguish color and detail under these conditions.
• +1 natural armor bonus.
• Automatic Languages: Common, Ogre. Bonus
Languages: Any. Half-ogres often take their human
parent’s regional language as a bonus language.
• Favored Class: Fighter.
• Level Adjustment: +1.
Thanks
Here are the stats for DL Half Ogres -
+4 Strength, +2 Constitution, -2 Intelligence, -2
Charisma. Like their ogre parent, half-ogres are strong
and tough, but they also inherit that parent’s dull wit
and lack of social graces.
• Medium: As Medium creatures, half-ogres have no
special bonuses or penalties due to their size.
• Humanoid (ogre): A half-ogre is a humanoid with the
ogre subtype.
• Half-ogre base land speed is 30 feet.
• Low-Light Vision: Half-ogres can see twice as far as a
human in starlight, moonlight, torchlight, and similar
conditions of poor illumination. They retain the ability
to distinguish color and detail under these conditions.
• +1 natural armor bonus.
• Automatic Languages: Common, Ogre. Bonus
Languages: Any. Half-ogres often take their human
parent’s regional language as a bonus language.
• Favored Class: Fighter.
• Level Adjustment: +1.
Thanks