Amnoriath
2015-03-05, 10:07 AM
Some credit goes wayfare for the idea of this subclass with his Titan patron http://www.giantitp.com/forums/showthread.php?369307-New-Warlock-Patron-The-Titan
The Forging Primordial
Many claim that light is the answer to the darkness but at the dawn of time another answer was given. The Primordials forged the elements out of the nothingness giving the fundamentals to which all of creation spawned from. Warlock who beseech this Patron draw from the residual energies of the Primordials from the environment around them in order to reforge the world around them.
Primordial Spell List
1st: Chromatic Orb, Identify
2nd: Enlarge/Reduce, Shatter
3rd: Call Lightning, Gaseous Form
4th: Fabricate, Stoneskin
5th: Conjure Elemental, Telekinesis
http://3.bp.blogspot.com/_OlKViriJLwQ/TUU5xzc9BmI/AAAAAAAAAVM/s8PAmq1lWas/s1600/Titan-Forge.jpg
Least Creation: At 1st level as an action you can reshape nearby dust, dirt, or offal into a non-magical object that weighs no more than 2 lb/level. This object can be made out of any common material (wood, copper, stone, iron, hemp, cotton, bronze, burlap, etc) and has all the properties of that material. If the object is destroyed or if it leaves your person it immediately crumbles into the material it was crafted from. You may only have one such object created at a time in which the former crumbles if another is made.
Core of Elements: At 6th level as a bonus action you can wreathe yourself energy giving you resistance to acid, cold, fire, lightning, and thunder damage. Additionally any enemy within 10 feet of you takes 1d12+warlock level in energy damage allowing a Dexterity save save for half using your warlock spell DC. If they were forced into the area and succeed on the save they may use their reaction to move up to their speed to avoid you. You may choose which energy damage from above you deal when you activate this. This lasts until the beginning of your next turn. Once you have used this you must complete a short or long rest to use it again
Primordial Hand: At level 10 when you would successfully save against a spell that deals damage except for psychic, radiant, or necrotic you don't take any damage or ill effect. Additionally when you would make a successful attack or cast a spell that doesn't deal any of the above damage types it bypasses resistance and deals maximum damage. Once this is used you must complete a short or long rest to use it again.
Genesis Forge: At level 14 you always act like you have the Living Construct feature of a Warforged and know Fireball and Protection from Energy spells.
Additionally, as an action you may cast Wall of Stone without needing any components or concentration. However unlike the regular version it may be made out of any one material you can think of and the panels need not be continuous. While the wall may have all the properties and strength of the material you copy people are entitled to an Investigation check of 15 to determine authenticity. Once you have used this you must complete a long rest to use it again.
The Forging Primordial
Many claim that light is the answer to the darkness but at the dawn of time another answer was given. The Primordials forged the elements out of the nothingness giving the fundamentals to which all of creation spawned from. Warlock who beseech this Patron draw from the residual energies of the Primordials from the environment around them in order to reforge the world around them.
Primordial Spell List
1st: Chromatic Orb, Identify
2nd: Enlarge/Reduce, Shatter
3rd: Call Lightning, Gaseous Form
4th: Fabricate, Stoneskin
5th: Conjure Elemental, Telekinesis
http://3.bp.blogspot.com/_OlKViriJLwQ/TUU5xzc9BmI/AAAAAAAAAVM/s8PAmq1lWas/s1600/Titan-Forge.jpg
Least Creation: At 1st level as an action you can reshape nearby dust, dirt, or offal into a non-magical object that weighs no more than 2 lb/level. This object can be made out of any common material (wood, copper, stone, iron, hemp, cotton, bronze, burlap, etc) and has all the properties of that material. If the object is destroyed or if it leaves your person it immediately crumbles into the material it was crafted from. You may only have one such object created at a time in which the former crumbles if another is made.
Core of Elements: At 6th level as a bonus action you can wreathe yourself energy giving you resistance to acid, cold, fire, lightning, and thunder damage. Additionally any enemy within 10 feet of you takes 1d12+warlock level in energy damage allowing a Dexterity save save for half using your warlock spell DC. If they were forced into the area and succeed on the save they may use their reaction to move up to their speed to avoid you. You may choose which energy damage from above you deal when you activate this. This lasts until the beginning of your next turn. Once you have used this you must complete a short or long rest to use it again
Primordial Hand: At level 10 when you would successfully save against a spell that deals damage except for psychic, radiant, or necrotic you don't take any damage or ill effect. Additionally when you would make a successful attack or cast a spell that doesn't deal any of the above damage types it bypasses resistance and deals maximum damage. Once this is used you must complete a short or long rest to use it again.
Genesis Forge: At level 14 you always act like you have the Living Construct feature of a Warforged and know Fireball and Protection from Energy spells.
Additionally, as an action you may cast Wall of Stone without needing any components or concentration. However unlike the regular version it may be made out of any one material you can think of and the panels need not be continuous. While the wall may have all the properties and strength of the material you copy people are entitled to an Investigation check of 15 to determine authenticity. Once you have used this you must complete a long rest to use it again.