Andion Isurand
2015-03-05, 07:55 PM
As I continue to dabble in converting various Starcraft units into stats for D&D 3.5 from the work I started in another thread, I’ve decided to place this in the Homebrew section. Feel free to add your thoughts and ideas on what I have posted to either thread.
So far, the protoss creatures I've made are intended to work for any setting that includes psionics and constructs, although their hit points and damage output are likely too low to compete with much of the technology available in future settings.
I figure in more advanced settings, feats and abilities can be offered to the protoss constructs representing technology upgrades and offered to the zerg as further genetic manipulation.... in order for these creatures to better compete.
For the members of the protoss race itself, like the dark templar, I figure they could just use technological items to boost their innate abilities up to a level where they can compete with futuristic weapons and forms of protection.
Some of the added feats I’ve given to these creatures reflect how the original game worked, where crowded units and obstacles typically didn't get in the way of attacks, and where units didn’t grapple one another, and so forth. I deviated from the original overlords a bit, to simplify the logistics of loading and unloading units, even if that resulted in an overlord that can carry quite a few more units.
Zerg Units:
Zerglings (http://www.giantitp.com/forums/showsinglepost.php?p=18843782&postcount=225)
Hydralisks (http://www.giantitp.com/forums/showsinglepost.php?p=18855595&postcount=226)
Mutalisks (http://www.giantitp.com/forums/showsinglepost.php?p=18873625&postcount=230)
Ultralisks (http://www.giantitp.com/forums/showsinglepost.php?p=18873638&postcount=231)
Overlords (http://www.giantitp.com/forums/showsinglepost.php?p=18879367&postcount=232)
Brood Lords (http://magerune.blogspot.com/2015/03/brood-lord.html)*
Protoss Units:
Interceptors (http://www.giantitp.com/forums/showsinglepost.php?p=18892632&postcount=251)
Dragoons/Immortals (http://www.giantitp.com/forums/showsinglepost.php?p=18899665&postcount=252)
Carriers (http://www.giantitp.com/forums/showsinglepost.php?p=18906092&postcount=253)
Observers (http://magerune.blogspot.com/2015/03/protoss-observer.html)*
Tempests (http://magerune.blogspot.com/2015/03/protoss-tempest.html)*
Dark Templars (http://magerune.blogspot.com/2015/03/dark-templar-substitution-levels.html)*
Terran Units:
Battlecruiser (http://magerune.blogspot.com/2015/04/terran-battlecruiser.html)*
Marine (http://magerune.blogspot.com/2015/03/terran-marine.html)*
Siege Tank (http://magerune.blogspot.com/2015/04/terran-siege-tank.html)*
Miscellaneous Links:
Additional Updates (http://magerune.blogspot.com/2015/03/starcraft-d20.html)*
Summoning Feats (http://www.giantitp.com/forums/showsinglepost.php?p=18814634&postcount=140)
( *Linked to my blog. )
PROTOSS RACIAL TRAITS
Humanoid (Protoss, Psionic): Despite their hairless color-changing skin tones, pupiless eyes, extra thumbs, digitigrade legs, and absence of a mouth or vocal ability, protoss are humanoids.
-2 Dex, +2 Int or Wis or Cha.
Medium: As Medium creatures, protoss have no special bonuses or penalties due to their size.
Low-Light Vision: Protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
+2 racial bonus on Concentration checks.
+2 racial bonus on saving throws against mind-affecting spells and effects, as well as possession.
Naturally Psionic: Protoss gain 1 extra power point per character level, regardless of whether they choose a psionic class.
Mute (Ex): Protoss lack the bodily components to produce vocalizations.
Thoughtcast (Su): While they are psionically focused, protoss can ignore the verbal component of spells they cast and may activate command word items with a similar command thought instead.
Thoughtspeak (Su): Once per round as free or immediate action, a protoss may produce a mindlink or a mass missive effect as if manifesting the power using a number of power points and an effective manifester level equal to its Hit Dice. Any save DC is Charisma-based.
Absorption (Ex): Protoss absorb and utilize energy from sources of light in a manner similar to human food requirements, and take in all the oxygen and water they need through their skin.
Automatic Languages: Common and Khalani. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any psionic class. When determining whether a multiclass protoss takes an experience point penalty, her highest-level psionic class does not count.
So far, the protoss creatures I've made are intended to work for any setting that includes psionics and constructs, although their hit points and damage output are likely too low to compete with much of the technology available in future settings.
I figure in more advanced settings, feats and abilities can be offered to the protoss constructs representing technology upgrades and offered to the zerg as further genetic manipulation.... in order for these creatures to better compete.
For the members of the protoss race itself, like the dark templar, I figure they could just use technological items to boost their innate abilities up to a level where they can compete with futuristic weapons and forms of protection.
Some of the added feats I’ve given to these creatures reflect how the original game worked, where crowded units and obstacles typically didn't get in the way of attacks, and where units didn’t grapple one another, and so forth. I deviated from the original overlords a bit, to simplify the logistics of loading and unloading units, even if that resulted in an overlord that can carry quite a few more units.
Zerg Units:
Zerglings (http://www.giantitp.com/forums/showsinglepost.php?p=18843782&postcount=225)
Hydralisks (http://www.giantitp.com/forums/showsinglepost.php?p=18855595&postcount=226)
Mutalisks (http://www.giantitp.com/forums/showsinglepost.php?p=18873625&postcount=230)
Ultralisks (http://www.giantitp.com/forums/showsinglepost.php?p=18873638&postcount=231)
Overlords (http://www.giantitp.com/forums/showsinglepost.php?p=18879367&postcount=232)
Brood Lords (http://magerune.blogspot.com/2015/03/brood-lord.html)*
Protoss Units:
Interceptors (http://www.giantitp.com/forums/showsinglepost.php?p=18892632&postcount=251)
Dragoons/Immortals (http://www.giantitp.com/forums/showsinglepost.php?p=18899665&postcount=252)
Carriers (http://www.giantitp.com/forums/showsinglepost.php?p=18906092&postcount=253)
Observers (http://magerune.blogspot.com/2015/03/protoss-observer.html)*
Tempests (http://magerune.blogspot.com/2015/03/protoss-tempest.html)*
Dark Templars (http://magerune.blogspot.com/2015/03/dark-templar-substitution-levels.html)*
Terran Units:
Battlecruiser (http://magerune.blogspot.com/2015/04/terran-battlecruiser.html)*
Marine (http://magerune.blogspot.com/2015/03/terran-marine.html)*
Siege Tank (http://magerune.blogspot.com/2015/04/terran-siege-tank.html)*
Miscellaneous Links:
Additional Updates (http://magerune.blogspot.com/2015/03/starcraft-d20.html)*
Summoning Feats (http://www.giantitp.com/forums/showsinglepost.php?p=18814634&postcount=140)
( *Linked to my blog. )
PROTOSS RACIAL TRAITS
Humanoid (Protoss, Psionic): Despite their hairless color-changing skin tones, pupiless eyes, extra thumbs, digitigrade legs, and absence of a mouth or vocal ability, protoss are humanoids.
-2 Dex, +2 Int or Wis or Cha.
Medium: As Medium creatures, protoss have no special bonuses or penalties due to their size.
Low-Light Vision: Protoss can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
+2 racial bonus on Concentration checks.
+2 racial bonus on saving throws against mind-affecting spells and effects, as well as possession.
Naturally Psionic: Protoss gain 1 extra power point per character level, regardless of whether they choose a psionic class.
Mute (Ex): Protoss lack the bodily components to produce vocalizations.
Thoughtcast (Su): While they are psionically focused, protoss can ignore the verbal component of spells they cast and may activate command word items with a similar command thought instead.
Thoughtspeak (Su): Once per round as free or immediate action, a protoss may produce a mindlink or a mass missive effect as if manifesting the power using a number of power points and an effective manifester level equal to its Hit Dice. Any save DC is Charisma-based.
Absorption (Ex): Protoss absorb and utilize energy from sources of light in a manner similar to human food requirements, and take in all the oxygen and water they need through their skin.
Automatic Languages: Common and Khalani. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: Any psionic class. When determining whether a multiclass protoss takes an experience point penalty, her highest-level psionic class does not count.