Dralnu
2015-03-06, 04:07 PM
A town is going to be attacked by an undead horde. Assuming the PCs are going to stick around to defend it, I want to give the option of Mass Combat.
Can anyone tell me if I'm doing things right or if I'm missing something?
Village Fortifications:
- moat circling the village, 10 feet wide, shallow water
- 20ft tall wall, units can walk on top, 300hp (? no idea what the HP should be)
- 20ft wide gate, wood reinforced with steel, 200hp (? no idea)
- any make-shift barricades, auto-hit, 50-100hp (? also no idea)
Village Side:
- PCs = each a solo, can be commanders
- 30 guards = 3 stands of guards, work as regiments
- 2 thugs = 2 solos, can be commanders
- 3 scouts = 3 solos? Or do I let the PCs find 7 more scouts and they become a stand? Work as skirmishers
- 100 commoners = 10 stands of commoners
- 1 priest + 10 clergy = 1 solo and 1 stand
Zombie Horde side:
- 400 zombies = 40 stands
- 20 skeleton archers = 2 stands
- 3 ogre zombies = 3 solos, deals triple damage to structures, can't be commanders
- 1 cult fanatic = 1 solo, can be commander
- undead are fearless in battle, auto-succeed morale checks
- zombies have nerfed undead fortitude, it only works once
Village Objectives:
- destroy a ogre zombie = 1 VP, max 3
- destroy all skeleton archers = 2 VP
- destroy 100 zombies = 1 VP, max 6
- defeat the cult fanatic = 5 VP
Horde Objectives:
- destroy a wall = 5 VP
- destroy the gates = 5 VP
- defeat a PC = 1 VP
- defeat 4 stands = 1 VP
- defeat 3 non-PC solos = 1 VP
Village Tactics:
- follow PC commands
- PCs given rings that permit telepathic communication amongst them and the other solos/commanders
Horde Tactics:
- the main unit comprised of 2 ogre zombie solos and 33 stands of zombies heads for the gate
- a unit of skeletal archers (2 stands) moves behind the main unit to fire at defenders on the walls
- a secondary unit of 1 ogre zombie solo and 5 stands of zombies heads for a back wall, regiment
- the cult fanatic commands her own unit of 2 zombie stands and hangs back until the Villagers gain 5 VP, and then she moves into combat
Is that good enough or am I missing stuff?
Can anyone tell me if I'm doing things right or if I'm missing something?
Village Fortifications:
- moat circling the village, 10 feet wide, shallow water
- 20ft tall wall, units can walk on top, 300hp (? no idea what the HP should be)
- 20ft wide gate, wood reinforced with steel, 200hp (? no idea)
- any make-shift barricades, auto-hit, 50-100hp (? also no idea)
Village Side:
- PCs = each a solo, can be commanders
- 30 guards = 3 stands of guards, work as regiments
- 2 thugs = 2 solos, can be commanders
- 3 scouts = 3 solos? Or do I let the PCs find 7 more scouts and they become a stand? Work as skirmishers
- 100 commoners = 10 stands of commoners
- 1 priest + 10 clergy = 1 solo and 1 stand
Zombie Horde side:
- 400 zombies = 40 stands
- 20 skeleton archers = 2 stands
- 3 ogre zombies = 3 solos, deals triple damage to structures, can't be commanders
- 1 cult fanatic = 1 solo, can be commander
- undead are fearless in battle, auto-succeed morale checks
- zombies have nerfed undead fortitude, it only works once
Village Objectives:
- destroy a ogre zombie = 1 VP, max 3
- destroy all skeleton archers = 2 VP
- destroy 100 zombies = 1 VP, max 6
- defeat the cult fanatic = 5 VP
Horde Objectives:
- destroy a wall = 5 VP
- destroy the gates = 5 VP
- defeat a PC = 1 VP
- defeat 4 stands = 1 VP
- defeat 3 non-PC solos = 1 VP
Village Tactics:
- follow PC commands
- PCs given rings that permit telepathic communication amongst them and the other solos/commanders
Horde Tactics:
- the main unit comprised of 2 ogre zombie solos and 33 stands of zombies heads for the gate
- a unit of skeletal archers (2 stands) moves behind the main unit to fire at defenders on the walls
- a secondary unit of 1 ogre zombie solo and 5 stands of zombies heads for a back wall, regiment
- the cult fanatic commands her own unit of 2 zombie stands and hangs back until the Villagers gain 5 VP, and then she moves into combat
Is that good enough or am I missing stuff?