CapnOfCapns
2015-03-06, 10:29 PM
I'm sure there's a class for what I'm looking for, but in case there isn't I've put some thought into making one simply.
What I'm looking for: I'm looking for what you saw in the Seventh Son movie, a person who specializes in dealing with (for lack of a more specific term) monsters from real world mythos, like ogres, trolls, the undead in all flavors, witches, all that fun stuff. Edit: Literally just thought of this, but another name could be Witcher, as in the Witcher series. Minus the mutations, just the actual job he does.
Why not Ranger?: I looked at the ranger, and that's very close to what I'm looking for especially since you can take undead as a favored enemy. But everything else about the class is about nature and I don't feel that's what a Spook should be.
What should a Spook be/do?:
Good Spook
The good Spook should be a hunter of the things that go bump in the night.
The good Spook should be an adviser or teacher, someone who combats ignorance and superstition.
The good Spook should be the bridge between normal people and "monsters" that aren't so monstrous.
Evil Spook
The Evil Spook should be a merciless hunter of anything monstrous.
The Evil Spook should be able to enslave monsters to his will by threat of extinction.
The Evil Spook should be that creepy guy who lives on the outside of town and is really scary to small children. (I ran out of ideas for evil, ok?)
A transcript of my pitch to my DM:
Very close to Ranger, but tweaked to be specifically for (I'm still not sure how to phrase this correctly) monsters, like undead, trolls, ogres, vampires, werewolves, that kind of thing.
[3/5/2015 11:19:44 PM] James Kirk: Take the basic ranger class but get rid of the woodland type stuff to balance out the wider array of stuff the favored enemy would apply to since "monsters" is much broader than the normal ranger favored enemy stuff.
[3/5/2015 11:20:55 PM | Edited 11:21:05 PM] James Kirk: I'd also get rid of the animal companion for the same reason and because there's no reason for a Spook to have an animal companion. A spirit would be interesting though, sort of a floating codex for the Spook.
[3/5/2015 11:22:18 PM] James Kirk: "at 7th level, a ranger may move
through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain)" blah blah blah Spook shouldn't be able to do that, but maybe instead give a detect monster ability?
[3/5/2015 11:26:02 PM] James Kirk: For the spells I'd say draw from the paladin list, or the cleric.
[3/5/2015 11:26:34 PM] James Kirk: If we actually go into detail to make this a class we could pick and choose the spells from those lists to make a Spook spell list.
Yes, that is my real name. No, it's not Tyberius. It is however Travis.
Ideas? Thoughts? Has this already been done? If it hasn't, why hasn't it been done?
What I'm looking for: I'm looking for what you saw in the Seventh Son movie, a person who specializes in dealing with (for lack of a more specific term) monsters from real world mythos, like ogres, trolls, the undead in all flavors, witches, all that fun stuff. Edit: Literally just thought of this, but another name could be Witcher, as in the Witcher series. Minus the mutations, just the actual job he does.
Why not Ranger?: I looked at the ranger, and that's very close to what I'm looking for especially since you can take undead as a favored enemy. But everything else about the class is about nature and I don't feel that's what a Spook should be.
What should a Spook be/do?:
Good Spook
The good Spook should be a hunter of the things that go bump in the night.
The good Spook should be an adviser or teacher, someone who combats ignorance and superstition.
The good Spook should be the bridge between normal people and "monsters" that aren't so monstrous.
Evil Spook
The Evil Spook should be a merciless hunter of anything monstrous.
The Evil Spook should be able to enslave monsters to his will by threat of extinction.
The Evil Spook should be that creepy guy who lives on the outside of town and is really scary to small children. (I ran out of ideas for evil, ok?)
A transcript of my pitch to my DM:
Very close to Ranger, but tweaked to be specifically for (I'm still not sure how to phrase this correctly) monsters, like undead, trolls, ogres, vampires, werewolves, that kind of thing.
[3/5/2015 11:19:44 PM] James Kirk: Take the basic ranger class but get rid of the woodland type stuff to balance out the wider array of stuff the favored enemy would apply to since "monsters" is much broader than the normal ranger favored enemy stuff.
[3/5/2015 11:20:55 PM | Edited 11:21:05 PM] James Kirk: I'd also get rid of the animal companion for the same reason and because there's no reason for a Spook to have an animal companion. A spirit would be interesting though, sort of a floating codex for the Spook.
[3/5/2015 11:22:18 PM] James Kirk: "at 7th level, a ranger may move
through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain)" blah blah blah Spook shouldn't be able to do that, but maybe instead give a detect monster ability?
[3/5/2015 11:26:02 PM] James Kirk: For the spells I'd say draw from the paladin list, or the cleric.
[3/5/2015 11:26:34 PM] James Kirk: If we actually go into detail to make this a class we could pick and choose the spells from those lists to make a Spook spell list.
Yes, that is my real name. No, it's not Tyberius. It is however Travis.
Ideas? Thoughts? Has this already been done? If it hasn't, why hasn't it been done?