Zaydos
2015-03-07, 05:00 PM
March Martial Madness
What is this: I have found I like alliteration and I have decided that I am declaring March the Martial Month and making a lot of martial (sublime or non-sublime) homebrew. I have also decided that instead of updating my sig on a bi-daily or more basis I am just going to make an index of what I've made and what I plan to make for March Martial Madness. If you want to make something in the theme and add it here, just post a link to it. If you want to make a suggestion/request for something to be made feel free. If you want to try and make something that I've abandoned feel free (I'll be listing some). If you want to make something that I intend to make or another version of something I have already made for it, feel free, post the link when you're done and I'll add it to the list. If you want to suggest some alliterative homebrew theme for April and get me thinking about it, feel free though note it'll make you a horrible monster.
What has been made
NameDescriptionCreator (if not me)
Flashing Lightning (http://www.giantitp.com/forums/showthread.php?401420-Flashing-Lightning-%28Electricity-themed-Martial-Discipline%29)Lightning themed discipline, heavy on the mobility
Crushing Avalanche (http://www.giantitp.com/forums/showthread.php?401600-Crushing-Avalanche-%28Cold-themed-Martial-Discipline%29)Ice themed discipline, the mighty glacier
Star Dream (http://www.giantitp.com/forums/showthread.php?401767-Star-Dream-%28Fey-themed-Discipline-PEACH%29)Fey themed discipline, mind-affecting effects and killer plants
Wildwood Knight (http://www.giantitp.com/forums/showthread.php?401772-Wildwood-Knight-%28Fey-themed-martial-initiator-Base-Class-PEACH%29)A knight trained in the ways of the fey courts, skilled in mobile combat, Dex-based fighting, Diamond Mind, White Raven, and the above three disciplines.
Jeering Monkey (http://www.giantitp.com/forums/showthread.php?402121-Jeering-Monkey-%28mobility-themed-discipline%29)Theft and mobility based discipline, new maneuver type Dash.
Kensai of Three Storms (http://www.giantitp.com/forums/showthread.php?402192-Kensai-of-Three-Storms-%283-5-Sublime-PrC%29)Prestige Class specializing in elemental maneuvers.
Musketeer (http://www.giantitp.com/forums/showthread.php?402196-Musketeer-%28Knight-Variant%29)Light armored knight variant
Simic Initiate (http://www.giantitp.com/forums/showthread.php?402257-Simic-Initiate-%28M-tG-based-Graft-Fighter-PEACH%29)Graft using martial combatant.
Darting Viper (http://www.giantitp.com/forums/showthread.php?402488-Darting-Viper-%28Martial-Discipline%29)Attack of opportunity and crippling strike themed discipline, multi-round debuff maneuvers.
Dual Discipline Maneuvers (www.giantitp.com/forums/showthread.php?402826-Dual-Discipline-Maneuvers-(3-5-Martial-Maneuvers))Maneuvers of more than one discipline
Jack of Blades (http://www.giantitp.com/forums/showsinglepost.php?p=16869129&postcount=13)A (high level) Tall Tale (www.giantitp.com/forums/showthread.php?326799-Tall-Tale-(3-5-Base-Class-Contest-Winner-PEACH)) Prestige Class focusing on the Sublime Way with Exaggerated abilities for all 9 Swords and all disciplines I've made (thus far).
Crone's Hex (http://www.giantitp.com/forums/showthread.php?402957-Crone-s-Hex-%283-5-Supernatural-heavy-Martial-Discipline-WiP%29)Hag based discipline, full of curses and terror
Vestige's Maneuver (http://www.giantitp.com/forums/showthread.php?403291-Vestige-s-Maneuver-%283-5-Feat%29)Gain a maneuver based on your favored vestige(s) when bound.
Master of his Weapon (http://www.giantitp.com/forums/showthread.php?403337-Master-of-his-Weapon-%283-5-Feat-fix-PEACH%29)An attempt to make Weapon Focus/Specialization more fun/interesting... that now has 10 additional feats.
Snake Slayer (http://www.giantitp.com/forums/showthread.php?404191-Snake-Slayer-%28PrC%29)Foe to the yuan-ti and other serpentine creatures.
Knight of Tir fo Thuinn (http://www.giantitp.com/forums/showthread.php?404220-Knight-of-Tir-fo-Thuinn-%283-5-Martial-Initiating-PrC-Fey%29)A sublime warrior sworn to a noble of the Summer Court.
Fingers of Death (www.giantitp.com/forums/showthread.php?404222-Fingers-of-Death-(minor-expansion-to-Shadow-Hand))New 9th level maneuver for Shadow Hand or Darting Viper, and a feat to improve the existing 9th level Shadow Hand maneuver.
Eldritch Rain (http://www.giantitp.com/forums/showthread.php?404238-Eldritch-Rain-%283-5-Supernatural-Martial-Discipline-Ray-based%29)Ray/eldritch blast based discipline.
The Hewn Tree (www.giantitp.com/forums/showthread.php?404401-The-Hewn-Tree-(3-5-Profession-Lumberjack-discipline))The martial ways of the ancient War-Logger.
Martial Spell (http://www.giantitp.com/forums/showsinglepost.php?p=18977397&postcount=23)Cast a spell and initiate a maneuver at the same time.spikeof2010
Adamant Eagle (www.giantitp.com/forums/showthread.php?404462-Adamant-Eagle-(3-5-Martial-Discipline-Way-of-the-Bodyguard))Sublime bodyguard discipline.
Sword in the Shadows (http://www.giantitp.com/forums/showsinglepost.php?p=18980281&postcount=27)Trade 3d6 sneak attack to make your attack into a strike.spikeof2010
Some Sublime Feats (http://www.giantitp.com/forums/showthread.php?404513-Some-Sublime-Feats-%283-5-PEACH%29)A few non-discipline specific sublime feats
Epic Fail (http://www.giantitp.com/forums/showthread.php?404814-Epic-Fail-Maneuvers-are-cool-but-what-happens-when-you-miss)Skill trick maneuvers for when you miss.Kazyan
Wobbling Strike (http://www.giantitp.com/forums/showsinglepost.php?p=18989190&postcount=36)Feat; take AC penalty to gain bonus to damagespikeof2010
The Grown Blade (www.giantitp.com/forums/showthread.php?405824-The-Grown-Blade-(3-5-Profession-Farmer-Discipline))A Profession Farmer discipline with boosts to command animals, and terraforming strikes.
The Perfected Style of the Grand Court (www.giantitp.com/forums/showthread.php?406832-The-Perfected-Style-of-the-Grand-Court-(Knowledge-Nob-and-Roy-Discipline))A Knowledge (Nobility and Royalty) discipline for the ancient and unchanging court.
Sublime Monk (www.giantitp.com/forums/showthread.php?407015-Sublime-Monk-(quick-variant-fix))A martial initiating monk fix/variant.
Final Fantasy Tactics Advanced Fighter (www.giantitp.com/forums/showthread.php?407022-Final-Fantasy-Tactics-Advanced-Fighter-(Prestige-Class))A PrC based upon the Job from the game. A swordsman which learns special techniques to modify their basic attacks.
Yamabito (www.giantitp.com/forums/showthread.php?407053-Yamabito-(New-human-subrace-natural-initiators))The mountain men, natural initiators of the Stone Dragon.
Flind (http://www.giantitp.com/forums/showthread.php?407107-Flind-3-5-Prestige-Class)Gnoll warrior champions.VoodooPaladin
Ideas I have:
Commander: Sublime Marshall/Warlord style base class.
Warborn: A prestige class dedicated to a god of war and violence and becoming a living weapon with no remorse, pain, or weakness.
You know what this is looking pretty empty so feel free to suggest things.
Ideas I have abandoned:
Red Chessboard: Battlefield tactician discipline
New Maneuver Type: Command. A command maneuver targets a creature which can hear you or see you, and typically allows them some bonus action; they are similar to White Raven Tactics.
1. Checkmate Blitz: 9th, Command. Standard. Any number of willing creatures within 30-ft (including yourself) may move up to their speed. Then each of these creatures may make a single melee attack against a creature. If they are flanking that creature they deal +6d6 damage to it.
2. Command Attack: 1st, Command. Standard. Target creature within 30-ft may immediately make an attack as a free action.
3. Command Movement: 2nd, Command. Standard. Target creature within 30-ft may immediately move up to its speed.
4. Bolstering Shout: 3rd, Counter. Immediate. Target creature within 30-ft other than yourself may re-roll a saving throw just made, they must take the new saving throw even if it is worse.
5. Command Strike: 3rd, Command. Standard. Target creature within 30-ft may immediately use a standard action strike or make an attack.
6. Press the Attack: 6th, Command, Counter. Immediate. Target creature within 30-ft which hit a creature may immediately make another attack at the same bonus against the same creature.
7. Rook Charge: 3rd, Command. Standard. Target creature within 30-ft may immediately charge a creature and deals +10 damage on a hit.
8. Knight Strike: 2nd, Strike. Standard. Move up to 10-ft, then make a single attack against a creature. If you move to flank a creature this movement does not provoke attacks of opportunity from that creature, and deals +2d6 damage if you flank the creature.
9. Defensive Shuffle: 5th, Counter/Command. Immediate. Target creature within 30-ft may immediately move up to 5-ft.
10. Stopping Lunge: 1st, Counter. Immediate. Attack a creature that is leaving a square that you threaten and provoking an attack of opportunity in doing so. You deal +2d6 damage, and the target must make a Reflex save or their movement is immediately ended.
11. Command Assault: 7th, Command. Standard. Target creature, other than yourself, within 30-ft may make a full-attack.
12. Exploit Opening: 4th, Counter. Immediate. When a creature you flanked takes damage from a source other than you, you may activate this counter to make an attack.
13. Simultaneous Strike: 4th, Strike. Make an attack against a creature and any single ally may make an attack against the same creature. If you both hit you both deal +2d6 damage.
14. Assault Order: 7th, Command. Standard. Any number of target creatures, other than yourself, within 30-ft may immediately make an attack action.
15. Evasive Shout: 8th, Counter. Immediate. Target creature within 30-ft may immediately move up to its speed.
Ghost Eater: Ghost hunting discipline inspired by Mr. Vampire, A Chinese Ghost Story, Phantom Fighter, and various other Chinese/Japanese stories with martial artists who punch ghosts.
Turning Strike: 2nd, Strike. Standard. Make an attack, if the target is undead and hit you may attempt to turn it (as a cleric of your IL).
Light of Cleansing: 1st, Strike. Standard. Release a ray of cleansing light (ranged touch 30-ft) which deals 1d4 damage + 1d4/3 IL, or 1d8 + 1d8/3 IL to undead. This is a supernatural maneuver.
Ghost-Cutting Blade: 2nd, Strike. Standard. Make an attack, it is an incorporeal touch and may hit incorporeal creatures.
Spirit Rending Blade: 1st, Strike. Standard. Make an attack, it deals +1d6 damage against undead and spirits.
What is this: I have found I like alliteration and I have decided that I am declaring March the Martial Month and making a lot of martial (sublime or non-sublime) homebrew. I have also decided that instead of updating my sig on a bi-daily or more basis I am just going to make an index of what I've made and what I plan to make for March Martial Madness. If you want to make something in the theme and add it here, just post a link to it. If you want to make a suggestion/request for something to be made feel free. If you want to try and make something that I've abandoned feel free (I'll be listing some). If you want to make something that I intend to make or another version of something I have already made for it, feel free, post the link when you're done and I'll add it to the list. If you want to suggest some alliterative homebrew theme for April and get me thinking about it, feel free though note it'll make you a horrible monster.
What has been made
NameDescriptionCreator (if not me)
Flashing Lightning (http://www.giantitp.com/forums/showthread.php?401420-Flashing-Lightning-%28Electricity-themed-Martial-Discipline%29)Lightning themed discipline, heavy on the mobility
Crushing Avalanche (http://www.giantitp.com/forums/showthread.php?401600-Crushing-Avalanche-%28Cold-themed-Martial-Discipline%29)Ice themed discipline, the mighty glacier
Star Dream (http://www.giantitp.com/forums/showthread.php?401767-Star-Dream-%28Fey-themed-Discipline-PEACH%29)Fey themed discipline, mind-affecting effects and killer plants
Wildwood Knight (http://www.giantitp.com/forums/showthread.php?401772-Wildwood-Knight-%28Fey-themed-martial-initiator-Base-Class-PEACH%29)A knight trained in the ways of the fey courts, skilled in mobile combat, Dex-based fighting, Diamond Mind, White Raven, and the above three disciplines.
Jeering Monkey (http://www.giantitp.com/forums/showthread.php?402121-Jeering-Monkey-%28mobility-themed-discipline%29)Theft and mobility based discipline, new maneuver type Dash.
Kensai of Three Storms (http://www.giantitp.com/forums/showthread.php?402192-Kensai-of-Three-Storms-%283-5-Sublime-PrC%29)Prestige Class specializing in elemental maneuvers.
Musketeer (http://www.giantitp.com/forums/showthread.php?402196-Musketeer-%28Knight-Variant%29)Light armored knight variant
Simic Initiate (http://www.giantitp.com/forums/showthread.php?402257-Simic-Initiate-%28M-tG-based-Graft-Fighter-PEACH%29)Graft using martial combatant.
Darting Viper (http://www.giantitp.com/forums/showthread.php?402488-Darting-Viper-%28Martial-Discipline%29)Attack of opportunity and crippling strike themed discipline, multi-round debuff maneuvers.
Dual Discipline Maneuvers (www.giantitp.com/forums/showthread.php?402826-Dual-Discipline-Maneuvers-(3-5-Martial-Maneuvers))Maneuvers of more than one discipline
Jack of Blades (http://www.giantitp.com/forums/showsinglepost.php?p=16869129&postcount=13)A (high level) Tall Tale (www.giantitp.com/forums/showthread.php?326799-Tall-Tale-(3-5-Base-Class-Contest-Winner-PEACH)) Prestige Class focusing on the Sublime Way with Exaggerated abilities for all 9 Swords and all disciplines I've made (thus far).
Crone's Hex (http://www.giantitp.com/forums/showthread.php?402957-Crone-s-Hex-%283-5-Supernatural-heavy-Martial-Discipline-WiP%29)Hag based discipline, full of curses and terror
Vestige's Maneuver (http://www.giantitp.com/forums/showthread.php?403291-Vestige-s-Maneuver-%283-5-Feat%29)Gain a maneuver based on your favored vestige(s) when bound.
Master of his Weapon (http://www.giantitp.com/forums/showthread.php?403337-Master-of-his-Weapon-%283-5-Feat-fix-PEACH%29)An attempt to make Weapon Focus/Specialization more fun/interesting... that now has 10 additional feats.
Snake Slayer (http://www.giantitp.com/forums/showthread.php?404191-Snake-Slayer-%28PrC%29)Foe to the yuan-ti and other serpentine creatures.
Knight of Tir fo Thuinn (http://www.giantitp.com/forums/showthread.php?404220-Knight-of-Tir-fo-Thuinn-%283-5-Martial-Initiating-PrC-Fey%29)A sublime warrior sworn to a noble of the Summer Court.
Fingers of Death (www.giantitp.com/forums/showthread.php?404222-Fingers-of-Death-(minor-expansion-to-Shadow-Hand))New 9th level maneuver for Shadow Hand or Darting Viper, and a feat to improve the existing 9th level Shadow Hand maneuver.
Eldritch Rain (http://www.giantitp.com/forums/showthread.php?404238-Eldritch-Rain-%283-5-Supernatural-Martial-Discipline-Ray-based%29)Ray/eldritch blast based discipline.
The Hewn Tree (www.giantitp.com/forums/showthread.php?404401-The-Hewn-Tree-(3-5-Profession-Lumberjack-discipline))The martial ways of the ancient War-Logger.
Martial Spell (http://www.giantitp.com/forums/showsinglepost.php?p=18977397&postcount=23)Cast a spell and initiate a maneuver at the same time.spikeof2010
Adamant Eagle (www.giantitp.com/forums/showthread.php?404462-Adamant-Eagle-(3-5-Martial-Discipline-Way-of-the-Bodyguard))Sublime bodyguard discipline.
Sword in the Shadows (http://www.giantitp.com/forums/showsinglepost.php?p=18980281&postcount=27)Trade 3d6 sneak attack to make your attack into a strike.spikeof2010
Some Sublime Feats (http://www.giantitp.com/forums/showthread.php?404513-Some-Sublime-Feats-%283-5-PEACH%29)A few non-discipline specific sublime feats
Epic Fail (http://www.giantitp.com/forums/showthread.php?404814-Epic-Fail-Maneuvers-are-cool-but-what-happens-when-you-miss)Skill trick maneuvers for when you miss.Kazyan
Wobbling Strike (http://www.giantitp.com/forums/showsinglepost.php?p=18989190&postcount=36)Feat; take AC penalty to gain bonus to damagespikeof2010
The Grown Blade (www.giantitp.com/forums/showthread.php?405824-The-Grown-Blade-(3-5-Profession-Farmer-Discipline))A Profession Farmer discipline with boosts to command animals, and terraforming strikes.
The Perfected Style of the Grand Court (www.giantitp.com/forums/showthread.php?406832-The-Perfected-Style-of-the-Grand-Court-(Knowledge-Nob-and-Roy-Discipline))A Knowledge (Nobility and Royalty) discipline for the ancient and unchanging court.
Sublime Monk (www.giantitp.com/forums/showthread.php?407015-Sublime-Monk-(quick-variant-fix))A martial initiating monk fix/variant.
Final Fantasy Tactics Advanced Fighter (www.giantitp.com/forums/showthread.php?407022-Final-Fantasy-Tactics-Advanced-Fighter-(Prestige-Class))A PrC based upon the Job from the game. A swordsman which learns special techniques to modify their basic attacks.
Yamabito (www.giantitp.com/forums/showthread.php?407053-Yamabito-(New-human-subrace-natural-initiators))The mountain men, natural initiators of the Stone Dragon.
Flind (http://www.giantitp.com/forums/showthread.php?407107-Flind-3-5-Prestige-Class)Gnoll warrior champions.VoodooPaladin
Ideas I have:
Commander: Sublime Marshall/Warlord style base class.
Warborn: A prestige class dedicated to a god of war and violence and becoming a living weapon with no remorse, pain, or weakness.
You know what this is looking pretty empty so feel free to suggest things.
Ideas I have abandoned:
Red Chessboard: Battlefield tactician discipline
New Maneuver Type: Command. A command maneuver targets a creature which can hear you or see you, and typically allows them some bonus action; they are similar to White Raven Tactics.
1. Checkmate Blitz: 9th, Command. Standard. Any number of willing creatures within 30-ft (including yourself) may move up to their speed. Then each of these creatures may make a single melee attack against a creature. If they are flanking that creature they deal +6d6 damage to it.
2. Command Attack: 1st, Command. Standard. Target creature within 30-ft may immediately make an attack as a free action.
3. Command Movement: 2nd, Command. Standard. Target creature within 30-ft may immediately move up to its speed.
4. Bolstering Shout: 3rd, Counter. Immediate. Target creature within 30-ft other than yourself may re-roll a saving throw just made, they must take the new saving throw even if it is worse.
5. Command Strike: 3rd, Command. Standard. Target creature within 30-ft may immediately use a standard action strike or make an attack.
6. Press the Attack: 6th, Command, Counter. Immediate. Target creature within 30-ft which hit a creature may immediately make another attack at the same bonus against the same creature.
7. Rook Charge: 3rd, Command. Standard. Target creature within 30-ft may immediately charge a creature and deals +10 damage on a hit.
8. Knight Strike: 2nd, Strike. Standard. Move up to 10-ft, then make a single attack against a creature. If you move to flank a creature this movement does not provoke attacks of opportunity from that creature, and deals +2d6 damage if you flank the creature.
9. Defensive Shuffle: 5th, Counter/Command. Immediate. Target creature within 30-ft may immediately move up to 5-ft.
10. Stopping Lunge: 1st, Counter. Immediate. Attack a creature that is leaving a square that you threaten and provoking an attack of opportunity in doing so. You deal +2d6 damage, and the target must make a Reflex save or their movement is immediately ended.
11. Command Assault: 7th, Command. Standard. Target creature, other than yourself, within 30-ft may make a full-attack.
12. Exploit Opening: 4th, Counter. Immediate. When a creature you flanked takes damage from a source other than you, you may activate this counter to make an attack.
13. Simultaneous Strike: 4th, Strike. Make an attack against a creature and any single ally may make an attack against the same creature. If you both hit you both deal +2d6 damage.
14. Assault Order: 7th, Command. Standard. Any number of target creatures, other than yourself, within 30-ft may immediately make an attack action.
15. Evasive Shout: 8th, Counter. Immediate. Target creature within 30-ft may immediately move up to its speed.
Ghost Eater: Ghost hunting discipline inspired by Mr. Vampire, A Chinese Ghost Story, Phantom Fighter, and various other Chinese/Japanese stories with martial artists who punch ghosts.
Turning Strike: 2nd, Strike. Standard. Make an attack, if the target is undead and hit you may attempt to turn it (as a cleric of your IL).
Light of Cleansing: 1st, Strike. Standard. Release a ray of cleansing light (ranged touch 30-ft) which deals 1d4 damage + 1d4/3 IL, or 1d8 + 1d8/3 IL to undead. This is a supernatural maneuver.
Ghost-Cutting Blade: 2nd, Strike. Standard. Make an attack, it is an incorporeal touch and may hit incorporeal creatures.
Spirit Rending Blade: 1st, Strike. Standard. Make an attack, it deals +1d6 damage against undead and spirits.