Brendanicus
2015-03-11, 08:40 AM
So the PC's in my game are advancing to the next stage of the adventure, one where the main antagonists will be Driders with Drow slaves in a fleshy, aberration-filled cave system. (Yup, I'm playing a heavily modified World's Largest Dungeon).
To make the Drow hordes less repetitive I want to add two types of creatures to their ranks: Living Spells and mutant goblin slaves. These goblins are the slaves of the Drow slaves, not even fit for hard labor thanks to their constant propensity for dieing. Can anybody think of any cool mutant goblin forms the Drow can occasionally fit into their attack ranks? I've thusfar thought of the following:
Regular goblins- The Driders (rightly) don't trust goblins for actual military service. They flee at the first sign of freedom. PC's will only encounter them in their stables or being transported as food-tribute to intelligent monsters.
Cataract goblins- Goblins mutated to be little more than watchdogs. Their bodies are withered and they walk on all fours. However, their main feature is that one of their eyes is massively over-sized, to the point that it is oozing puss and makes the goblin topheavy. Despite the big eye looking like it has a cataract, they have very keen sight. They are used as sentries, and bark upon seeing enemies. They flee to the nearest Drow/Driders when it comes to blows.
Goblin Tankards- What disposable slave race would be complete without suicide units? These bloated, lime-green, nearly transparent goblins are bulging with acid. They mindlessly charge when ordered to and explode in a caustic mess upon either dieing or reaching an enemy. The Driders don't make many of them, thanks to the inherent dangers involved and poor shelf-life. These guys are only used when the Driders want somebody dead and silent assassination is deemed too risky. In short, they are anti-PC weapons, perfect for a deadly random encounter in the night.
EDIT: This sorta counts, but one monster planned is an Athach. I'm re-fluffing them as a horrible, escaped experiment attempting to interbreed goblins and Orcs. It will be filling the role of beefy goblin, even if it will not be with Drow.
EDIT 2: I'm going to give the Spell-Storing goblins (See below) a 20 ft flight speed thanks to magical buoyancy. They have this because the living spells are a by-product of weird Gauth magic.
What mutant ideas do you guys have? The more disposable and eldritch the better!
To make the Drow hordes less repetitive I want to add two types of creatures to their ranks: Living Spells and mutant goblin slaves. These goblins are the slaves of the Drow slaves, not even fit for hard labor thanks to their constant propensity for dieing. Can anybody think of any cool mutant goblin forms the Drow can occasionally fit into their attack ranks? I've thusfar thought of the following:
Regular goblins- The Driders (rightly) don't trust goblins for actual military service. They flee at the first sign of freedom. PC's will only encounter them in their stables or being transported as food-tribute to intelligent monsters.
Cataract goblins- Goblins mutated to be little more than watchdogs. Their bodies are withered and they walk on all fours. However, their main feature is that one of their eyes is massively over-sized, to the point that it is oozing puss and makes the goblin topheavy. Despite the big eye looking like it has a cataract, they have very keen sight. They are used as sentries, and bark upon seeing enemies. They flee to the nearest Drow/Driders when it comes to blows.
Goblin Tankards- What disposable slave race would be complete without suicide units? These bloated, lime-green, nearly transparent goblins are bulging with acid. They mindlessly charge when ordered to and explode in a caustic mess upon either dieing or reaching an enemy. The Driders don't make many of them, thanks to the inherent dangers involved and poor shelf-life. These guys are only used when the Driders want somebody dead and silent assassination is deemed too risky. In short, they are anti-PC weapons, perfect for a deadly random encounter in the night.
EDIT: This sorta counts, but one monster planned is an Athach. I'm re-fluffing them as a horrible, escaped experiment attempting to interbreed goblins and Orcs. It will be filling the role of beefy goblin, even if it will not be with Drow.
EDIT 2: I'm going to give the Spell-Storing goblins (See below) a 20 ft flight speed thanks to magical buoyancy. They have this because the living spells are a by-product of weird Gauth magic.
What mutant ideas do you guys have? The more disposable and eldritch the better!