Caduceus
2007-04-09, 11:06 PM
These gods are not my own creation, though they are being used in my campaign. They were created by one of my players. They are always worshiped in tandem, though the preference of one over the other is common practice.
Jerohan and Fridwulf
Dual Gods of Adventure, and collectively pwning (Because Fridwulf says,
Teamwork sounds fruity, says Jerohan.)
Jerohan
The Crusader God, The Great Pheonix
Neutral-Good. Fighter 20, Crusader 10, Cleric 11. Human
Good, Strength, War, Fire
Favored weapon: Greatsword
Symbol: A Fiery crimson phoenix, usually on a black backround.
Fridwulf
The Warrior God, The Great Wolf
Chaotic-Neutral (good tendencies). Fighter 20, Gladiator 10, Cleric 11.
Dwarf
Chaos, Destruction, Strength, Earth
Favored weapon: Dual wielding dwarven war axes, or any axe.
Symbol: A Wolf?s head in mid howl.
The Two
The Great Friends, The Mighty Adventurers
Chaotic Good.
Travel, Strength, Good, Chaos.
Brief info: The two gods were once mortals, and best friends. During their
long years of adventure, they achieved great power and fame. When they slew
a lesser god of evil together, the two ascended into dietihood.
The two deities are one faith, yet are separate gods. To pay homage to one
is to pay homage to another, yet each diety has their own separate domains.
A cleric may choose one of the two specifically as their primary diety for
the certain domain spells, or worship both of them as a whole for other
domain spells.
Dogma: The general dogma of the churches of Jerohan and Fridwulf is chaotic
good. Much like other chaotic good churches, Jerohan and Fridwulf value
mortal worshipers as partners in the quest to stamp out evil. Though Jerohan
is more commonly associated as the crusader, clerics of Fridwulf tend to be
the ones who promote anarchy against evil tyrannical governments, preferring
to cause a bit of havoc and disorder before launching the revolution.
Due to their strong views of mortals being partners, worshipers calling upon
them for divine intervention in dire times (such as a cleric calling for
help to prevent a villiage from being crushed by orc raiders) have a double
chance of calling a small group (3-5) of various celestials. A high-leveled
priest have a chance of summoning the deities themselves. This is due to the
fact that the two are adventuring gods; they don?t simply sit by and bask in
the glory of people worshiping them. They love to act, to crusade, often
times walking the mortal world, disguised as a regular human and dwarf
warriors.
Clerics: Clerics of Jerohan and Fridwulf use temples dedicated to the
deities as places to congregate, share information, and often times form
groups for adventures. After all, the clerics of Jerohan and Fridwulf are
encouraged to travel and quest to either spread the word of their faith or
stamp out evil and oppression where it can be found.
Jerohan and Fridwulf
Dual Gods of Adventure, and collectively pwning (Because Fridwulf says,
Teamwork sounds fruity, says Jerohan.)
Jerohan
The Crusader God, The Great Pheonix
Neutral-Good. Fighter 20, Crusader 10, Cleric 11. Human
Good, Strength, War, Fire
Favored weapon: Greatsword
Symbol: A Fiery crimson phoenix, usually on a black backround.
Fridwulf
The Warrior God, The Great Wolf
Chaotic-Neutral (good tendencies). Fighter 20, Gladiator 10, Cleric 11.
Dwarf
Chaos, Destruction, Strength, Earth
Favored weapon: Dual wielding dwarven war axes, or any axe.
Symbol: A Wolf?s head in mid howl.
The Two
The Great Friends, The Mighty Adventurers
Chaotic Good.
Travel, Strength, Good, Chaos.
Brief info: The two gods were once mortals, and best friends. During their
long years of adventure, they achieved great power and fame. When they slew
a lesser god of evil together, the two ascended into dietihood.
The two deities are one faith, yet are separate gods. To pay homage to one
is to pay homage to another, yet each diety has their own separate domains.
A cleric may choose one of the two specifically as their primary diety for
the certain domain spells, or worship both of them as a whole for other
domain spells.
Dogma: The general dogma of the churches of Jerohan and Fridwulf is chaotic
good. Much like other chaotic good churches, Jerohan and Fridwulf value
mortal worshipers as partners in the quest to stamp out evil. Though Jerohan
is more commonly associated as the crusader, clerics of Fridwulf tend to be
the ones who promote anarchy against evil tyrannical governments, preferring
to cause a bit of havoc and disorder before launching the revolution.
Due to their strong views of mortals being partners, worshipers calling upon
them for divine intervention in dire times (such as a cleric calling for
help to prevent a villiage from being crushed by orc raiders) have a double
chance of calling a small group (3-5) of various celestials. A high-leveled
priest have a chance of summoning the deities themselves. This is due to the
fact that the two are adventuring gods; they don?t simply sit by and bask in
the glory of people worshiping them. They love to act, to crusade, often
times walking the mortal world, disguised as a regular human and dwarf
warriors.
Clerics: Clerics of Jerohan and Fridwulf use temples dedicated to the
deities as places to congregate, share information, and often times form
groups for adventures. After all, the clerics of Jerohan and Fridwulf are
encouraged to travel and quest to either spread the word of their faith or
stamp out evil and oppression where it can be found.