Dhavaer
2015-03-13, 10:10 PM
Arcanist
Not all sorcerors rely solely on their inborn powers. Some dedicate themselves to study and research, as wizards do, and combine their learned and innate magic into a harmonious whole.
Studious Sorcerer
At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells of spells from the Studious spell list below equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.
You add one additional spell, which cannot be higher in level than your Intelligence - 10, to your spellbook at 3rd level and every two levels thereafter. See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.
Ritual Casting
You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.
Rapid Ward
At 6th level you can use your reaction to spend a sorcery point and gain advantage to the next save you make against a spell.
Intellectual Caster
At 14th level, you may add your Intelligence modifier to any ability check you make as part of a sorcerer spell.
Sorcerous Tradition
At 18th level, you may gain any level 2 ability from a Wizard Tradition. Note that you are not a Wizard unless you multiclass, so any use of your Wizard level as a variable is 0.
Studious Sorcerer
At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.
See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.
Ritual Casting
You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.
Further Study
At 6th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.
Advanced Study
At 14th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.
Pinnacle of Study
At 18th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook. You may spend 1 sorcery point to gain advantage on a save against a spell.
Level 1
Alarm
Grease
Identify
Illusory Script
Longstrider
Protection from Evil and Good
Tasha's Hideous Laughter
Tenser's Floating Disc
Unseen Servant
Level 2
Arcane Lock
Continual Flame
Gentle Repose
Locate Object
Magic Mouth
Magic Weapon
Melf's Acid Arrow
Nystul's Magic Aura
Ray of Enfeeblement
Level 3
Animate Dead
Bestow Curse
Glyph of Warding
Leomund's Tiny Hut
Magic Circle
Nondetection
Phantom Steed
Remove Curse
Sending
Vampiric Touch
Level 4
Arcane Eye
Conjure Minor Elementals
Control Water
Evard's Black Tentacles
Fabricate
Fire Shield
Hallucinatory Terrain
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Level 5
Bigby's Hand
Conjure Elemental
Contact Other Plane
Dream
Geas
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Rary's Telepathic Bond
Scrying
Wall of Force
Level 6
Contingency
Create Undead
Drawmij's Instant Summons
Flesh to Stone
Guards and Wards
Magic Jar
Otiluke's Freezing Sphere
Otto's Irresistable Dance
Programmed Illusion
Wall of Ice
Level 7
Forcecage
Mirage Arcana
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Project Image
Sequester
Simulacrum
Symbol
Level 8
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Feeblemind
Maze
Mind Blank
Telepathy
Trap the Soul
Level 9
Astral Projection
Foresight
Imprisonment
Prismatic Wall
Shapechange
True Polymorph
Weird
Not all sorcerors rely solely on their inborn powers. Some dedicate themselves to study and research, as wizards do, and combine their learned and innate magic into a harmonious whole.
Studious Sorcerer
At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells of spells from the Studious spell list below equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.
You add one additional spell, which cannot be higher in level than your Intelligence - 10, to your spellbook at 3rd level and every two levels thereafter. See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.
Ritual Casting
You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.
Rapid Ward
At 6th level you can use your reaction to spend a sorcery point and gain advantage to the next save you make against a spell.
Intellectual Caster
At 14th level, you may add your Intelligence modifier to any ability check you make as part of a sorcerer spell.
Sorcerous Tradition
At 18th level, you may gain any level 2 ability from a Wizard Tradition. Note that you are not a Wizard unless you multiclass, so any use of your Wizard level as a variable is 0.
Studious Sorcerer
At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.
See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.
Ritual Casting
You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.
Further Study
At 6th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.
Advanced Study
At 14th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.
Pinnacle of Study
At 18th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook. You may spend 1 sorcery point to gain advantage on a save against a spell.
Level 1
Alarm
Grease
Identify
Illusory Script
Longstrider
Protection from Evil and Good
Tasha's Hideous Laughter
Tenser's Floating Disc
Unseen Servant
Level 2
Arcane Lock
Continual Flame
Gentle Repose
Locate Object
Magic Mouth
Magic Weapon
Melf's Acid Arrow
Nystul's Magic Aura
Ray of Enfeeblement
Level 3
Animate Dead
Bestow Curse
Glyph of Warding
Leomund's Tiny Hut
Magic Circle
Nondetection
Phantom Steed
Remove Curse
Sending
Vampiric Touch
Level 4
Arcane Eye
Conjure Minor Elementals
Control Water
Evard's Black Tentacles
Fabricate
Fire Shield
Hallucinatory Terrain
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Level 5
Bigby's Hand
Conjure Elemental
Contact Other Plane
Dream
Geas
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Rary's Telepathic Bond
Scrying
Wall of Force
Level 6
Contingency
Create Undead
Drawmij's Instant Summons
Flesh to Stone
Guards and Wards
Magic Jar
Otiluke's Freezing Sphere
Otto's Irresistable Dance
Programmed Illusion
Wall of Ice
Level 7
Forcecage
Mirage Arcana
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Project Image
Sequester
Simulacrum
Symbol
Level 8
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Feeblemind
Maze
Mind Blank
Telepathy
Trap the Soul
Level 9
Astral Projection
Foresight
Imprisonment
Prismatic Wall
Shapechange
True Polymorph
Weird