Bane-Wordsmith
2015-03-17, 12:13 AM
How much would you charge, or expect to be charged by, a Master Thief?
A little bit of context. I've been scattering around the edges of my current campaign coins that make a character obsessed (On a failed Will save). They constantly are on the lookout for more but the more they have the worse the addiction becomes.
Two of my players (party of 6) have one and two each respectively, and have realised they the other has one. Neither are sneaky characters, and don't want to risk open warfare with each other. The Barbarian has approached me and asked how much a Master Thief would cost, to steal the coin from the Cleric, and I honestly have no idea.
How much would you charge?
Side bar: if anyone wants to include the cursed coin
Based in Eberron, but you can modify what you need.
In your palm is an old, slightly worn gold coin, when polished the gold shines with a faint red hue. On one face of the coin sets a complicated geometric design of Squares, Triangles and Circles, on the other side of the coin is a worn side portrait of an ancient face.
The character must make a Will Save 20 or become extremely possessive of the coin. Accompanied by this is the certainty that there are more coins out there, and they must have them. This through is a constant itch in their brain, that may rise or fall in strength depending on the situation.
If a situation demands they must give up the coin, they must pass another Will Save, if passed, they may give up the coin, but the longing remains, if failed, they will not surrender the coin.
A Remove Curse stops the compulsion, but if the subject handles a cursed coin after 24 hours they must again pass a save.
Notes
- if the coin is in good condition, preserved in a collection perhaps, the face resembles a humanoid tiger.
- The coins are an ancient Rakshasa relic from the age of demons. They can be found in old dungeons of hoards mostly on Khorvaire and Sarlona. Rakshasa are not effected by possessing these coins, and use them to bribe and compel lesser mortals.
A little bit of context. I've been scattering around the edges of my current campaign coins that make a character obsessed (On a failed Will save). They constantly are on the lookout for more but the more they have the worse the addiction becomes.
Two of my players (party of 6) have one and two each respectively, and have realised they the other has one. Neither are sneaky characters, and don't want to risk open warfare with each other. The Barbarian has approached me and asked how much a Master Thief would cost, to steal the coin from the Cleric, and I honestly have no idea.
How much would you charge?
Side bar: if anyone wants to include the cursed coin
Based in Eberron, but you can modify what you need.
In your palm is an old, slightly worn gold coin, when polished the gold shines with a faint red hue. On one face of the coin sets a complicated geometric design of Squares, Triangles and Circles, on the other side of the coin is a worn side portrait of an ancient face.
The character must make a Will Save 20 or become extremely possessive of the coin. Accompanied by this is the certainty that there are more coins out there, and they must have them. This through is a constant itch in their brain, that may rise or fall in strength depending on the situation.
If a situation demands they must give up the coin, they must pass another Will Save, if passed, they may give up the coin, but the longing remains, if failed, they will not surrender the coin.
A Remove Curse stops the compulsion, but if the subject handles a cursed coin after 24 hours they must again pass a save.
Notes
- if the coin is in good condition, preserved in a collection perhaps, the face resembles a humanoid tiger.
- The coins are an ancient Rakshasa relic from the age of demons. They can be found in old dungeons of hoards mostly on Khorvaire and Sarlona. Rakshasa are not effected by possessing these coins, and use them to bribe and compel lesser mortals.