Hunter Noventa
2007-04-10, 03:35 PM
I'll warn you now, this is my first real attempt at a homebrew anything aside frommy off and on work on a Suikoden setting under d20 rules.
That being said however, enjoy!
The Mageborn
“Human? I might look it, but I'm far more than that my friend...”
Mageborn are normal humanoids who were infused with vast amounts of magical energy before they were even born. Most often there is a long and complicated ritual involved, rarely though, a magical accident can infuse a poor expecting mother with a sufficient amont of energy to create a Mageborn child.
Mageborn always produce mageborn children, regardless of who or what they mate with.
The Mageborn Template
The Mageborn Template is an inherited template that can be applied to any humanoid creature. (referred to hereafter as the base creature). The creatures type remains unchanged, and they gain the following abilities.
Special Attacks:
A Mageborn with an Intelligence or Charisma over 8 gain the following spell-like abilities based on HD.
HD Abilities
1-2 Detect Magic at Will, Prestidigitation at Will, Magic Aura 3/day
3-4 Floating Disk 3/day, Arcane Lock or Misdirection 1/day
5-6 Pyrotechnics 3/day, Dispel Magic or Arcane Sight 1/day
7-8 Remove Curse or Shadow Conjuration 1/day
9-10 Break Enchantment or Shadow Evocation 1/day
11-12 Teleport or Wall of Force 1/day
13-14 Spell Turning or Shadow Conjuration, Greater 1/day
15-16 Dispel Magic, Greater or Globe of Invulnerability 1/day
17-18 Protection from Spells 1/day
19+ Mage's Disjunction 1/day
Ability Scores:
Modify the base creature's ability scores as follows:
Str -2 Int +4 Cha +2
Special Qualities:
Mageborn have Low Light Vision, and Darkvision out to a radius of 60 feet.
Mageborn Crafting(Su):
Mageborn have an innate connection with magical energies. As such, they may craft any magic item they posess the feat, materials and experience for. This funcions as per the Warlock's Imbue Item ability, substituting a Spellcraft check for the Use Magic Device Check, with a base DC of 15 for both arcane and divine spells. Scrolls created in this method cannot be learned from.
Innate Spellpower(Ex):
Mageborn are considered to have one additional caster level when determining The damage of spells and spell like effects. For example, the Fireball of a level 9 Mageborn sorcerer will do 10d6 damage.
Mageborn Manipulation(Ex):
Mageborn add their primary spellcasting class's primary ability modifier, or their intelligence modifier if they have no spellcasting class levels, as an insight bonus on all caster level checks, such as the check to overcome spell resistance.
Things to keep in mind when giving critique:
The idea for the template is as it says at the top, a huamnoid infused with the power of magic. I worked using the Half-Fey template as a relative base, mostly for the levels of available spell-like abilities by HD. I chose the abilities with the manipulation of magic itself in mind, hence the presence of things like shadow conjuration and magic aura. Im fairly happy with most of my choices, though I would like to replace Pyrotechnics with something more interesting, I was just working off the SRD list at the time.
I'm thinking this would have an LA of +2 as it stands, possibly +3.
Anyway, I look forward to your comments!
That being said however, enjoy!
The Mageborn
“Human? I might look it, but I'm far more than that my friend...”
Mageborn are normal humanoids who were infused with vast amounts of magical energy before they were even born. Most often there is a long and complicated ritual involved, rarely though, a magical accident can infuse a poor expecting mother with a sufficient amont of energy to create a Mageborn child.
Mageborn always produce mageborn children, regardless of who or what they mate with.
The Mageborn Template
The Mageborn Template is an inherited template that can be applied to any humanoid creature. (referred to hereafter as the base creature). The creatures type remains unchanged, and they gain the following abilities.
Special Attacks:
A Mageborn with an Intelligence or Charisma over 8 gain the following spell-like abilities based on HD.
HD Abilities
1-2 Detect Magic at Will, Prestidigitation at Will, Magic Aura 3/day
3-4 Floating Disk 3/day, Arcane Lock or Misdirection 1/day
5-6 Pyrotechnics 3/day, Dispel Magic or Arcane Sight 1/day
7-8 Remove Curse or Shadow Conjuration 1/day
9-10 Break Enchantment or Shadow Evocation 1/day
11-12 Teleport or Wall of Force 1/day
13-14 Spell Turning or Shadow Conjuration, Greater 1/day
15-16 Dispel Magic, Greater or Globe of Invulnerability 1/day
17-18 Protection from Spells 1/day
19+ Mage's Disjunction 1/day
Ability Scores:
Modify the base creature's ability scores as follows:
Str -2 Int +4 Cha +2
Special Qualities:
Mageborn have Low Light Vision, and Darkvision out to a radius of 60 feet.
Mageborn Crafting(Su):
Mageborn have an innate connection with magical energies. As such, they may craft any magic item they posess the feat, materials and experience for. This funcions as per the Warlock's Imbue Item ability, substituting a Spellcraft check for the Use Magic Device Check, with a base DC of 15 for both arcane and divine spells. Scrolls created in this method cannot be learned from.
Innate Spellpower(Ex):
Mageborn are considered to have one additional caster level when determining The damage of spells and spell like effects. For example, the Fireball of a level 9 Mageborn sorcerer will do 10d6 damage.
Mageborn Manipulation(Ex):
Mageborn add their primary spellcasting class's primary ability modifier, or their intelligence modifier if they have no spellcasting class levels, as an insight bonus on all caster level checks, such as the check to overcome spell resistance.
Things to keep in mind when giving critique:
The idea for the template is as it says at the top, a huamnoid infused with the power of magic. I worked using the Half-Fey template as a relative base, mostly for the levels of available spell-like abilities by HD. I chose the abilities with the manipulation of magic itself in mind, hence the presence of things like shadow conjuration and magic aura. Im fairly happy with most of my choices, though I would like to replace Pyrotechnics with something more interesting, I was just working off the SRD list at the time.
I'm thinking this would have an LA of +2 as it stands, possibly +3.
Anyway, I look forward to your comments!