DMDorakeen
2015-03-18, 12:10 PM
Hi everyone. First post here though I've been reading for years. Curt, short sentences because I'm posting this from mobile.
I coordinate/run a game that runs on 3.5 with some 3.0 flavor and some house rules of my own devising.
My players -
Fighter - ragey and an occasionally lovable ass.
Wizard - crafter and thinking of ways to work monk style hand to hand into his repertoire.
Fighter - tactician and more if a lawful good/honor for honor's sake type.
Ranger/scout - addicted to gambling but good at his job (arrows).
Sorcerer - halfling with a freak strength of 12 (good nat rolls).
Everyone works well together. Their rp is amazing. I'm the most veteran tabletop gamer amongst them, so I was selected as DM two years ago when we began. All 30ish professionals with access to just about any supplement we need or are interested in.
My question -
The party just hit 9. The sorcerer is putting out some good damage (not quite near the wizard yet). Recently the party embarked on a rescue mission that saw them separated and searching for the hostage. The sorcerer lucked out and found him, though he was guarded by a torturer of fairly incredible melee prowess. It was a level 10 melee npc class (I think I used a warrior or expert template.) The players knew he was alone, but their characters played it straight. In the ensuing fight, it was only poor saving throws on the npc's part that saved the sorcerer from likely death. The rest of the party eventually caught up to him and they curbstomped the npc. He was saved by timely luck.
Since then, that player has been asking me about ideas for helping to give his character a bit more defense and survivability in combat. He runs with shield/mage armor for most fights. The question becomes - does he want to multiclass, spend time and money on magical protection, etc? I don't want him to fall behind from the rest of the party. And I understand he may just have to accept that he is going to be squishy and get used to it.
I know that's a lot of questions and not just one. Any comments welcome.
I coordinate/run a game that runs on 3.5 with some 3.0 flavor and some house rules of my own devising.
My players -
Fighter - ragey and an occasionally lovable ass.
Wizard - crafter and thinking of ways to work monk style hand to hand into his repertoire.
Fighter - tactician and more if a lawful good/honor for honor's sake type.
Ranger/scout - addicted to gambling but good at his job (arrows).
Sorcerer - halfling with a freak strength of 12 (good nat rolls).
Everyone works well together. Their rp is amazing. I'm the most veteran tabletop gamer amongst them, so I was selected as DM two years ago when we began. All 30ish professionals with access to just about any supplement we need or are interested in.
My question -
The party just hit 9. The sorcerer is putting out some good damage (not quite near the wizard yet). Recently the party embarked on a rescue mission that saw them separated and searching for the hostage. The sorcerer lucked out and found him, though he was guarded by a torturer of fairly incredible melee prowess. It was a level 10 melee npc class (I think I used a warrior or expert template.) The players knew he was alone, but their characters played it straight. In the ensuing fight, it was only poor saving throws on the npc's part that saved the sorcerer from likely death. The rest of the party eventually caught up to him and they curbstomped the npc. He was saved by timely luck.
Since then, that player has been asking me about ideas for helping to give his character a bit more defense and survivability in combat. He runs with shield/mage armor for most fights. The question becomes - does he want to multiclass, spend time and money on magical protection, etc? I don't want him to fall behind from the rest of the party. And I understand he may just have to accept that he is going to be squishy and get used to it.
I know that's a lot of questions and not just one. Any comments welcome.