BloodOnTheWind
2015-03-20, 06:11 PM
Im trying to make a character that can use bows and spells at a variety of ranges and still be tank material. Constitution based casting would be great, but i've found nothing so far. So a mid range blaster/archer with decent armor, con and hit dice.
I was considering writing a class based around the idea of a tattooed shaman that would get some ranger/druid like nature based skills and abilities, an animal companion, natural armor (probably con mod as a nat armor bonus when unarmored), charisma based casting, and a small but functional repertoire of elemental, and plant/animal spells. maybe even a rage. but i want it to be properly balanced.
the tatooes would be like shamanic totems that would grant extra benefits and abilities based on the animal.
Any help toward either an optimized build along these lines or a well written tattooed shaman like class would be greatly appreciated. incorporating pathfinder 3.5 features is o.k. too. you guys are geniuses, lets see what you can come up with. and...GO!
I was considering writing a class based around the idea of a tattooed shaman that would get some ranger/druid like nature based skills and abilities, an animal companion, natural armor (probably con mod as a nat armor bonus when unarmored), charisma based casting, and a small but functional repertoire of elemental, and plant/animal spells. maybe even a rage. but i want it to be properly balanced.
the tatooes would be like shamanic totems that would grant extra benefits and abilities based on the animal.
Any help toward either an optimized build along these lines or a well written tattooed shaman like class would be greatly appreciated. incorporating pathfinder 3.5 features is o.k. too. you guys are geniuses, lets see what you can come up with. and...GO!