Kesnit
2015-03-22, 03:33 PM
I am running a 3.5 game set in Skyrim. My wife started off running the game, but decided she would rather play than run. Since I had already helped her with encounter-building, I took over the game.
One thing my wife did before I took over was introduce the party to Barbas (http://www.uesp.net/wiki/Skyrim:Barbas). (For non-Skyrim players, Barbas is the conscious of the Elder Scrolls version of a Demon Lord. He takes the form of a large dog.) Her intent was to get the party to do the quest associated with Barbas, but the party has put that on permanent hold, and now has an immortal dog following them around. I would like to get rid of Barbas, but the party is not inclined to do so. (In the words of a player, "he's a good distraction for enemies.") My wife agrees with getting rid of Barbas, so I am not risking marital strife by doing this. :smallsmile:
I've tried making Barbas somewhat useless (by not having him hit very often, and having him do very little damage when he does), but that does not seem to matter. He's still a body, and since he can't be hurt, the party has no problem sending him in to take up space and draw attacks.
I need some ideas for ways to convince the party to get rid of the dog. I've considered sending the Elder Scrolls equivalent of demon hunters after them, but I suspect that unless I send really powerful enemies, the party will just steamroll them and take their stuff. In the game, there is 1 item that will kill Barbas, but it would be rather immersion-breaking if it suddenly appeared. (It's an artifact of the Demon Lord, so the demon hunters would not have it.) Help... :smalleek:
Elf Bard 10
Homebrew race (version for the ES Khajiit) Rogue 5/SORC 5. He will be rebuilding to be a Daggerspell Mage once the NPC Artificer finishes his second dagger.
Human Spirit Lion Totem BARB 2/Clawlock 8
Human Factotum 3/Psion ??/Slayer ?? (The player is building a new PC and I haven't seen the exact breakdown yet.)
Human Druid 10 (this is the PC that is being replaced by the Factotum/Psion/Slayer)
One thing my wife did before I took over was introduce the party to Barbas (http://www.uesp.net/wiki/Skyrim:Barbas). (For non-Skyrim players, Barbas is the conscious of the Elder Scrolls version of a Demon Lord. He takes the form of a large dog.) Her intent was to get the party to do the quest associated with Barbas, but the party has put that on permanent hold, and now has an immortal dog following them around. I would like to get rid of Barbas, but the party is not inclined to do so. (In the words of a player, "he's a good distraction for enemies.") My wife agrees with getting rid of Barbas, so I am not risking marital strife by doing this. :smallsmile:
I've tried making Barbas somewhat useless (by not having him hit very often, and having him do very little damage when he does), but that does not seem to matter. He's still a body, and since he can't be hurt, the party has no problem sending him in to take up space and draw attacks.
I need some ideas for ways to convince the party to get rid of the dog. I've considered sending the Elder Scrolls equivalent of demon hunters after them, but I suspect that unless I send really powerful enemies, the party will just steamroll them and take their stuff. In the game, there is 1 item that will kill Barbas, but it would be rather immersion-breaking if it suddenly appeared. (It's an artifact of the Demon Lord, so the demon hunters would not have it.) Help... :smalleek:
Elf Bard 10
Homebrew race (version for the ES Khajiit) Rogue 5/SORC 5. He will be rebuilding to be a Daggerspell Mage once the NPC Artificer finishes his second dagger.
Human Spirit Lion Totem BARB 2/Clawlock 8
Human Factotum 3/Psion ??/Slayer ?? (The player is building a new PC and I haven't seen the exact breakdown yet.)
Human Druid 10 (this is the PC that is being replaced by the Factotum/Psion/Slayer)