Sgt. Cookie
2015-03-22, 11:53 PM
http://i.imgur.com/l4UVBb5.jpg
"My hunger for souls is now insatiable. I've had my fill of mortals. Now I want to feast on the darkest, most powerful soul imaginable. I will become all-powerful. There will be no escaping my wrath. Let the world beware!" ~ Mr. Grimm, Twisted Metal 3
The Trofodotis
During the war between Titan and Lawgiver, eons after the Abomination, there was one… thing that took no side. It fought no battle, waged no war but nonetheless, was there. It was called The Feeder and it was little more than a parasite, consuming the fallen. Titan, Lawgiver, it mattered not to The Feeder.
Of course, the Feeder did not simply consume the flesh of the fallen, but rather the very ESSENCE of the dead. How many lesser Titans and Lawgivers became the prey of the Feeder? None can say. But even in that fledgling universe, others would rise in their place. Giving the Feeder ever more prey.
But the Lawgivers were not stupid nor the Titans unaware. They knew the Feeder was around, parasitising the dead to sustain his own narrative. The Titans sought to wipe him out, while the Lawgivers hoped to capture him, weaponise him against his brethren. But the Feeder was far slyer than they thought.
He fought and consumed the lesser kin who came to slay him and evaded the lawgivers who came to ensnare him. He did this with weapons, knowledge and skills taken from his prey and any harm that came to him, that, too, was repaired with the narrative power of his meals. In this way, the Feeder was never truly captured.
Not until the end, at least, when all Titans were defeated and their narrative flesh was split, so too was the Feeder caught, shackled and woven into the universe. There, like his split kin, his blood gathered into the hearts of mortals, creating ravenous creatures, whose unending appetite can only be satiated by one thing.
The souls of the dead.
Hit Dice: D10
Skill Points: 6 + Intelligence Modifier
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (Any), Listen, Move Silently, Ride, Search, Sense Motive, Spot, Swim, Tumble
Proficiencies: A Trofodotis is proficient with all simple and martial weapons, light and medium armour and with all shields, excluding tower shields. A Trofodotis is also proficient with any weapon granted by its Mythos.
Level
BAB
Fort
Ref
Will
Special
Mythos
Excellencies
1st
+1
+2
+2
+2
The Feeder's Mythos, Mythos Known, Exceptional Mythos, Excellence in Consumption, Feeding
+2
+1
2nd
+2
+3
+3
+3
+0
+1
3rd
+3
+3
+3
+3
+1
+0
4th
+4
+4
+4
+4
+0
+1
5th
+5
+4
+4
+4
+1
+0
6th
+6/+1
+5
+5
+5
+0
+1
7th
+7/+2
+5
+5
+5
Fantastic Mythos
+1
+1
8th
+8/+3
+6
+6
+6
+0
+1
9th
+9/+4
+6
+6
+6
+1
+0
10th
+10/+5
+7
+7
+7
+0
+1
11th
+11/+6/+1
+7
+7
+7
+1
+0
12th
+12/+7/+2
+8
+8
+8
+0
+1
13th
+13/+8/+3
+8
+8
+8
Legendary Mythos
+1
+1
14th
+14/+9/+4
+9
+9
+9
+0
+1
15th
+15/+10/+5
+9
+9
+9
+1
+0
16th
+16/+11/+6/+1
+10
+10
+10
+0
+1
17th
+17/+12/+7/+2
+10
+10
+10
+1
+0
18th
+18/+13/+8/+3
+11
+11
+11
+0
+1
19th
+19/+14/+9/+4
+11
+11
+11
Exalted Mythos
+1
+1
20th
+20/+15/+10/+5
+12
+12
+12
+1
+1
The Feeder’s Mythos: A Trofodotis’ power is Expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Charisma modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Trofodotis class. When a Mythos references "allies", it specifically does not refer to the Trofodotis using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell of opportunistic parasites who lurk behind armies and warzones in search of the dying or freshly dead in the hopes of an easy meal, petty killers who slay their mortal prey with no more regard than a hunter would at killing a deer. Fantastic Mythos tell of would-be predators, beings whose strength is enough that the weak fall before them and their souls become food. Legendary Mythos tell of fearless hunters, reavers who slay whole villages and feast on the souls of the fallen victims. Exalted Mythos tell of mighty wraiths, slaughtering their way through countless foes, their gluttony as much as their need, forcing them to consume ever more souls.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Trofodotis gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Trofodotis gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Trofodotis. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known
A 1st level Trofodotis begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Trofodotis class table.
For characters that multiclass into Trofodotis after having taken levels in another PC character class, the 1st level of Trofodotis grants only a single Exceptional Mythos, rather than two.
A Trofodotis also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up by performing certain tasks. A Trofodotis has the option of draining a Magical Item of the life force used to create it, as if he were feeding off the soul of a slain creature, although he gains none of the benefits of doing so. Draining an item in this manner turns it into a mundane item, albeit one of masterwork quality, that can be enchanted again. The Drained item’s gold piece value is recouped to you as an equal number of Mythos points.
By spending 1,000 Mythos Points, and 250xp, a Trofodotis may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, a Trofodotis may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Trofodotis. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Trofodotis class.
Excellence in Consumption: As denoted on their class table, a Trofodotis gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Trofodotis may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Feed (EX): The most basic feature of the Trofodotis is its ability to feed on the souls of the dying and recently dead. This is referred to as Feed, Feeding, etc. Consume is also used from time-to-time, but it generally refers to this ability.
Whenever a creature within (20ft + 5ft per level) drops to -1 HP (AKA: Dying) or dies (Or a creature that has been dead for no longer than 2 + Class Level rounds enters the range) you may spend a Standard Action, that provokes AoOs, to consume the soul. Doing so kills the creature instantly.
The creature the soul belongs to cannot be raised or resurrected for 24 hours, as its soul passes through your, at this level, rudimentary digestive system. After this time, the creature can be raised or resurrected normally. Except that the Level Lost due to resurrection causes the creature to revert to the minimum XP required for their new level, rather than the midpoint of the level, as is standard.
Unless otherwise stated "Hit Dice", especially in the context of a Feeding, refers to the Hit Dice the creature you are Feeding upon had in life.
When you Feed upon a creature, you recover 1d6 HP, per Hit Dice.
You may feed on any number of Souls in range at a time.
If you do not require healing, either before a Feeding or during, you instead gain 5 Temporary Hit Points per Hit Dice. The benefits of a Feeding only last an hour, but if you Feed again before the hour is up, the benefits last an extra hour and you stack on more.
You may only gain Bonuses from a number of Hit Dice equal to (your Cha Mod + Level) in a single 24 Hour period, but there is otherwise no limit to the Temporary Hit Dice you can get during this time. You may Heal as much as you like, however.
Additionally, whenever you Feed, you do not need food, water or sleep for 24 hours.
Although Outsiders and Elementals do not possess souls that are separate from their body, they can still be Fed upon. Despite the fact Undead do not have “souls” per sey, you may still feed on the Negative Energy that sustains them as if it were a soul.
"My hunger for souls is now insatiable. I've had my fill of mortals. Now I want to feast on the darkest, most powerful soul imaginable. I will become all-powerful. There will be no escaping my wrath. Let the world beware!" ~ Mr. Grimm, Twisted Metal 3
The Trofodotis
During the war between Titan and Lawgiver, eons after the Abomination, there was one… thing that took no side. It fought no battle, waged no war but nonetheless, was there. It was called The Feeder and it was little more than a parasite, consuming the fallen. Titan, Lawgiver, it mattered not to The Feeder.
Of course, the Feeder did not simply consume the flesh of the fallen, but rather the very ESSENCE of the dead. How many lesser Titans and Lawgivers became the prey of the Feeder? None can say. But even in that fledgling universe, others would rise in their place. Giving the Feeder ever more prey.
But the Lawgivers were not stupid nor the Titans unaware. They knew the Feeder was around, parasitising the dead to sustain his own narrative. The Titans sought to wipe him out, while the Lawgivers hoped to capture him, weaponise him against his brethren. But the Feeder was far slyer than they thought.
He fought and consumed the lesser kin who came to slay him and evaded the lawgivers who came to ensnare him. He did this with weapons, knowledge and skills taken from his prey and any harm that came to him, that, too, was repaired with the narrative power of his meals. In this way, the Feeder was never truly captured.
Not until the end, at least, when all Titans were defeated and their narrative flesh was split, so too was the Feeder caught, shackled and woven into the universe. There, like his split kin, his blood gathered into the hearts of mortals, creating ravenous creatures, whose unending appetite can only be satiated by one thing.
The souls of the dead.
Hit Dice: D10
Skill Points: 6 + Intelligence Modifier
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (Any), Listen, Move Silently, Ride, Search, Sense Motive, Spot, Swim, Tumble
Proficiencies: A Trofodotis is proficient with all simple and martial weapons, light and medium armour and with all shields, excluding tower shields. A Trofodotis is also proficient with any weapon granted by its Mythos.
Level
BAB
Fort
Ref
Will
Special
Mythos
Excellencies
1st
+1
+2
+2
+2
The Feeder's Mythos, Mythos Known, Exceptional Mythos, Excellence in Consumption, Feeding
+2
+1
2nd
+2
+3
+3
+3
+0
+1
3rd
+3
+3
+3
+3
+1
+0
4th
+4
+4
+4
+4
+0
+1
5th
+5
+4
+4
+4
+1
+0
6th
+6/+1
+5
+5
+5
+0
+1
7th
+7/+2
+5
+5
+5
Fantastic Mythos
+1
+1
8th
+8/+3
+6
+6
+6
+0
+1
9th
+9/+4
+6
+6
+6
+1
+0
10th
+10/+5
+7
+7
+7
+0
+1
11th
+11/+6/+1
+7
+7
+7
+1
+0
12th
+12/+7/+2
+8
+8
+8
+0
+1
13th
+13/+8/+3
+8
+8
+8
Legendary Mythos
+1
+1
14th
+14/+9/+4
+9
+9
+9
+0
+1
15th
+15/+10/+5
+9
+9
+9
+1
+0
16th
+16/+11/+6/+1
+10
+10
+10
+0
+1
17th
+17/+12/+7/+2
+10
+10
+10
+1
+0
18th
+18/+13/+8/+3
+11
+11
+11
+0
+1
19th
+19/+14/+9/+4
+11
+11
+11
Exalted Mythos
+1
+1
20th
+20/+15/+10/+5
+12
+12
+12
+1
+1
The Feeder’s Mythos: A Trofodotis’ power is Expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Charisma modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Trofodotis class. When a Mythos references "allies", it specifically does not refer to the Trofodotis using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. Exceptional Mythos tell of opportunistic parasites who lurk behind armies and warzones in search of the dying or freshly dead in the hopes of an easy meal, petty killers who slay their mortal prey with no more regard than a hunter would at killing a deer. Fantastic Mythos tell of would-be predators, beings whose strength is enough that the weak fall before them and their souls become food. Legendary Mythos tell of fearless hunters, reavers who slay whole villages and feast on the souls of the fallen victims. Exalted Mythos tell of mighty wraiths, slaughtering their way through countless foes, their gluttony as much as their need, forcing them to consume ever more souls.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When a Trofodotis gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When a Trofodotis gains access to a Mythos with a list of Advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Trofodotis. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known
A 1st level Trofodotis begins play with two Exceptional Mythos that he qualifies for if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Trofodotis class table.
For characters that multiclass into Trofodotis after having taken levels in another PC character class, the 1st level of Trofodotis grants only a single Exceptional Mythos, rather than two.
A Trofodotis also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up by performing certain tasks. A Trofodotis has the option of draining a Magical Item of the life force used to create it, as if he were feeding off the soul of a slain creature, although he gains none of the benefits of doing so. Draining an item in this manner turns it into a mundane item, albeit one of masterwork quality, that can be enchanted again. The Drained item’s gold piece value is recouped to you as an equal number of Mythos points.
By spending 1,000 Mythos Points, and 250xp, a Trofodotis may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, a Trofodotis may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard amount requires astounding, nearly single-minded devotion to the story of the Trofodotis. One may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Trofodotis class.
Excellence in Consumption: As denoted on their class table, a Trofodotis gains a certain number of abilities known as "Excellencies". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, a Trofodotis may learn more Excellencies above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Feed (EX): The most basic feature of the Trofodotis is its ability to feed on the souls of the dying and recently dead. This is referred to as Feed, Feeding, etc. Consume is also used from time-to-time, but it generally refers to this ability.
Whenever a creature within (20ft + 5ft per level) drops to -1 HP (AKA: Dying) or dies (Or a creature that has been dead for no longer than 2 + Class Level rounds enters the range) you may spend a Standard Action, that provokes AoOs, to consume the soul. Doing so kills the creature instantly.
The creature the soul belongs to cannot be raised or resurrected for 24 hours, as its soul passes through your, at this level, rudimentary digestive system. After this time, the creature can be raised or resurrected normally. Except that the Level Lost due to resurrection causes the creature to revert to the minimum XP required for their new level, rather than the midpoint of the level, as is standard.
Unless otherwise stated "Hit Dice", especially in the context of a Feeding, refers to the Hit Dice the creature you are Feeding upon had in life.
When you Feed upon a creature, you recover 1d6 HP, per Hit Dice.
You may feed on any number of Souls in range at a time.
If you do not require healing, either before a Feeding or during, you instead gain 5 Temporary Hit Points per Hit Dice. The benefits of a Feeding only last an hour, but if you Feed again before the hour is up, the benefits last an extra hour and you stack on more.
You may only gain Bonuses from a number of Hit Dice equal to (your Cha Mod + Level) in a single 24 Hour period, but there is otherwise no limit to the Temporary Hit Dice you can get during this time. You may Heal as much as you like, however.
Additionally, whenever you Feed, you do not need food, water or sleep for 24 hours.
Although Outsiders and Elementals do not possess souls that are separate from their body, they can still be Fed upon. Despite the fact Undead do not have “souls” per sey, you may still feed on the Negative Energy that sustains them as if it were a soul.