Amazo
2015-03-23, 08:20 PM
Revised 4/4/15: Master Yi NPC write-up update, Seven Lenses of Insight changed to better reflect lore
Revised 3/24/15: Changes to Wuju True Striking, Meditation, Practitioner, Alpha Strike, and Highlander.
If you're anything like me, you've wanted to mix League of Legends and Pathfinder for a long time coming. I've finally convinced myself to share some of the material I've tentatively put to paper with all of you! I am looking for any form of input and feedback, but I am particularly interested in issues of balance and verisimilitude with the source material.
http://img3.wikia.nocookie.net/__cb20130713123846/leagueoflegends/images/thumb/e/e7/Master_Yi_Render.png/215px-Master_Yi_Render.png
Master Yi seemed as good of a place as any to start: he's a relatively straight forward right-click-to-win champ. Mana was a difficult concept to tackle in Pathfinder with a martial character, so I decided to use the monk and it's ki pool to remedy this. I then decided to make each of his abilities as part of a tree of Style feats, since that little niche of feats also seems to fit nicely. I decided on Acrobatics as the skill prerequisite for the feats specifically because Alpha Strike mentions Yi is leaping when he does it.
New Feats
Wuju Bladesman Style [Combat, Style]
Prerequisites: ki pool class feature
Benefit: While you are using this style and as long as you have at least 1 ki point, you can attack one additional time this round when making a full-attack action with a slashing or piercing melee weapon. All of your attack rolls take a -2 penalty until the beginning of your next turn when you choose to make this additional attack.
Additionally, after every two times you choose to make the additional attack granted by this feat , you receive a temporary ki point. This temporary ki point can only be used to activate Wuju Style feats, and it is lost if not spent within two rounds of receiving it.
Wuju True Striking [Combat, Style]
Prerequisites: Wuju Bladesman Style, ki pool class feature
Benefit: As a free action, you may spend 1 ki point to empower a slashing or piercing melee weapon you wield for 1 round. While empowered, your melee attacks with this weapon ignore an amount of DR and hardness equal to 1/2 your base attack bonus + the ability modifier you applied as a bonus to the attack. This is reduced to only your ability modifier if the target has DR/mythic, DR/epic, or DR/-. Additionally, your melee attacks ignore up to 1/2 your base attack bonus + the previous ability modifier in armor, natural armor, and shield bonuses to AC. You may bypass up to half of each of these bonuses in this way. This is a supernatural ability.
Special: A monk treats their class level as their base attack bonus for the purposes of this feat, just as they do for their flurry of blows class feature.
Wuju Meditation [Combat, Style]
Prerequisites: Wuju Bladesman Style, ki pool class feature
Benefit: As a full-round action, you may spend 1 ki point to begin meditating. While meditating, you use the spent ki to bolster the connection between your soul and body, nullifying the effects of some wounds you have suffered and ignoring those still ravaging you. You may continue this meditation for up to 2 rounds. Any effect which causes you to lose actions interrupts your meditation. If your meditation has not been interrupted at the beginning of your next turn after starting it, you heal a number of hit points equal to your level. If your meditation has not been interrupted by the beginning of your second turn after starting it, you heal half the number of hit points you healed the previous turn. While meditating, you gain DR/- equal to half your character level, rounded down, and the same amount of resistance to all energy types. Additionally, while meditating, you may choose to ignore the effects of any spell, poison, bleed effect, or disease currently afflicting you. Time spent inactive due to this ability does not count against the duration of any effects you choose to ignore. This is a supernatural ability.
Wuju Alpha Strike [Combat, Style]
Prerequisites: Dodge, Mobility, Spring Attack, Wuju Bladesman Style, Acrobatics 3 ranks, ki pool class feature
Benefit: While using Wuju Bladesman Style, as a free action taken as part of a full-attack action with a slashing or piercing melee weapon, you can spend 2 ki points to teleport 15 feet and make an attack against a target within reach. After attacking a target, you may teleport another 15 feet to attack the next closest hostile target. Repeat this process until you run out of new targets within reach of a 15-foot teleport that have not previously been attacked by you this turn, run out of hostile targets, or run out of attacks from your full-attack action. Additionally, you are ethereal and cannot make attacks until the beginning of your next turn, when you appear in a space of your choosing adjacent to your first target last turn. Your attacks made while ethereal because of this feat function normally. This is a supernatural ability.
Wuju Alpha Strike Mastery [Combat, Style]
Prerequisites: Wuju Alpha Strike, Wuju Bladesman Style, Acrobatics 6 ranks, ki pool class feature
Benefit: You may activate Wuju Alpha Strike as an immediate action instead of a full-attack action. When you do so, you do not attack any targets until you are able to use a full-attack action, but you do become ethereal. You remain ethereal only until the end of your next turn when you activate Wuju Alpha Strike this way.
Wuju Highlander [Combat, Style]
Prerequisites: Wuju Alpha Strike, Wuju Bladesman, Wuju Meditation, Wuju True Striking, Acrobatics 6 ranks, ki pool class feature
Benefit: As a free action, you may spend at least 5 ki points to flood your muscles with energy. You act as if under the effects of both the haste spell and the freedom of movement spell and receive a temporary ki point every time you choose to make an additional attack with Wuju Bladesman Style. Additionally, you may choose to use Wuju Bladesman Style as a standard action. These effects last for a number of rounds equal to the number of ki points spent to gain them. For each creature you reduce to 0 or fewer hit points while under the effects of this feat, the remaining duration of the feat's effects increases by 2 rounds. For each creature you deal damage to while under the effects of this feat that is later reduced to 0 or fewer hit points for any reason other one of your attacks, the remaining duration of the feat's effects increases by 1 round. A creature with fewer Hit Dice than half your level does not increase the remaining duration. This is a supernatural ability.
New Archetype
Wuju Practitioner
Enlightened Form (Ex)
Your study of Wuju has broadened the array of arms you are able to wield. A wuju practitioner that selected Wuju Bladesman Style as their bonus feat at 1st level may treat a weapon from the Heavy Blades fighter weapon group as if it had the monk special property. A wuju practitioner that selected Wuju Stick-Fighter Style may instead treat a weapon from the Double Weapon group. Regardless of the weapon group of the chosen weapon, a wuju practitioner also gains proficiency with the chosen weapon if they did not have it previously.
A wuju practitioner selects one additional weapon from the appropriate group to receive these benefits with at 4th, 8th, 12th, 16th, and 20th level.
This ability replaces improved unarmed strike.
Insightful Finesse (Ex)
At 1st level, a wuju practitioner gains the Weapon Finesse feat, even if they do not meet the prerequisites. At 4th level and every 4 levels thereafter, they may add a number of weapons equal to their Wisdom modifier to the group of weapons usable with Weapon Finesse. These weapons must either have the monk special quality or be on the monk's weapon proficiency list.
This ability replaces stunning fist.
Bonus Feats
At 1st level, a wuju practitioner selects a bonus feat from the following choices: Wuju Bladesman Style and Wuju Stick-Fighter Style.
At 2nd level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feats to their list of bonus feats: Wuju Meditation and Wuju True Striking. A wuju practitioner who selected Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feat instead: Mobility.
At 6th level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feat: Wuju Alpha Strike. A wuju practitioner who selected Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feats instead: Spring Attack and Wuju Nimbus Strike.
At 10th level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feats: Wuju Alpha Strike Mastery and Wuju Highlander. A wuju practitioner who selected the Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feat instead: Whirlwind Attack, Wuju Decoy, and Wuju Cyclone.
Perfect Mindfulness (Su)
A wuju practitioner is always conscious of when divination, emotion, fear, mind-affecting, pain, and poison effects target them.
This ability replaces tongue of the sun and moon.
New NPC
Master Yi CR 21/MR 1
XP 409,600
Venerable human monk (Wuju Practitioner) 20/champion 1
LN Medium outsider (human)
Init +11, Senses Perception +43 or +33 with low light vision or darkvision 60 ft.
DEFENSES
AC 44, touch 36, flat-footed 33 (+8 armor, +1 dodge, +5 monk, +10 Dex, +10 Wis)
hp 210 (20d8+6)
Fort +23, Ref +29, Will +27; +2 vs. enchantment
Defensive Abilities hard to kill, improved evasion, Wuju Meditation; Immune disease, poison; DR 10/chaotic; SR 30
OFFENSE
Speed 90 ft.
Melee flurry of blows +35/+35/+35/+30/+30/+25/+25/+20 (1d8+20) or katana +32/+32/+27/+22 (1d8+20) or unarmed strike +32/+32/+27/+17 (1d6+15)
Special Attacks fleet charge, flurry of blows, mythic power (1/day, surge +1d6), quivering palm (1/day, DC 32), Wuju Alpha Strike
TACTICS
Before Combat Master Yi avoids conflict whenever possible, but his position as a former champion in the League of Legends and the only living master of Wuju make it unavoidable (a fact he readily admits). When anticipating or suspecting danger, Master Yi makes use of the various tools within his Seven Lenses of Insight to ensure the battle begins on his terms. He estimates his foes' power to the best of his ability to decide on the appropriate showing of force required to end the battle swiftly and conclusively. To this end, he is willing to spend from his ki pool as much as needed. He may begin battle using his boots of speed and unfettered shirt in tandem to mimic the effects of Wuju Highlander. This tactic is sometimes enough to deter some lesser foes outright.
During Combat Master Yi usually attempts to single out a target to full-attack from round to round. He uses his flurry of blows in conjunction with Power Attack, Wuju Bladesman Style, and a two-handed grip on his temple sword as frequently as possible. After receiving a bonus ki point from Wuju Bladesman Style, Master Yi usually activates Wuju True Striking before the point expires, or, if he anticipates a particularly dangerous maneuver from his foes, he will delay his action before using Wuju Alpha Strike to avoid as much of the danger as possible. If fighting as part of a group, he will also occasionally use Wuju Meditation to recover from his injuries or to reduce the damage of an unavoidable incoming attack. Against particularly dangerous foes or group of foes, Master Yi will activate Wuju Highlander to try and even the odds. If that were to expire, he would use any remaining power from his boots of speed and unfettered shirt to finish such a truly desperate struggle.
Base Statistics When not under the effects of haste, Master Yi's statistics are AC 43, touch 35, flat-footed 32; Ref +28; Melee flurry of blows +34/+34/+29/+29/+24/+24/+19 (1d8+20) or katana +31/+31/+26/+21 (1d8+20) or unarmed strike +31/+31/+26/+16 (1d6+15).
STATISTICS
Str 14, Dex 32, Con 22, Int 16, Wis 30, Cha 16
Base Atk +15; CMB +17 (+19 for bull rush, disarm, or trip); CMD 54 (56 vs. grapple, reposition, and trip)
Feats Combat Patrol, Combat Reflexes, Following Step, Improved Critical (katana), Mobility, Mythic Power Attack, Power Attack, Slashing Grace (katana), Spring Attack, Step Up, Step Up and Strike, Weapon Focus (katana), Weapon Finesse, Wuju Alpha Strike, Wuju Alpha Strike Mastery, Wuju Bladesman Style, Wuju Highlander, Wuju Meditation, Wuju True Striking
Skills Acrobatics +34, Climb +9, Escape Artist +19, Heal +15, Knowledge (history) +11, Knowledge (local) +23, Knowledge (religion) +11, Perform (comedy) +7, Perform (dance) +7, Perception +43 or +33, Sense Motive +33, Stealth +19, Survival +15, Swim +9
Languages Common, Ionian
SQ abundant step, diamond body, diamond soul, empty body, enlightened form, fast movement, high jump, hard to kill, inherent bonuses, insightful finesse, ki pool (22 points, adamantine, lawful, magic), longevity, maneuver training, perfect mindfulness, perfect self, purity of body, slow fall any distance, timeless body, wholeness of body
Combat Gear +5 glamered ki intensifying katana, belt of physical might (Dex/Con) +6 , boots of speed, bracers of armor +8, cloak of resistance +5, headband of inspired wisdom +6, necklace of ki serenity , ring of adept maneuvers (full), ring of ki mastery (full), Seven Lenses of Insight, unfettered shirt, and 8,000 gp in mundane equipment, survival gear, clothing, historical and religious artifacts recovered from the remains of his village, and Wuju teaching materials
Enlightened Form
Master Yi is proficient with the double walking stick katana, katana, nine ring broadsword, nodachi, seven-branched sword, and shotel and treats them as monk weapons.
Inherent Bonuses
Master Yi has used a manual of bodily health +4, manual of gainful exercise +1, manual of quickness of action +5, tome of clear thought +1, tome of leadership and influence +1, and a tome of understanding +5, all recovered from the ruins of his village, to increase his Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Insightful Finesse
Master Yi may use the Weapon Finesse feat with all weapons he is proficient with.
New Wondrous Item
Seven Lenses of Insight
Aura moderate divination; CL 9th
Slot head and eyes; Price 24150 gp; Weight 5 lbs.
This traditional Ionian warrior cap and helm give way to an unnerving array of seven glowing green glass lens in place of the expected facemask. The whole apparatus whirs and creaks with magically-powered internal mechanics rotating, adjusting, and rearranging each scope and lens as needed. The wearer of this headgear may freely switch between the benefits of using a green veemod, a tinker's cap, a +6 telescope, a spyglass, goggles of night, or eyes of the owl. The Lenses detect the wearer's thoughts to switch to the desired visual apparatus, taking only a swift action of focus to calibrate them appropriately to the new necessary settings. Each set of Lenses is fitted to a particular wearer. It costs an additional 2300 gp to adjust the hundreds of moving parts and rework the magic keeping the piece running to a new user.
CONSTRUCTION
Requirements Craft Wondrous Item, true seeing; Cost 12075 gp
Revised 3/24/15: Changes to Wuju True Striking, Meditation, Practitioner, Alpha Strike, and Highlander.
If you're anything like me, you've wanted to mix League of Legends and Pathfinder for a long time coming. I've finally convinced myself to share some of the material I've tentatively put to paper with all of you! I am looking for any form of input and feedback, but I am particularly interested in issues of balance and verisimilitude with the source material.
http://img3.wikia.nocookie.net/__cb20130713123846/leagueoflegends/images/thumb/e/e7/Master_Yi_Render.png/215px-Master_Yi_Render.png
Master Yi seemed as good of a place as any to start: he's a relatively straight forward right-click-to-win champ. Mana was a difficult concept to tackle in Pathfinder with a martial character, so I decided to use the monk and it's ki pool to remedy this. I then decided to make each of his abilities as part of a tree of Style feats, since that little niche of feats also seems to fit nicely. I decided on Acrobatics as the skill prerequisite for the feats specifically because Alpha Strike mentions Yi is leaping when he does it.
New Feats
Wuju Bladesman Style [Combat, Style]
Prerequisites: ki pool class feature
Benefit: While you are using this style and as long as you have at least 1 ki point, you can attack one additional time this round when making a full-attack action with a slashing or piercing melee weapon. All of your attack rolls take a -2 penalty until the beginning of your next turn when you choose to make this additional attack.
Additionally, after every two times you choose to make the additional attack granted by this feat , you receive a temporary ki point. This temporary ki point can only be used to activate Wuju Style feats, and it is lost if not spent within two rounds of receiving it.
Wuju True Striking [Combat, Style]
Prerequisites: Wuju Bladesman Style, ki pool class feature
Benefit: As a free action, you may spend 1 ki point to empower a slashing or piercing melee weapon you wield for 1 round. While empowered, your melee attacks with this weapon ignore an amount of DR and hardness equal to 1/2 your base attack bonus + the ability modifier you applied as a bonus to the attack. This is reduced to only your ability modifier if the target has DR/mythic, DR/epic, or DR/-. Additionally, your melee attacks ignore up to 1/2 your base attack bonus + the previous ability modifier in armor, natural armor, and shield bonuses to AC. You may bypass up to half of each of these bonuses in this way. This is a supernatural ability.
Special: A monk treats their class level as their base attack bonus for the purposes of this feat, just as they do for their flurry of blows class feature.
Wuju Meditation [Combat, Style]
Prerequisites: Wuju Bladesman Style, ki pool class feature
Benefit: As a full-round action, you may spend 1 ki point to begin meditating. While meditating, you use the spent ki to bolster the connection between your soul and body, nullifying the effects of some wounds you have suffered and ignoring those still ravaging you. You may continue this meditation for up to 2 rounds. Any effect which causes you to lose actions interrupts your meditation. If your meditation has not been interrupted at the beginning of your next turn after starting it, you heal a number of hit points equal to your level. If your meditation has not been interrupted by the beginning of your second turn after starting it, you heal half the number of hit points you healed the previous turn. While meditating, you gain DR/- equal to half your character level, rounded down, and the same amount of resistance to all energy types. Additionally, while meditating, you may choose to ignore the effects of any spell, poison, bleed effect, or disease currently afflicting you. Time spent inactive due to this ability does not count against the duration of any effects you choose to ignore. This is a supernatural ability.
Wuju Alpha Strike [Combat, Style]
Prerequisites: Dodge, Mobility, Spring Attack, Wuju Bladesman Style, Acrobatics 3 ranks, ki pool class feature
Benefit: While using Wuju Bladesman Style, as a free action taken as part of a full-attack action with a slashing or piercing melee weapon, you can spend 2 ki points to teleport 15 feet and make an attack against a target within reach. After attacking a target, you may teleport another 15 feet to attack the next closest hostile target. Repeat this process until you run out of new targets within reach of a 15-foot teleport that have not previously been attacked by you this turn, run out of hostile targets, or run out of attacks from your full-attack action. Additionally, you are ethereal and cannot make attacks until the beginning of your next turn, when you appear in a space of your choosing adjacent to your first target last turn. Your attacks made while ethereal because of this feat function normally. This is a supernatural ability.
Wuju Alpha Strike Mastery [Combat, Style]
Prerequisites: Wuju Alpha Strike, Wuju Bladesman Style, Acrobatics 6 ranks, ki pool class feature
Benefit: You may activate Wuju Alpha Strike as an immediate action instead of a full-attack action. When you do so, you do not attack any targets until you are able to use a full-attack action, but you do become ethereal. You remain ethereal only until the end of your next turn when you activate Wuju Alpha Strike this way.
Wuju Highlander [Combat, Style]
Prerequisites: Wuju Alpha Strike, Wuju Bladesman, Wuju Meditation, Wuju True Striking, Acrobatics 6 ranks, ki pool class feature
Benefit: As a free action, you may spend at least 5 ki points to flood your muscles with energy. You act as if under the effects of both the haste spell and the freedom of movement spell and receive a temporary ki point every time you choose to make an additional attack with Wuju Bladesman Style. Additionally, you may choose to use Wuju Bladesman Style as a standard action. These effects last for a number of rounds equal to the number of ki points spent to gain them. For each creature you reduce to 0 or fewer hit points while under the effects of this feat, the remaining duration of the feat's effects increases by 2 rounds. For each creature you deal damage to while under the effects of this feat that is later reduced to 0 or fewer hit points for any reason other one of your attacks, the remaining duration of the feat's effects increases by 1 round. A creature with fewer Hit Dice than half your level does not increase the remaining duration. This is a supernatural ability.
New Archetype
Wuju Practitioner
Enlightened Form (Ex)
Your study of Wuju has broadened the array of arms you are able to wield. A wuju practitioner that selected Wuju Bladesman Style as their bonus feat at 1st level may treat a weapon from the Heavy Blades fighter weapon group as if it had the monk special property. A wuju practitioner that selected Wuju Stick-Fighter Style may instead treat a weapon from the Double Weapon group. Regardless of the weapon group of the chosen weapon, a wuju practitioner also gains proficiency with the chosen weapon if they did not have it previously.
A wuju practitioner selects one additional weapon from the appropriate group to receive these benefits with at 4th, 8th, 12th, 16th, and 20th level.
This ability replaces improved unarmed strike.
Insightful Finesse (Ex)
At 1st level, a wuju practitioner gains the Weapon Finesse feat, even if they do not meet the prerequisites. At 4th level and every 4 levels thereafter, they may add a number of weapons equal to their Wisdom modifier to the group of weapons usable with Weapon Finesse. These weapons must either have the monk special quality or be on the monk's weapon proficiency list.
This ability replaces stunning fist.
Bonus Feats
At 1st level, a wuju practitioner selects a bonus feat from the following choices: Wuju Bladesman Style and Wuju Stick-Fighter Style.
At 2nd level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feats to their list of bonus feats: Wuju Meditation and Wuju True Striking. A wuju practitioner who selected Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feat instead: Mobility.
At 6th level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feat: Wuju Alpha Strike. A wuju practitioner who selected Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feats instead: Spring Attack and Wuju Nimbus Strike.
At 10th level, a wuju practitioner who selected the Wuju Bladesman Style as a bonus feat at 1st level adds the following feats: Wuju Alpha Strike Mastery and Wuju Highlander. A wuju practitioner who selected the Wuju Stick-Fighter Style as a bonus feat at 1st level adds the following feat instead: Whirlwind Attack, Wuju Decoy, and Wuju Cyclone.
Perfect Mindfulness (Su)
A wuju practitioner is always conscious of when divination, emotion, fear, mind-affecting, pain, and poison effects target them.
This ability replaces tongue of the sun and moon.
New NPC
Master Yi CR 21/MR 1
XP 409,600
Venerable human monk (Wuju Practitioner) 20/champion 1
LN Medium outsider (human)
Init +11, Senses Perception +43 or +33 with low light vision or darkvision 60 ft.
DEFENSES
AC 44, touch 36, flat-footed 33 (+8 armor, +1 dodge, +5 monk, +10 Dex, +10 Wis)
hp 210 (20d8+6)
Fort +23, Ref +29, Will +27; +2 vs. enchantment
Defensive Abilities hard to kill, improved evasion, Wuju Meditation; Immune disease, poison; DR 10/chaotic; SR 30
OFFENSE
Speed 90 ft.
Melee flurry of blows +35/+35/+35/+30/+30/+25/+25/+20 (1d8+20) or katana +32/+32/+27/+22 (1d8+20) or unarmed strike +32/+32/+27/+17 (1d6+15)
Special Attacks fleet charge, flurry of blows, mythic power (1/day, surge +1d6), quivering palm (1/day, DC 32), Wuju Alpha Strike
TACTICS
Before Combat Master Yi avoids conflict whenever possible, but his position as a former champion in the League of Legends and the only living master of Wuju make it unavoidable (a fact he readily admits). When anticipating or suspecting danger, Master Yi makes use of the various tools within his Seven Lenses of Insight to ensure the battle begins on his terms. He estimates his foes' power to the best of his ability to decide on the appropriate showing of force required to end the battle swiftly and conclusively. To this end, he is willing to spend from his ki pool as much as needed. He may begin battle using his boots of speed and unfettered shirt in tandem to mimic the effects of Wuju Highlander. This tactic is sometimes enough to deter some lesser foes outright.
During Combat Master Yi usually attempts to single out a target to full-attack from round to round. He uses his flurry of blows in conjunction with Power Attack, Wuju Bladesman Style, and a two-handed grip on his temple sword as frequently as possible. After receiving a bonus ki point from Wuju Bladesman Style, Master Yi usually activates Wuju True Striking before the point expires, or, if he anticipates a particularly dangerous maneuver from his foes, he will delay his action before using Wuju Alpha Strike to avoid as much of the danger as possible. If fighting as part of a group, he will also occasionally use Wuju Meditation to recover from his injuries or to reduce the damage of an unavoidable incoming attack. Against particularly dangerous foes or group of foes, Master Yi will activate Wuju Highlander to try and even the odds. If that were to expire, he would use any remaining power from his boots of speed and unfettered shirt to finish such a truly desperate struggle.
Base Statistics When not under the effects of haste, Master Yi's statistics are AC 43, touch 35, flat-footed 32; Ref +28; Melee flurry of blows +34/+34/+29/+29/+24/+24/+19 (1d8+20) or katana +31/+31/+26/+21 (1d8+20) or unarmed strike +31/+31/+26/+16 (1d6+15).
STATISTICS
Str 14, Dex 32, Con 22, Int 16, Wis 30, Cha 16
Base Atk +15; CMB +17 (+19 for bull rush, disarm, or trip); CMD 54 (56 vs. grapple, reposition, and trip)
Feats Combat Patrol, Combat Reflexes, Following Step, Improved Critical (katana), Mobility, Mythic Power Attack, Power Attack, Slashing Grace (katana), Spring Attack, Step Up, Step Up and Strike, Weapon Focus (katana), Weapon Finesse, Wuju Alpha Strike, Wuju Alpha Strike Mastery, Wuju Bladesman Style, Wuju Highlander, Wuju Meditation, Wuju True Striking
Skills Acrobatics +34, Climb +9, Escape Artist +19, Heal +15, Knowledge (history) +11, Knowledge (local) +23, Knowledge (religion) +11, Perform (comedy) +7, Perform (dance) +7, Perception +43 or +33, Sense Motive +33, Stealth +19, Survival +15, Swim +9
Languages Common, Ionian
SQ abundant step, diamond body, diamond soul, empty body, enlightened form, fast movement, high jump, hard to kill, inherent bonuses, insightful finesse, ki pool (22 points, adamantine, lawful, magic), longevity, maneuver training, perfect mindfulness, perfect self, purity of body, slow fall any distance, timeless body, wholeness of body
Combat Gear +5 glamered ki intensifying katana, belt of physical might (Dex/Con) +6 , boots of speed, bracers of armor +8, cloak of resistance +5, headband of inspired wisdom +6, necklace of ki serenity , ring of adept maneuvers (full), ring of ki mastery (full), Seven Lenses of Insight, unfettered shirt, and 8,000 gp in mundane equipment, survival gear, clothing, historical and religious artifacts recovered from the remains of his village, and Wuju teaching materials
Enlightened Form
Master Yi is proficient with the double walking stick katana, katana, nine ring broadsword, nodachi, seven-branched sword, and shotel and treats them as monk weapons.
Inherent Bonuses
Master Yi has used a manual of bodily health +4, manual of gainful exercise +1, manual of quickness of action +5, tome of clear thought +1, tome of leadership and influence +1, and a tome of understanding +5, all recovered from the ruins of his village, to increase his Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
Insightful Finesse
Master Yi may use the Weapon Finesse feat with all weapons he is proficient with.
New Wondrous Item
Seven Lenses of Insight
Aura moderate divination; CL 9th
Slot head and eyes; Price 24150 gp; Weight 5 lbs.
This traditional Ionian warrior cap and helm give way to an unnerving array of seven glowing green glass lens in place of the expected facemask. The whole apparatus whirs and creaks with magically-powered internal mechanics rotating, adjusting, and rearranging each scope and lens as needed. The wearer of this headgear may freely switch between the benefits of using a green veemod, a tinker's cap, a +6 telescope, a spyglass, goggles of night, or eyes of the owl. The Lenses detect the wearer's thoughts to switch to the desired visual apparatus, taking only a swift action of focus to calibrate them appropriately to the new necessary settings. Each set of Lenses is fitted to a particular wearer. It costs an additional 2300 gp to adjust the hundreds of moving parts and rework the magic keeping the piece running to a new user.
CONSTRUCTION
Requirements Craft Wondrous Item, true seeing; Cost 12075 gp