Forderz
2015-03-24, 11:36 PM
Currently playing a Pathfinder game.
Our party of five adventurers is currently in a dungeon that houses a mystical mcguffin at it's core. We're all level six and our party consists of myself, a witch, a bruiser druid, a superstitious barbarian, a sorcerer, and a whipping tripping ranger.
We had just taken a rest halfway through the dungeon, after clearing out a flesh golem, some demons that had at-will rivers of wind combined with a pit of spiders, a maze trap, and a bunch of darkness-covered trap-infested pits. We entered the next room, saw it had a mysterious pillar and weird floor markings, and dithered.
While arguing whether or not to poke the pillar, a mechanical man in pimp-ass armour drops down the same hope we entered from. He asks us if we seek the orbs. We counter with asking him his name. He replies with Inevitron III or something, and asks us if we seek the orbs for our own purposes.
My character truthfully replies that she doesn't, as she hopes to return the orb to her city's royal treasury, where she believes it rightfully belongs. Our barbarian also replies no, as she wants to hand to it Asmodeus.
Inevitron threatens to kill us if we get in his way. He mutters something about releasing Pandorium with the orbs power, that Inevitron I and II met grisly ends chasing down other orbs, and then clams up.
My character blows her Planes check to realize he's an inevitable, and probably shouldn't be messed with, but nails her checks to determine he's rolling with a +2 adamantite vorpal longsword and +5 ghost touch improved fire resistance banded mail. That's like 200k, and my character has three different crafting feats.
Inevitron III demands we help it activate the floor markings, which triggers the party getting split, with everyone but Inevitron and our barb fighting one regenerating (fire doesnt stop it)invisible mummy while we fight another mummy. Inevitron deals perhaps two damage to the mummies all fight, and is generally unimpressive. Our sorcerer and barbarian are afflicted with Mummy Rot.
We are reunited immediately following the fight. I have four lesser restorations ready, so our sorcerer will soon have more than one strength to his name, but both he and the barbarian are heavily wounded.
The session ends. Both me and the barbarian player begin discussing how we can kill Inevitron and loot his cooling corpse. The DM immediately reveals that Inevitron is an altered CR 20 endboss creature, with the only alteration being a reduction in BAB from +17 to +5. His saves, AC, hit dice, etc., are through the roof. He has at-will enervation rays and quickened suggestions. Conventional battle tactics are a no go. The DM obviously wants this NPC to live.
My character has an empty bag of holding and an implement to pierce it with. The fight would be over in the surprise round.
Inevitron has been rude, brusque, and clearly wants the same goal my character does. My character knows nothing about Inevitron except he has some dead allies/predecessors and has more wealth on him than is produced in a year by a small kingdom. She's been framed for murder in her town and needs the orb to clear her name.
Should I put the bag on his head and stab it?
May I remind you, the longsword and banded mail are P I M P.
Our party of five adventurers is currently in a dungeon that houses a mystical mcguffin at it's core. We're all level six and our party consists of myself, a witch, a bruiser druid, a superstitious barbarian, a sorcerer, and a whipping tripping ranger.
We had just taken a rest halfway through the dungeon, after clearing out a flesh golem, some demons that had at-will rivers of wind combined with a pit of spiders, a maze trap, and a bunch of darkness-covered trap-infested pits. We entered the next room, saw it had a mysterious pillar and weird floor markings, and dithered.
While arguing whether or not to poke the pillar, a mechanical man in pimp-ass armour drops down the same hope we entered from. He asks us if we seek the orbs. We counter with asking him his name. He replies with Inevitron III or something, and asks us if we seek the orbs for our own purposes.
My character truthfully replies that she doesn't, as she hopes to return the orb to her city's royal treasury, where she believes it rightfully belongs. Our barbarian also replies no, as she wants to hand to it Asmodeus.
Inevitron threatens to kill us if we get in his way. He mutters something about releasing Pandorium with the orbs power, that Inevitron I and II met grisly ends chasing down other orbs, and then clams up.
My character blows her Planes check to realize he's an inevitable, and probably shouldn't be messed with, but nails her checks to determine he's rolling with a +2 adamantite vorpal longsword and +5 ghost touch improved fire resistance banded mail. That's like 200k, and my character has three different crafting feats.
Inevitron III demands we help it activate the floor markings, which triggers the party getting split, with everyone but Inevitron and our barb fighting one regenerating (fire doesnt stop it)invisible mummy while we fight another mummy. Inevitron deals perhaps two damage to the mummies all fight, and is generally unimpressive. Our sorcerer and barbarian are afflicted with Mummy Rot.
We are reunited immediately following the fight. I have four lesser restorations ready, so our sorcerer will soon have more than one strength to his name, but both he and the barbarian are heavily wounded.
The session ends. Both me and the barbarian player begin discussing how we can kill Inevitron and loot his cooling corpse. The DM immediately reveals that Inevitron is an altered CR 20 endboss creature, with the only alteration being a reduction in BAB from +17 to +5. His saves, AC, hit dice, etc., are through the roof. He has at-will enervation rays and quickened suggestions. Conventional battle tactics are a no go. The DM obviously wants this NPC to live.
My character has an empty bag of holding and an implement to pierce it with. The fight would be over in the surprise round.
Inevitron has been rude, brusque, and clearly wants the same goal my character does. My character knows nothing about Inevitron except he has some dead allies/predecessors and has more wealth on him than is produced in a year by a small kingdom. She's been framed for murder in her town and needs the orb to clear her name.
Should I put the bag on his head and stab it?
May I remind you, the longsword and banded mail are P I M P.