Kurikaktus
2015-03-25, 12:06 AM
[Edit] I'm new and I dont know how to put the title in bold sorry.
Hi, I've been reading up on Races of Eberron and I read the section about the Warforged. My main concern is, is a warforged more efficient in crafting than organics? A few key points is a warfoged doesn't need to sleep, eat or rest. I could also argue that they can attach crafting tools directly on their limbs to be more efficient and possibly do things the flesh cannot(ex hold hot iron). Other key points, I'll just have to quote, taken from the Races of Eberron.
Some people spit on him as they passed, calling him a job stealer. Watcher could do the jobs of two or three humans, so the hostility made sense, but he had to work somewhere to pay off his debt for the repairs done on him when he arrived in the city.
Basically a warforged can do the work of 2 or 3 people
Warforged never tire and rarely allow themselves to grow bored. Their lack of need to sleep, eat, or fear the passage of time gives them almost unending patience. Yet a hard life as constant soldiers has accustomed them to endless toil, and any long period of inactivity tends to make them anxious. A warforged without a specific task to complete or one forced to wait to complete the task at hand usually creates a new task for himself, a hobby of sorts that gives his mind or body something to do.
A warforged also always requires an activity to do
In order to make gold out of a certain craft skill the formula is
(Craft Check/2) per week of work in gold
In order to define the time it takes to craft an item its
Craft Check x DC >= Item Price in Silver. If its twice or thrice as high, The item is crafted half or a third of the time
Assuming there are 24 hours in a day, an organic being must sleep at least 8 hours or risk being fatigued the next day. That being must also eat and rest or else he wont be able to work properly. Lets say thats 3 hours for breakfast, lunch and dinner including rest. So the hours left to work in a day is 24 - 8 - 3 which leaves 13 hours of work.
Looking at the previous formula, it is assumed that 13 hours of work was used per day.
(Craft Check/2)
Craft Check x DC
Lets add a variable WD where it represents work done in a day which is 13 hours of work.
(Craft Check/2) x WD
(Craft Check x DC) x WD
Normally it would look like this
(Craft Check/2) x 1
(Craft Check x DC) x 1
A normal crafter can work 13 hours in a day. A warforged on the other hand can work 24 hours straight. I could get these ratios
(Organic being)13:1 where 1 is the normal work done
(Warforged)24:1.8461538461538
Its also said that the warforged can do the work of 2 or 3 people so that 1.8461538461538 can be multiplied by 2 or 3 but for this case lets make it 2. This will result in 3.6923076923076.
I wonder then if this will be legit
(Craft Check/2) x 3.6923076923076
(Craft Check x DC) x 3.6923076923076
We could just round down after computing the gold/result or turn the decimals into silver or copper.
What do you guys think? I haven't brought this up to our DM yet but he's known to be more flexible with the rules as long as you have the backstory to support it.
Hi, I've been reading up on Races of Eberron and I read the section about the Warforged. My main concern is, is a warforged more efficient in crafting than organics? A few key points is a warfoged doesn't need to sleep, eat or rest. I could also argue that they can attach crafting tools directly on their limbs to be more efficient and possibly do things the flesh cannot(ex hold hot iron). Other key points, I'll just have to quote, taken from the Races of Eberron.
Some people spit on him as they passed, calling him a job stealer. Watcher could do the jobs of two or three humans, so the hostility made sense, but he had to work somewhere to pay off his debt for the repairs done on him when he arrived in the city.
Basically a warforged can do the work of 2 or 3 people
Warforged never tire and rarely allow themselves to grow bored. Their lack of need to sleep, eat, or fear the passage of time gives them almost unending patience. Yet a hard life as constant soldiers has accustomed them to endless toil, and any long period of inactivity tends to make them anxious. A warforged without a specific task to complete or one forced to wait to complete the task at hand usually creates a new task for himself, a hobby of sorts that gives his mind or body something to do.
A warforged also always requires an activity to do
In order to make gold out of a certain craft skill the formula is
(Craft Check/2) per week of work in gold
In order to define the time it takes to craft an item its
Craft Check x DC >= Item Price in Silver. If its twice or thrice as high, The item is crafted half or a third of the time
Assuming there are 24 hours in a day, an organic being must sleep at least 8 hours or risk being fatigued the next day. That being must also eat and rest or else he wont be able to work properly. Lets say thats 3 hours for breakfast, lunch and dinner including rest. So the hours left to work in a day is 24 - 8 - 3 which leaves 13 hours of work.
Looking at the previous formula, it is assumed that 13 hours of work was used per day.
(Craft Check/2)
Craft Check x DC
Lets add a variable WD where it represents work done in a day which is 13 hours of work.
(Craft Check/2) x WD
(Craft Check x DC) x WD
Normally it would look like this
(Craft Check/2) x 1
(Craft Check x DC) x 1
A normal crafter can work 13 hours in a day. A warforged on the other hand can work 24 hours straight. I could get these ratios
(Organic being)13:1 where 1 is the normal work done
(Warforged)24:1.8461538461538
Its also said that the warforged can do the work of 2 or 3 people so that 1.8461538461538 can be multiplied by 2 or 3 but for this case lets make it 2. This will result in 3.6923076923076.
I wonder then if this will be legit
(Craft Check/2) x 3.6923076923076
(Craft Check x DC) x 3.6923076923076
We could just round down after computing the gold/result or turn the decimals into silver or copper.
What do you guys think? I haven't brought this up to our DM yet but he's known to be more flexible with the rules as long as you have the backstory to support it.