Timballisto
2015-03-25, 12:13 PM
I'm making a character for a campaign that takes place in a low-magic Bronze Age style world. This campaign will include two players that have never played a tabletop RPG before. It will be an all Human party.
Here are some of the house rules for character creation/progression: Starting array of 18, 18, 16, 14, 12, 10, for abilities. A +2 to one ability at creation. Fighter feat progression, everyone gets a feat at 1st level and every even-numbered level thereafter. +2 to two abilities at 4th level, 8th level, etc. No racial restrictions for prestige classes and most feats (within reason). No tier one or tier two casters. Almost everything else is allowed, eg: setting specific books, different forms of magic like pact magic, psionics, and incarnum.
The DM has allowed me to use whatever alternate class features I want, and is ok with me having Vow of Poverty from level one. I know a lot of people say VoP isn't worth it, but I like it for the roleplay challenge, and some of the benefits are nice. I'll be using the Stormwrack monk acf to replace Slow Fall with Water Step. I'll be using the monk acf from UA, fighting styles, to replace the monk bonus feats. My plan is to do monk until I can get into Fist of the Forrest, finish out FotF then go into Deepwarden for three levels (two is enough, but I like the animal messenger), after that, I'll dip a level of Shiba Protector from OA for the Wis mod to attack and damage, I don't know what to do after that.
I'm looking for help to find better choices for classes/PrC's/feats to make a decent unarmed holy monk. I'm experienced enough to not outshine the other players and make it all about my munchkin, that wouldn't be fun for anyone and I want the new players to have a good time. I also want to show them some of the stranger, or less stereotypical roleplay choices you can make in tabletop games.
Here is my build so far:
1. Monk 1
lvl 1 Feat: Sacred Vow
Human Feat: Vow of Poverty
Bonus Exalted Feat: Touch of Golden Ice
Bonus Monk Feat: Power Attack (ACF: Fighting Styles)
2: Monk 2
lvl 2 Feat: Improved Unarmed Strike
Bonus Exalted Feat: Intuitive Attack
Bonus Monk Feat: Endurance (ACF Fighting Styles)
3: Monk 3
4: Monk 4
lvl 4 Feat: Great Fortitude
Ability Score increases: +2 to Con and Wis
Bonus Exalted Feat: Gift of Discernment
At level four, this would be the current Ability scores: STR 10, DEX 16, CON 20, INT 14, WIS 20, CHA 10.
I've only really built out to level four because we'll be starting the campaign at that level and we'll probably only be meeting once a month, so I have a lot of time to iron out and finalize my build. At this level I've already qualified for Fist of the Forest (except for the BAB) and am well on my way to qualifying for Deepwarden. I don't like the feat tax for getting into Shiba Protector, but I think their No Thought is worth it. The game begins Friday the 27th, so I'm basically ready, I just need to come up with some backstory. Thanks in advance.
Here are some of the house rules for character creation/progression: Starting array of 18, 18, 16, 14, 12, 10, for abilities. A +2 to one ability at creation. Fighter feat progression, everyone gets a feat at 1st level and every even-numbered level thereafter. +2 to two abilities at 4th level, 8th level, etc. No racial restrictions for prestige classes and most feats (within reason). No tier one or tier two casters. Almost everything else is allowed, eg: setting specific books, different forms of magic like pact magic, psionics, and incarnum.
The DM has allowed me to use whatever alternate class features I want, and is ok with me having Vow of Poverty from level one. I know a lot of people say VoP isn't worth it, but I like it for the roleplay challenge, and some of the benefits are nice. I'll be using the Stormwrack monk acf to replace Slow Fall with Water Step. I'll be using the monk acf from UA, fighting styles, to replace the monk bonus feats. My plan is to do monk until I can get into Fist of the Forrest, finish out FotF then go into Deepwarden for three levels (two is enough, but I like the animal messenger), after that, I'll dip a level of Shiba Protector from OA for the Wis mod to attack and damage, I don't know what to do after that.
I'm looking for help to find better choices for classes/PrC's/feats to make a decent unarmed holy monk. I'm experienced enough to not outshine the other players and make it all about my munchkin, that wouldn't be fun for anyone and I want the new players to have a good time. I also want to show them some of the stranger, or less stereotypical roleplay choices you can make in tabletop games.
Here is my build so far:
1. Monk 1
lvl 1 Feat: Sacred Vow
Human Feat: Vow of Poverty
Bonus Exalted Feat: Touch of Golden Ice
Bonus Monk Feat: Power Attack (ACF: Fighting Styles)
2: Monk 2
lvl 2 Feat: Improved Unarmed Strike
Bonus Exalted Feat: Intuitive Attack
Bonus Monk Feat: Endurance (ACF Fighting Styles)
3: Monk 3
4: Monk 4
lvl 4 Feat: Great Fortitude
Ability Score increases: +2 to Con and Wis
Bonus Exalted Feat: Gift of Discernment
At level four, this would be the current Ability scores: STR 10, DEX 16, CON 20, INT 14, WIS 20, CHA 10.
I've only really built out to level four because we'll be starting the campaign at that level and we'll probably only be meeting once a month, so I have a lot of time to iron out and finalize my build. At this level I've already qualified for Fist of the Forest (except for the BAB) and am well on my way to qualifying for Deepwarden. I don't like the feat tax for getting into Shiba Protector, but I think their No Thought is worth it. The game begins Friday the 27th, so I'm basically ready, I just need to come up with some backstory. Thanks in advance.