janusmaxwell
2015-03-25, 05:50 PM
Are there any rules for spending XP on things besides creating Magic Items? Things like Spells/Extra Spell Slots/Feats/Stat Point boosts.
I'm 90% sure that such a thing would be a DM Fiat or Rule 0 (are those the same thing? Anyway) and personally, if I put such a rule in, I'd throw in something to the tune of "Only one of those above choices, once per level, and you gotta actually Role-play that shiznit instead of 'Oh I suddenly picked this up from nowhere!' and whatever you choose will be denied if it would take the campaign difficulty and snap it over your knee!"
My overall reason for the question is below and actually brings up a related thing (Kingdoms of Kalamar has 'rankings' for clerics that aren't tied to ECL, which you have to spend XP on to go up a rank) but otherwise, everybody else's thoughts? Should players be able to spend XP to buy extra feats or other things besides creating Magic Items? Are there already Rules in place for such a thing?
So here's my reasoning for it: Playing a 3.5 campaign, everybody is level 5 and a few hundred shy from 6. I am using a priest that is from a defunct Kingdoms of Kalamar Campaign, using the rules/details for that setting about clerics and I am loving it because my role, both character-wise with motivations and as a team member, is really in sync with my personality in a lot of ways.
My cleric is a Halfling "Helper" of the "Lord of the Silver Linings" (AKA: Milamal) and my 2 domains are Mercy and Purification (mostly Mercy). While I am severely limited in regards to combat capability (Only blunt or non-lethal weapons, light armor, 1d6 hit dice, never allowed to coup de grace a living foe) I am such a healbot that it's not even funny (All conjuration healing spells count as 1 spell level lower for me. [Hello, Cure Light Wounds as an Orison!] and Mercy Domain gives me +2 on CL regarding healing, Lesser Restoration as a 1st level Domain spell and a crapload of other things)
At the suggestion of the other (more experienced) players I took the Range metamagic and Divine Metamagic feats, which couple with my class features to mean I can cast Ranged Cure spells at a Spell level that makes them "Worth it" as opposed to not (Along with using full round actions to use spontaneous metamagic unprepared? WHY DID I NOT HEAR ABOUT THIS SOONER!?!) But aside from their suggestions at optimization, I've done my own...by getting my Heal skill and Profession (Herbalist) ranks as high as possible.......Yes. Yes that means my version of Munchkining involves optimizing the freaking Heal skill.:smallbiggrin: Should tell you something about me as a player, eh?
Anyway, I'm having a lot of fun with it, and then the other day I had this weird character concept idea involving a "Sundering Samurai" wielding an Ironwood Bokuto who destroys the weapons/armor of his enemies. Now this concept would take some work, it'd need to be for another campaign down the road, and I'd need to fluff it out and yaddayaddayadda.
But then I thought (Wait...smashing weapons instead of the enemy? Wouldn't that kind of fit with my Halfling Mercy Cleric?)
So, I'm wanting to find a way/buy a few feats so that I don't sacrifice some badly needed optimization (Well, sorta...Brother Rathbone suits my purposes and the others ATM but I don't want to find I accidentally kneecapped his usefulness on a whim) in order to get STR 13 (Current is 11 cause of small size's -2), which will lead to Power Attack and then the Sundering feats.
All I'm looking for is a way to make an effective halfling Cleric of Mercy who sits mostly in back of the party tossing heals unless Undead are involved (In which case "HEALING LASER SPAM!!!") but whenever somebody manages to get up on me, the result ends up being:
*SMASH*
Orc Barbarian staring at the haft of a broken +1 Greatsword: O_O
Halfing with Adamantine warhammer: "Are you gonna surrender now?"
That amuses me greatly, and I want it to happen SOOO badly!
I'm 90% sure that such a thing would be a DM Fiat or Rule 0 (are those the same thing? Anyway) and personally, if I put such a rule in, I'd throw in something to the tune of "Only one of those above choices, once per level, and you gotta actually Role-play that shiznit instead of 'Oh I suddenly picked this up from nowhere!' and whatever you choose will be denied if it would take the campaign difficulty and snap it over your knee!"
My overall reason for the question is below and actually brings up a related thing (Kingdoms of Kalamar has 'rankings' for clerics that aren't tied to ECL, which you have to spend XP on to go up a rank) but otherwise, everybody else's thoughts? Should players be able to spend XP to buy extra feats or other things besides creating Magic Items? Are there already Rules in place for such a thing?
So here's my reasoning for it: Playing a 3.5 campaign, everybody is level 5 and a few hundred shy from 6. I am using a priest that is from a defunct Kingdoms of Kalamar Campaign, using the rules/details for that setting about clerics and I am loving it because my role, both character-wise with motivations and as a team member, is really in sync with my personality in a lot of ways.
My cleric is a Halfling "Helper" of the "Lord of the Silver Linings" (AKA: Milamal) and my 2 domains are Mercy and Purification (mostly Mercy). While I am severely limited in regards to combat capability (Only blunt or non-lethal weapons, light armor, 1d6 hit dice, never allowed to coup de grace a living foe) I am such a healbot that it's not even funny (All conjuration healing spells count as 1 spell level lower for me. [Hello, Cure Light Wounds as an Orison!] and Mercy Domain gives me +2 on CL regarding healing, Lesser Restoration as a 1st level Domain spell and a crapload of other things)
At the suggestion of the other (more experienced) players I took the Range metamagic and Divine Metamagic feats, which couple with my class features to mean I can cast Ranged Cure spells at a Spell level that makes them "Worth it" as opposed to not (Along with using full round actions to use spontaneous metamagic unprepared? WHY DID I NOT HEAR ABOUT THIS SOONER!?!) But aside from their suggestions at optimization, I've done my own...by getting my Heal skill and Profession (Herbalist) ranks as high as possible.......Yes. Yes that means my version of Munchkining involves optimizing the freaking Heal skill.:smallbiggrin: Should tell you something about me as a player, eh?
Anyway, I'm having a lot of fun with it, and then the other day I had this weird character concept idea involving a "Sundering Samurai" wielding an Ironwood Bokuto who destroys the weapons/armor of his enemies. Now this concept would take some work, it'd need to be for another campaign down the road, and I'd need to fluff it out and yaddayaddayadda.
But then I thought (Wait...smashing weapons instead of the enemy? Wouldn't that kind of fit with my Halfling Mercy Cleric?)
So, I'm wanting to find a way/buy a few feats so that I don't sacrifice some badly needed optimization (Well, sorta...Brother Rathbone suits my purposes and the others ATM but I don't want to find I accidentally kneecapped his usefulness on a whim) in order to get STR 13 (Current is 11 cause of small size's -2), which will lead to Power Attack and then the Sundering feats.
All I'm looking for is a way to make an effective halfling Cleric of Mercy who sits mostly in back of the party tossing heals unless Undead are involved (In which case "HEALING LASER SPAM!!!") but whenever somebody manages to get up on me, the result ends up being:
*SMASH*
Orc Barbarian staring at the haft of a broken +1 Greatsword: O_O
Halfing with Adamantine warhammer: "Are you gonna surrender now?"
That amuses me greatly, and I want it to happen SOOO badly!