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View Full Version : 3rd Ed Full 20/20 casting on Cleric And Sorcerer Help & opinions



Oharunsi
2015-03-25, 06:47 PM
Hello everyone : D

I am making my unique character for 3.5, we are playing an Epic Campaign and start at LVL 30.

i am playing another campaign right now with my character's next life, Cleric/Dracolyte

I am looking to get a few good prestige classes that would help me get to 20/20 casting on cleric and sorcerer so far i have looked at mystic thurge,(Back story)Platinum knight, & i have one more choice but haven't decided.
we have a LA buy off of 5 so i am thinking half Dragon(Back Story) & Saint, thought that would help a bit on deciding another prestige, it would be nice to have ideas from all you wonderful people.

feats could be nice : D i am thinking Divine meta-magic & Persistent spell combo also Energy admixture
Let me know oh great ones i am but a mere Pixie ... or something like that



No kenders here i think ...

Ruethgar
2015-03-25, 07:03 PM
White Dragonspawn Abomination for up to 7 sorcerer levels may help. Kobold and Loredrake for another 3. Then you still have 30 levels and 4 LA to fiddle with and only need 20 cleric and 10 sorc. Of course the chances of White Dragonspawn granting 7 levels are tremendously low, but it does give one at least plus other goodies for only 1 LA.

Oharunsi
2015-03-26, 10:36 AM
White Dragonspawn Abomination for up to 7 sorcerer levels may help. Kobold and Loredrake for another 3. Then you still have 30 levels and 4 LA to fiddle with and only need 20 cleric and 10 sorc. Of course the chances of White Dragonspawn granting 7 levels are tremendously low, but it does give one at least plus other goodies for only 1 LA.


i will have to take a look at that ! i am using Hero Forge a new, hopefully it's in there
i am trying to stay lawful good or neutral good & human so i think kobold is out of the question but thanks for your help :D

LoyalPaladin
2015-03-26, 10:43 AM
we have a LA buy off of 5
It's worth noting that we actually have a max LA of 4 allowed. (I'm in this campaign as well. (http://www.giantitp.com/forums/showthread.php?405401-Holy-Crossbow-Devil-Hunter))


No kenders here i think ...
I told you all! I told you those little mongrels have permanently scarred all but one (http://www.giantitp.com/forums/member.php?103501-ObnoxiousKender) of my group!

Oharunsi
2015-03-26, 10:49 AM
It's worth noting that we actually have a max LA of 4 allowed. (I'm in this campaign as well. (http://www.giantitp.com/forums/showthread.php?405401-Holy-Crossbow-Devil-Hunter))


I told you all! I told you those little mongrels have permanently scarred all but one (http://www.giantitp.com/forums/member.php?103501-ObnoxiousKender) of my group!

oh ... we meet again

i said 5 because i am using the magic item that gives me a free sorcerer lvl ;P

also yea i got some ideas ! i think

Biffoniacus_Furiou
2015-03-26, 12:16 PM
You want 20th level casting in both classes, at level 30?

Begin play with Sanctum Spell, so you can make a 1st level spell count as a 2nd level spell, and say you retrained it (PH2 Chapter 8) or received a Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) to replace it once you had enough levels to have 2nd level spell slots. Alternatively, get Heighten Spell and DMM: Heighten by 3rd level and keep them for your entire career, more on that later.

Go (Cloistered) Cleric 1/ Sorcerer 2/ Mystic Theurge 10/ Dracolyte 10/ Incantatrix 7. That gets you Cleric 21 and Sorcerer 19 spellcasting at level 30. You have Metamagic Effect and Cooperative Metamagic for adding Persistent Spell to your buffs, so you can get Divine Metamagic for something else, like Heighten Spell. You can use Cooperative Metamagic on your own spells outside of combat because the action economy system only exists during initiative. You should start with Arcane Spellsurge and Persist it anyway so all the buffs you cast after that are swift actions. Take Item Familiar (http://www.d20srd.org/srd/spells/holyWord.htm) as early as possible and invest every skill point you get after that into it for the greatest return possible toward Spellcraft, so you can take ten on the checks and always succeed in persisting your buffs. The item familiar can be a ring that you wear a glove or gauntlet over so opponents never have line of sight/effect to it and cannot target it directly or slight of hand it. Item familiars are intelligent items, which are regarded as constructs, and constructs cannot be disabled or destroyed by dispelling or disjoining and they continue to function in antimagic and dead magic areas, though such areas can suppress the benefits you gain from the Item Familiar feat.

If you get DMM: Heighten, you can take Earth Spell in Races of Stone and wear sandals made from stone slabs so you can always use that feat. Take Improved Heighten Spell (http://www.d20srd.org/srd/epic/feats.htm#improvedHeightenSpell) and get a boatload of Nightsticks. Get at least one rank in every Knowledge skill that identifies creatures based on type (Arcana, Dungeoneering, Local, Nature, Religion, the Planes, and Psionics to be safe), every time you encounter a creature you're entitled to a knowledge check to see if you recognize it. The DC is always 10 + creature's HD, so whenever you encounter something ask what Knowledge skill to use and what the DC is, now you know how many HD it has. Cast Holy Word (http://www.d20srd.org/srd/spells/holyWord.htm) and DMM: Heighten it by exactly enough levels for Earth Spell to increase your caster level to ten above its HD (the same as that knowledge DC), and it and every other opponent within range automatically dies.

Get Selective Spell from Shining South and use it with Antimagic Field, and make that Persistent. You'll get to completely ignore the AMF and act as though it doesn't exist, even when casting spells on creatures within it, and everyone else still treats it normally even when targeting your character with magical abilities. Also persist Ray Deflection so instantaneous conjurations such as Orb of [Energy] still can't hit you. Get a Starmantle Cloak in BoED, which automatically destroys any nonmagical weapons that hit you, leaving you unharmed. Any weapon that ever hits you will be within that AMF and rendered nonmagical at the time it strikes you, so every attack with a melee or ranged weapon including natural weapons that ever hits you will automatically destroy the weapon the attack was made with. If not using magic/psionics transparency, i.e. if Antimagic Field doesn't work on psionic powers and Null Psionics Field doesn't work on magic, use Miracle to emulate a Null Psionics Field and add Persistent Spell to it every day (it's still a Miracle and can have metamagic applied).

Use the Ancestral Relic Runestaff (www.giantitp.com/forums/showthread.php?267805-Sorcerer-Handbook#4) trick to get around the Sorcerer's limited number of spells known. The Runestaff max value table is exactly half the values on DMG Table 5-1: Character Wealth By Level, so in the epic levels it should be half the values listed on the table on DMG p209. Say you cast Stone to Flesh and then Flesh to Salt in Sandstorm on a boulder to give it a significant value (http://www.d20srd.org/srd/equipment/wealthAndMoney.htm#wealthOtherThanCoins) and then sacrificed it into your ancestral relic, repeat as often as necessary to fully upgrade the relic for absolutely free. Never ever make your Ancestral Relic an Item Familiar. The ancestral relic should be an Elvencraft Composite Longbow in Races of the Wild, which counts as both a quarterstaff and a bow, you'll need to buy Masterwork three times but it should be able to hold three Wand Chambers in Dungeonscape. It can be any type of magic item that a bow or a staff could be, such as an Energy Bow (http://archive.wizards.com/default.asp?x=dnd/ask/20061227a), a Runestaff, and a magical staff with charges of spells (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingStaffs). Say you made it a Staff of Wish (50 charges, 10 charges per Wish) in addition to its other effects, which has a value of just over 131k gp, which you paid in boulders. Say you used those five single-uses of Wish to add a +5 Inherent bonus to one of your ability scores. Repeat as often as necessary to add a +5 to each of your ability scores every 131 days. If age would be a problem, say he was turned to stone at some point, and his party members applied Unguent of Timelessness (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#unguentofTimelessness) to him thinking they had a limited amount of time to get him fixed. The unguent never wears off, so now he only ages one day for every year that passes.

Oharunsi
2015-03-26, 12:45 PM
You want 20th level casting in both classes, at level 30?

Begin play with Sanctum Spell, so you can make a 1st level spell count as a 2nd level spell, and say you retrained it (PH2 Chapter 8) or received a Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) to replace it once you had enough levels to have 2nd level spell slots. Alternatively, get Heighten Spell and DMM: Heighten by 3rd level and keep them for your entire career, more on that later.

Go (Cloistered) Cleric 1/ Sorcerer 2/ Mystic Theurge 10/ Dracolyte 10/ Incantatrix 7. That gets you Cleric 21 and Sorcerer 19 spellcasting at level 30. You have Metamagic Effect and Cooperative Metamagic for adding Persistent Spell to your buffs, so you can get Divine Metamagic for something else, like Heighten Spell. You can use Cooperative Metamagic on your own spells outside of combat because the action economy system only exists during initiative. You should start with Arcane Spellsurge and Persist it anyway so all the buffs you cast after that are swift actions. Take Item Familiar (http://www.d20srd.org/srd/spells/holyWord.htm) as early as possible and invest every skill point you get after that into it for the greatest return possible toward Spellcraft, so you can take ten on the checks and always succeed in persisting your buffs. The item familiar can be a ring that you wear a glove or gauntlet over so opponents never have line of sight/effect to it and cannot target it directly or slight of hand it. Item familiars are intelligent items, which are regarded as constructs, and constructs cannot be disabled or destroyed by dispelling or disjoining and they continue to function in antimagic and dead magic areas, though such areas can suppress the benefits you gain from the Item Familiar feat.

If you get DMM: Heighten, you can take Earth Spell in Races of Stone and wear sandals made from stone slabs so you can always use that feat. Take Improved Heighten Spell (http://www.d20srd.org/srd/epic/feats.htm#improvedHeightenSpell) and get a boatload of Nightsticks. Get at least one rank in every Knowledge skill that identifies creatures based on type (Arcana, Dungeoneering, Local, Nature, Religion, the Planes, and Psionics to be safe), every time you encounter a creature you're entitled to a knowledge check to see if you recognize it. The DC is always 10 + creature's HD, so whenever you encounter something ask what Knowledge skill to use and what the DC is, now you know how many HD it has. Cast Holy Word (http://www.d20srd.org/srd/spells/holyWord.htm) and DMM: Heighten it by exactly enough levels for Earth Spell to increase your caster level to ten above its HD (the same as that knowledge DC), and it and every other opponent within range automatically dies.

Get Selective Spell from Shining South and use it with Antimagic Field, and make that Persistent. You'll get to completely ignore the AMF and act as though it doesn't exist, even when casting spells on creatures within it, and everyone else still treats it normally even when targeting your character with magical abilities. Also persist Ray Deflection so instantaneous conjurations such as Orb of [Energy] still can't hit you. Get a Starmantle Cloak in BoED, which automatically destroys any nonmagical weapons that hit you, leaving you unharmed. Any weapon that ever hits you will be within that AMF and rendered nonmagical at the time it strikes you, so every attack with a melee or ranged weapon including natural weapons that ever hits you will automatically destroy the weapon the attack was made with. If not using magic/psionics transparency, i.e. if Antimagic Field doesn't work on psionic powers and Null Psionics Field doesn't work on magic, use Miracle to emulate a Null Psionics Field and add Persistent Spell to it every day (it's still a Miracle and can have metamagic applied).

Use the Ancestral Relic Runestaff (www.giantitp.com/forums/showthread.php?267805-Sorcerer-Handbook#4) trick to get around the Sorcerer's limited number of spells known. The Runestaff max value table is exactly half the values on DMG Table 5-1: Character Wealth By Level, so in the epic levels it should be half the values listed on the table on DMG p209. Say you cast Stone to Flesh and then Flesh to Salt in Sandstorm on a boulder to give it a significant value (http://www.d20srd.org/srd/equipment/wealthAndMoney.htm#wealthOtherThanCoins) and then sacrificed it into your ancestral relic, repeat as often as necessary to fully upgrade the relic for absolutely free. Never ever make your Ancestral Relic an Item Familiar. The ancestral relic should be an Elvencraft Composite Longbow in Races of the Wild, which counts as both a quarterstaff and a bow, you'll need to buy Masterwork three times but it should be able to hold three Wand Chambers in Dungeonscape. It can be any type of magic item that a bow or a staff could be, such as an Energy Bow (http://archive.wizards.com/default.asp?x=dnd/ask/20061227a), a Runestaff, and a magical staff with charges of spells (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#creatingStaffs). Say you made it a Staff of Wish (50 charges, 10 charges per Wish) in addition to its other effects, which has a value of just over 131k gp, which you paid in boulders. Say you used those five single-uses of Wish to add a +5 Inherent bonus to one of your ability scores. Repeat as often as necessary to add a +5 to each of your ability scores every 131 days. If age would be a problem, say he was turned to stone at some point, and his party members applied Unguent of Timelessness (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#unguentofTimelessness) to him thinking they had a limited amount of time to get him fixed. The unguent never wears off, so now he only ages one day for every year that passes.



my jaw.... i will take a look at this right away ! thanks !
i will be back !

it's pretty solid !
you are a beautiful human being .... i am still reading and typing this because it's so much information haha

You sir are a gentleman and a scholar, i really like the star mantle cloak with the anti magic field the best it's great !
Thank You !! ! i will make sure to post progress here soon !