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View Full Version : What csn be done with a epic level binder?



CyberThread
2015-03-27, 02:18 PM
Looking at level 18 - 22 binder class levels no dips.


Where can you go with that many levels?

AmberVael
2015-03-27, 02:23 PM
That's a pretty vague question. But the biggest thing to mention with epic levels is epic vestiges (and the other binder specific epic material). (http://www.giantitp.com/forums/showsinglepost.php?p=9589080&postcount=6) Its official material, it just vanished rather inexplicably from the WotC site.

Epic vestiges are pretty cool.

The Viscount
2015-03-28, 05:08 PM
All things considered, embarrassingly little. While you have a lot of abilities from the epic vestiges, and while they certainly are powerful, nothing is really on the epic scale. Your abilities are all ones completely within the power of a wizard several levels lower than you, and having to spend feats to bind your epic vestiges is just a slap in the face. Most of your abilities are utility or defensive, and the offensive ones are often mind-affecting, which means nonfunctional at epic levels. I'm not going to pretend that the (way too restrictive) special requirements matter because you'll have taken ignore special requirement if you have this many levels of binder. The most significant things you get are a permanent means of flight (which you embarrassingly did not have until now, unless you have access to Zceryll) and the Sphere of Annihilation (which anybody could do with the WBL of an epic character). Too many of the vestiges have limits on how frequently you can use abilities (which goes against the spirit of binder, and maybe 1 regular vestige has).

Hell, a lot of this stuff you can already do yourself. Buer gives unlimited healing, Naberius undoes ability damage and drain, Kas grants ability to SA undead (the only type of the three you will regularly encounter). Scent is from Chupoclops, Super vision from Geryon, Immunity to elements from Acererak or Shax, Fast Healing (a bit better than regeneration) from Buer again, walls/obstructions from Halphax, Confusion from Haagenti, Daze (pretty similar to stun) from Zceryll (importantly not mind affecting), Immunity to Negative Energy from Acererak.

Overall I'm unimpressed with the lot, and I get the impression the writer was not as familiar as he should have been with vestiges or epic levels. If you must choose one go with Gaia. All of your abilities are things you'll actually use, and it saves you some slots.