DanyBallon
2015-03-27, 07:00 PM
Scout
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead, what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed and she specialized in seeing her foe before the opponent ever detect her presence. In a dungeon or in the wild a scout is only seen when she wants to be.
Natural Explorer
At 3rd level you get Natural Explorer as the ranger ability (PHB p.91). You choose an additional terrain at 13th level. Add dungeon to the list of favored terrain.
Alert
Starting 3rd level, you add half your proficiency bonus to Initiative, and when in your favored terrain, the scout has advantage to Wisdom (Perception) ability checks.
Fast Movement
At 10th level, you get Fast Movement as the barbarian ability (PHB p.49)
Eagle Eye
You are trained to spot troops movement or distant hazards coming your way. Starting at 10th level you can see twice as far in open land.
Land's Stride
At 13th level you get as the ranger ability (PHB p.92)
Vanish
Starting at 17th level, when using your cunning action to hide, you become invisible until you make an attack action or cast a spell. You can use this ability once per long rest, or once per short rest if you are in your favored terrain.
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead, what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed and she specialized in seeing her foe before the opponent ever detect her presence. In a dungeon or in the wild a scout is only seen when she wants to be.
Natural Explorer
At 3rd level you get Natural Explorer as the ranger ability (PHB p.91). You choose an additional terrain at 13th level. Add dungeon to the list of favored terrain.
Alert
Starting 3rd level, you add half your proficiency bonus to Initiative, and when in your favored terrain, the scout has advantage to Wisdom (Perception) ability checks.
Fast Movement
At 10th level, you get Fast Movement as the barbarian ability (PHB p.49)
Eagle Eye
You are trained to spot troops movement or distant hazards coming your way. Starting at 10th level you can see twice as far in open land.
Land's Stride
At 13th level you get as the ranger ability (PHB p.92)
Vanish
Starting at 17th level, when using your cunning action to hide, you become invisible until you make an attack action or cast a spell. You can use this ability once per long rest, or once per short rest if you are in your favored terrain.