DanyBallon
2015-03-27, 07:42 PM
Elementalist
Elementalists are spellcasters with access to the powers of the elements. It works out pretty well for them.
Elemental Survival
Beginning when you select this tradition at 2nd level, you can survives in elemental planes as easily as on the prime. Whenever on any elemental, paraelemental, or energy plane, you are able to ignore any harmful elemental and energy traits and moves through any of these planes without impediment. Specifically, she gains additional move speeds equal to her base land speed: fly on the Plane of Air, burrow on the Plane of Earth, and swim on the Plane of Water. The Positive Energy Plane never gives her temporary hit points, and elemental and energy traits that would do her damage instead don't.
Elemental Affinity
At 6th level, you choose an element (fire, air, water or earth), when casting a spell that deals damage type corresponding to you element, add +1 to your spell DC and spell attack bonus, also you gain resistance to the corresponding damage type and vulnerability to your opposing element damage type (Fire<->Water; Air<->Earth)
Air lightning or thunder (select only one when you choose this element)
Water acid
Fire fire
Earth poison
Timelessness
Starting at 10th level, your are infused with the uncompromising nature of the raw elements themselves. She stops aging and never dies of old age.
Elemental Traits
At 14th level, you become more attune to your element and gain the following traits:
Air You get Air Form as per the Air Elemental ability in the MM p.124, and a fly speed equal to you land speed.
Water You get Water Form as per the Water Elemental ability in the MM p.125, and a swim speed equal to you land speed.
Fire You get Fire Form as per the Fire Elemental ability in the MM p.125, and fire immunity.
Earth You get Earth Glide as per the Earth Elemental ability in the MM p.124, and a burrow speed equal to you land speed.
Elemental Survival
Beginning when you select this tradition at 2nd level, you can survives in elemental planes as easily as on the prime. Whenever on any elemental, paraelemental, or energy plane, you are able to ignore any harmful elemental and energy traits and moves through any of these planes without impediment. Specifically, she gains additional move speeds equal to her base land speed: fly on the Plane of Air, burrow on the Plane of Earth, and swim on the Plane of Water. The Positive Energy Plane never gives her temporary hit points, and elemental and energy traits that would do her damage instead don't.
Resistance to Energy
At 6th level, you choose an element (fire, air, water or earth) and you gain resistance to:
Air lightning or thunder
Water acid
Fire fire
Earth poison
Timelessness
Starting at 10th level, your are infused with the uncompromising nature of the raw elements themselves. She stops aging and never dies of old age.
Elemental Traits
At 14th level, you become more attune to your element and gain the following traits:
Air You get Air Form as per the Air Elemental ability in the MM p.124, and a fly speed equal to you land speed.
Water You get Water Form as per the Water Elemental ability in the MM p.125, and a swim speed equal to you land speed.
Fire You get Fire Form as per the Fire Elemental ability in the MM p.125, and fire immunity.
Earth You get Earth Glide as per the Earth Elemental ability in the MM p.124, and a burrow speed equal to you land speed.
Edit V0.2: I changed Resistance to Element for Elemental Affinity as I though that the Elementalis lack some kind of "oumf"
Elementalists are spellcasters with access to the powers of the elements. It works out pretty well for them.
Elemental Survival
Beginning when you select this tradition at 2nd level, you can survives in elemental planes as easily as on the prime. Whenever on any elemental, paraelemental, or energy plane, you are able to ignore any harmful elemental and energy traits and moves through any of these planes without impediment. Specifically, she gains additional move speeds equal to her base land speed: fly on the Plane of Air, burrow on the Plane of Earth, and swim on the Plane of Water. The Positive Energy Plane never gives her temporary hit points, and elemental and energy traits that would do her damage instead don't.
Elemental Affinity
At 6th level, you choose an element (fire, air, water or earth), when casting a spell that deals damage type corresponding to you element, add +1 to your spell DC and spell attack bonus, also you gain resistance to the corresponding damage type and vulnerability to your opposing element damage type (Fire<->Water; Air<->Earth)
Air lightning or thunder (select only one when you choose this element)
Water acid
Fire fire
Earth poison
Timelessness
Starting at 10th level, your are infused with the uncompromising nature of the raw elements themselves. She stops aging and never dies of old age.
Elemental Traits
At 14th level, you become more attune to your element and gain the following traits:
Air You get Air Form as per the Air Elemental ability in the MM p.124, and a fly speed equal to you land speed.
Water You get Water Form as per the Water Elemental ability in the MM p.125, and a swim speed equal to you land speed.
Fire You get Fire Form as per the Fire Elemental ability in the MM p.125, and fire immunity.
Earth You get Earth Glide as per the Earth Elemental ability in the MM p.124, and a burrow speed equal to you land speed.
Elemental Survival
Beginning when you select this tradition at 2nd level, you can survives in elemental planes as easily as on the prime. Whenever on any elemental, paraelemental, or energy plane, you are able to ignore any harmful elemental and energy traits and moves through any of these planes without impediment. Specifically, she gains additional move speeds equal to her base land speed: fly on the Plane of Air, burrow on the Plane of Earth, and swim on the Plane of Water. The Positive Energy Plane never gives her temporary hit points, and elemental and energy traits that would do her damage instead don't.
Resistance to Energy
At 6th level, you choose an element (fire, air, water or earth) and you gain resistance to:
Air lightning or thunder
Water acid
Fire fire
Earth poison
Timelessness
Starting at 10th level, your are infused with the uncompromising nature of the raw elements themselves. She stops aging and never dies of old age.
Elemental Traits
At 14th level, you become more attune to your element and gain the following traits:
Air You get Air Form as per the Air Elemental ability in the MM p.124, and a fly speed equal to you land speed.
Water You get Water Form as per the Water Elemental ability in the MM p.125, and a swim speed equal to you land speed.
Fire You get Fire Form as per the Fire Elemental ability in the MM p.125, and fire immunity.
Earth You get Earth Glide as per the Earth Elemental ability in the MM p.124, and a burrow speed equal to you land speed.
Edit V0.2: I changed Resistance to Element for Elemental Affinity as I though that the Elementalis lack some kind of "oumf"