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View Full Version : Golden Alchemist PrC, now with 90% less broken!



Zarthrax
2015-03-27, 10:41 PM
So yeah, tried to play a Golden Alchemist (http://www.giantitp.com/forums/showthread.php?170912-I-have-made-tin-into-gold!-3-5-Base-Class-PEACH-WiP) and was denied multiple times. This is my attempt to get the good ideas from it, minus the massive gamebreaking stuff.



Becoming A Golden Alchemist


ENTRY REQUIREMENTS
Eldritch Blast: 3d6
Skills: 8 ranks in Appraise. Either 5 ranks in either Spellcraft or Knowledge(Arcana)
Feats: Business Savvy (DMG2, pg. 184)
Special: Must own and have run a successful business for six months.

Class Skills
The Golden Alchemist's class skills (and the key ability for each skill) are Appraise(INT), Bluff(CHA), Craft(INT), Diplomacy(CHA), Forgery(INT), Gather Information(CHA), Intimidate(CHA), Perform[any](CHA), Profession[any](WIS), Search(INT), Sleight of Hand(DEX), and Use Magic Device(CHA).

Skills Points at Each Level: 4 + Int Modifier

Hit Dice: d6




Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spellcasting


1st

+0

+2

+0

+2
Secret of Metal, Turn to Gold, Additional Invocations, Miser's Vault

+1 level of existing arcane spellcasting class



2nd

+1

+3

+0

+3
Golden Touch 1/day

+1 level of existing arcane spellcasting class



3rd

+1

+3

+1

+3
Secret of Metal

+1 level of existing arcane spellcasting class



4th

+2

+4

+1

+4
Golden Touch 2/day

+1 level of existing arcane spellcasting class



5th

+2

+4

+1

+4
Secret of Metal, Transmute Return

+1 level of existing arcane spellcasting class



6th

+3

+5

+2

+5
Golden Touch 3/day, Magic Gold +1

+1 level of existing arcane spellcasting class



7th

+3

+5

+2

+5
Secret of Metal

+1 level of existing arcane spellcasting class



8th

+4

+6

+2

+6
Golden Touch 4/day, Dense Gold

+1 level of existing arcane spellcasting class



9th

+4

+6

+3

+6
Secret of Metal, Buyer Omniscience, Magic Gold +2

+1 level of existing arcane spellcasting class



10th

+5

+7

+3

+7
Gilt Engima, Golden Touch 5/day

+1 level of existing arcane spellcasting class




Weapon Proficiencies: A Golden Alchemist gains no new weapon or armor proficiencies.

Spellcasting: At every level, when a new Golden Alchemist level is gained, the character gains new invocations and Eldritch Blast damage as if they had also gained a level in whatever Eldritch Blast-using arcane spellcasting class they belonged to before she added the prestige class. They do not, however, gain any other benefit a character of that class would have gained. This essentially means that they add the level of Golden Alchemist to the level of whatever other arcane spellcasting class the character has, then determines invocations known, Eldritch Blast damage, and caster level accordingly.

If a character had more than one Eldritch Blast-using arcane spellcasting class before they became a Golden Alchemist, they must decide to which class to add each level of Golden Alchemist.

Secret of Metal: By listening to the whispers of the metal that they love so much, an alchemist can uncover secrets, which they use to strengthen their own gold. Starting at first level, and every 2 levels thereafter, the Golden Alchemist may choose one of the following secrets. From now on, any object or creature turned to gold possesses this property. These properties stack.

Secret of Iron: Golden object gains +2 AC, and +2 on all saves. A golden weapon gains +1 damage.

Secret of Steel: Golden object gains +4 on fortitude saves, and +1 attack if used as a weapon. Gains hardness 1(stacks with all other hardness) and +2 resistance to sunder attempts or other attempts to destroy the object.

Secret of Mithral: Golden object weighs only half as much and provides +2 max dex bonus if used as armor. Gives +2 attack if used as a weapon. -10% spell failure chance. Armor check penalty is 2 less (minimum 0)

Secret of Silver: Golden object is worth 1.5 times as much. Gains +1 max dex bonus, but -1 AC and takes -1 penalty on damage if used as a weapon. Bypasses DR as if it was silver.

Secret of Cold Iron: Golden object gains +2 damage if used as a weapon. Gains hardness 1(stacks with all other hardness) and +20% hit chance if used against incorporeal foes. Bypasses DR as if it was cold iron.

Secret of Adamant: Golden object gains +3 AC and 7 hardness(stacks with all other hardness). Gains +1 hit and damage if used as a weapon.

Secret of Deep Crystal: Psionic user may invest up to 6 power points in golden object. Every 2 power points increases AC by 1 and damage by 1d6.

Secret of Thinaun: Your gold can absorb the souls of the dead in the same way Thinaun can. If you touch a golden object to a dead body, the soul is absorbed into the gold. The soul gets a will save (DC 10 + 1/2 class level + Charisma modifier) to avoid this. Each gold object can hold one soul.

Secret of Platinum: The damage dice of a golden weapon is increased one step. (From d4 to d6, d6 to d8, etc.) Golden objects are worth 1.5 times as much.

Turn to Gold(su): The Golden Alchemist masters the art of transmuting other objects into gold. Once per day for every Golden Alchemist level, starting at level 1, the alchemist may touch an object and change it into gold. If it is attended or magical, it gets a fortitude save. Each use may effect an object with a maximum weight of 10 pounds per class level. An object which is changed into gold loses any properties based on material it had before, and gains a new value of 10 gold per pound of weight. Transmuting an object to gold is a full-round action. Though the weight of the object changes due to becoming gold, the worth of the object is based on the original weight.

Miser's Vault(Ex): You are able to hold much, much more than you should be able to. When you use this ability, you are able to pack your charisma modifier times as much into a bag as you normally would be able to. You may do this with other people's bags too, but if they take the objects out, they will not be able to get them all back in again without your help.

Golden Touch(su): An alchemist is a master of changing objects into gold-- even other creatures. A number of times per day as listed on the table, the alchemist may make a touch attack against a foe. The opponent must make a fortitude save (DC 10 + 1/2 HD + Charisma Modifier) or begin to transform into gold. This has an effect like a flesh to stone spell, except the subject becomes gold instead of stone. A creature successfully changed to gold is worth a number of coins as shown on the following table:

Fine|Diminutive|Tiny|Small|Medium|Large|Huge|Garga ntuan|Colossal
20gp|40gp|80gp|160gp|320gp|640gp|1,280gp|2,560gp|5 ,120gp

Modified as follows:
Creature is well known|Cost*2
Creature is beautiful to look at|Cost*2
Creature is in particularly interesting pose|Cost*1.5

This effect may be added to your Eldritch Blast. If this is done, the saving throw is determined as normal for Eldritch Blast. This may only be used with single target blasts, and does not change how many times per day it may be used.

Additional Invocations:

Golden Alchemists have a number of secret invocations known only to them. Taking levels in this class gives you access to them as well. (You may select any of them that you qualify for whenever you would learn an invocation.)



Gilded Blast
Dark; 8th
This eldritch essence allows you to transform your eldritch blast into a petrifying blast of golden flame. Any creature struck by a gilded blast must succeed on a Fortitude save or be turned into a statue of gold, as per the flesh to stone spell (except it affects creatures not made of flesh). If a creature is made of stone or metal, the effect reverts and the creature is treated as if under the effect of a stone to flesh spell on a failed save. Creatures immune to petrifaction or polymorphing are also immune to the petrifying blast; in the case of creatures made of stone or metal, only immunity to polymorphing applies.

Golden Transformation
Least; 2nd
Use time: Swift action.
Effect: You transform your skin into molten gold, providing you with protection. Your natural armor increases by +4 and you gain the benefit of all of your Secret of Metal abilities. If you have DR, it is increased by 2, otherwise, you gain DR 2/mithral. This effect lasts one round per point of your charisma modifier.

Wealth Linked
Lesser; 3rd
Use time: Standard action
Effect: For the next 24 hours, you are able to know the current location of all gold or valuables that you possessed at the time of the casting of this ability. This does not enable you to scry the area your valuables are in, it just allows you to track the valuables flawlessly and always know how far away they are.

Worth More Dead
Dark; 9th
Use time: Standard action
Effect: You point with your fingers and an opponent instantly melts into a precious object. There is no save against this effect, and it may be used at a range of 50 ft. It is otherwise identical to your golden touch. Spell resistance still applies. You may only effect a target who currently has hp below a certain limit. This limit is equal to 1/2 your class level, times your charisma modifier.


Transmute Return(Ex): By performing a ritual requiring a DC 20 Craft(Alchemy) check and four hours of preparation, in addition to alchemical facilities, you may create a solution which will transform a gold object soaked in it back to its original state. In the case of an object or creature which you converted to gold, it returns to life. In the case of something that was gold to begin with, roll on this table to see what the gold transmutes to. Each dose negates one medium creature worth of gold.

d%|Effect
0-30|Stone
31-40|Living Flesh
41-70|Useless Chalk
71-75|Platinum
76-85|Glass
86-95|Coal
96-99|Solid Quintessence

Magic Gold(Su): Your gold takes on mystical qualities, making it more useful to you. Anything nonmagical you turn into gold may have a total of magical properties equal to the amount shown on the table. Changing the properties which you imbue your gold with takes 12 hours of meditation. Any magic item turned into gold retains all previous enchantments, but now benefits from your known Secrets.

Dense Gold(Ex): All creatures that you turn to gold have their value doubled from the value noted for their size. However, because you are making your gold literally more dense, the weight of these creatures also doubles, so they may be more difficult to transport around.

Buyer Omniscience(Su): Golden Alchemists of this level are mercantile powerhouses, their access to wealth beyond compare allowing them to ferret out everything needed to corner any market they choose. This ability is just adding insult to injury. By concentrating for a full round, you may ascertain all valuable trades or sales nearby. You detect the transactions which involve objects or cash worth more than all other transactions, within a range of 1 mile per class level. You are able to sense the five most valuable transactions occurring within your range that have occurred up to a day before your casting, or up to a day into the future of your casting. You know the location of these transactions and what valuable goods are involved.

Gilt Enigma: You have reached the very height of your craft. Choose one of the two abilities listed below. You may not change your choice later.

Hand of Midas(Su): You gain a great power, and a great curse. Anything you touch is turned to gold. In practical terms, this means that you can use Turn to Gold and Golden Touch at will, but you may NOT suppress this ability. Anything solid which you touch instantly becomes gold, even your friends. You may not circumvent this ability in any way short of epic magic, and then only with the express permission of your Dungeon Master.

Golden Ascendancy(Ex): You reach the pinnacle of your craft, and transform yourself permanently into moving gold. This acts in many ways like a permanent version of the Golden Transformation dream. You gain a permanent +4 natural armor, and 4 hardness (stacks with all other hardness.) You gain the positive effects of all your Secrets of Metal. You gain +2 to your Charisma score, +2 to your Strength score, and a +4 on all diplomacy checks. If you choose, you may make a disguise check with a +5 bonus to disguise the fact that your flesh is gold, though your skin is still very bright. If someone slays you permanently, your body is worth a fortune. Finally, you cease to age at all.


Epic Golden Alchemist

Epic Secret of Metal: At level 11 and every 2 levels afterward, you gain another Secret of Metal. You may either choose a normal Secret of Metal, or choose one of the Epic secrets below:

Secret of Serren: Your gold is able to interact with the incorporeal normally, as if it were under the effects of a Ghost Touch enchantment. Further, you act as though your gold is perpetually under the effects of a Wraithstrike spell, in that any attacks you make with it are touch attacks.

Secret of Aurorum: Your gold gains regeneration equal to 1/2 your class level. Since it is nonliving, it gains no special resistance to lethal damage, but it heals a good amount of damage each round, and if you bring two pieces of a broken gold object together, they reform and seal into the unblemished golden object.

Secret of Starmetal: Your gold gains +3 AC and +7 Hardness (stacks with all other hardness), and a +1 to attack and damage if used as a weapon, just like adamant. Further, all extraplanar creatures who touch your gold take 1d6 untyped damage each round and must make a DC 10 Fortitude Save or be instantly killed and turned to ash.

Secret of Stygian Ice: Your gold chills the air around it. As a free action you may cause any of your gold objects to radiate an aura with a radius of 10 feet that causes the temperature to drop by up to 10 degrees. Further, at your command, as a swift action, the gold will burn with cold, and cause those touching it to take 1d6 cold damage and 2 WIS damage each round they are in contact with it or touch it. Even when both these effects are off, your gold always feels rather cold to the touch.

Bonus Feat: At 12nd level, and every 3 levels afterwards, you gain a bonus epic feat from this list:
Additional Magic Item Space, Armor Skin, Augmented Alchemy, Blinding Speed, Damage Reduction, Epic Skill Focus (Appraise, Diplomacy), Epic Spell Penetration, Extended Life Span, Great Charisma, Great Intelligence, Polyglot, Wealth Beyond Measure.

Magic Gold: At 12th level, and every three levels thereafter, your Magic Gold accrued bonuses increase by +1. Additionally, this ability now may allow you to replace that many abilities from a magic item you have changed to gold. In the case of trying to reformat an epic property, the epic property is replaced by a lower level equivalent, any additional bonuses are lost, then you may choose abilities per Magic Gold.

Example- You find a +2 OrcDread Weapon. Using Magic Gold and Turn to Gold, the Dread property is reduced to Orc Bane, then whatever the chosen property that would be applied is applied. The +2 is unaffected.
You gain access to the following Epic Feat as well.

Wealth Beyond Measure
Requirements: Appraise or Profession 24 ranks, Gilded Blast, Golden Transformation, Wealth Linked, Worth More Dead invocations
Effects: At your option, you may, instead of whatever your current form may be, possess an number of gold pieces equal to the square of your hit point total. This need not be completely comprised of gold pieces, and for most, is not. Artwork, statuary, and other valuables may make up some of this total in an amount equal to their gold piece value. The DM makes all final decisions on how much something is worth. While possessing the wealth, your body is intangible and divisible, making you immune to critical hits while discorporate. Anything in the presence of part of your 'body' is treated as within your line of sight. You may use all forms of senses through your wealth, regardless of lack of appropriate features. Any creature touching any of your possessed wealth is treated as though touching you for all class abilities that may rely on it. To revert to your normal form, your wealth must be gathered in one place, Disjoined, then melted. Your body will reform out of the gold when the last of it is no longer distinguishable from any other piece of gold.