gnownek99
2015-03-29, 11:50 AM
PL10 Paragon / 'Kryptonian'
Designer notes: Attempt to create a PL10 Paragon with all of the 'kryptonian' powers visible in Supergirl's writeup on the DC sourcebook. Powers are constructed as array so he can divert most of his power to speed or strength and achieve flight and lifting at right levels (although extreme super-strength violates PL limits and is primarily for non-combat, GM's my impose a to hit penalty for use in combat). Key advantages, senses, immunities are covered. X-ray vision and some senses require some focus and cause defenses to weaken. Heat vision can be diverted to flight, speed, strength and additional defenses letting the character reach Kryptonian extremes in strength and speed
Attributes
Strength 8/13*, Agility 0, Fighting 4, Awareness 1, Stamina 8, Dexterity 0, Intellect 1, Presence 1
* Varies with use of array, this represents typical allocation
Skills
Close Combat: Unarmed 3 (+7) , Ranged Combat: Vision/'Breath' Attacks 7 (+7), Expertise (Choose One) 4, Intimidation 4 (+5), Perception 4 (+5)
Advantages
Jack of all trades, Eidetic Memory, Extraordinary Effort
Powers
Basic Flight: Flight 6 (120 Mph), Space Travel 1 - 13 points
Basic Speed, Alternate Effect On Basic Flight: Speed 6 (120 MPH) - 1 point
Basic Super-Strength: Enhanced Strength 6, Enhanced Strength 3 (limited to lifting) -15 point
Super-Stamina: Enhanced Stamina 6, Toughness 2, Impervious Toughness 8 , Immunity 5 (Heat, Cold, Pressure, Radiation, Vacuum) - 27 Points
Basic Super-Senses: Senses 5 (Acute & extended hearing, ultra-hearing, infravision, extended vision) - 5 Points
Additional Super-Senses: Senses 8 (Microscopic vision 4, Vision penetrates non-lead concealment, extended vision 2 (for total of 3 ranks), extended hearing 2 (for total of 2 ranks) - 8 points
Combat Senses, Alternate Effect On Additional Super-Senses: Enhanced Dodge 4, Enhanced Parry - 1 Point
Heat Vision: Blast +8, Penetrating, Precise, Dynamic Base Array Effect - 26 Points (25 point array*)
Additional Flight, Alternate Effect On Heat Vision: Flight 12, Dynamic - 2 Points (Up to 24 array points)
Super-Speed, Alternate Effect On Heat Vision: Quickness 8 - 1 Point (8 array points)
Super-Running, Alternate Effect On Heat Vision: Speed 9 - 1 Point (9 array points)
Additional Super-Strength, Alternate Effect On Heat Vision: Enhanced Strength +12, Dynamic - 2 Points (Up to 24 array points)
Super-Resistance, Alternate Effect On Heat Vision: Enhanced Will 3, Enhanced Fortitude, 1, Enhanced Toughness +2 - 1 Point (6 array points)
*Array is typically arranged on Super Resistance (6 array points), Enhanced Strength 5 (10 array points), Flight 7 (14 array points). He has lift strength 16 and flight 13 in this configuration and can lift 1,600 tons and fly at 8,000 mph. Without this array he has lift strength 11 and can lift 200 tons. When the array is completely devoted to Additional Super-Strength, he has lift strength 23 and can lift 200,000 tons. Equivalent to that of Superman in the DC sourcebook.
Costs
Abilities - 29 points (including dodge +4, will +3), Skills - 11 Points, Advantages - 3 points, Powers - 103 - 146 points total
Defenses And Usual Attacks
Dodge 4/8*, Parry 4/8*, Will 4/7**, Fortitude 8/9**, Toughness 10/12** (Impervious 10), Initiative 0
* Assumes additional senses power set to combat senses
** Assumes Super-Resistance array power
Punch +7, Damage +13 (Assumes 5 ranks of Additional Super-Strength)
Punch +7, Damage +17 (Assumes 9 ranks of Additional Super-Strength, which is the max he can use while using Super-Resistance. This violates PL10 power limits by 4 ranks and the GM may want to impose a -4 penalty to hit)
Throw +0, Ranged, Damage +13 (Assumes 5 ranks of Additional Super-Strength)
Heat Vision+7, Ranged, Penetrating Damage +8 (Assumes 8 ranks of Heat Vision)
Heat Vision+6, Ranged, Penetrating Damage +6 (Assumes 6 ranks of Heat Vision, which is the max he can use while using Super-Resistance)
Options
Suggestions for the 4 remaining points:
Combat Advantages (Pick 4): Interpose, Power Attack, Move-by Attack, Improved Initiative (Increasing initiative to +4), Assessment, Uncanny Dodge (+1 to toughness)
Better Stats: Enhanced Agility 1, Enhanced Dexterity 1 (Increases Dodge, Initiative, Ranged Attack accuracy +1)
Universal Translator: Comprehend 2 (Languages 2)
Super-Scientist: Deploy Expertise skills ranks to science, Inventor Feat, Technology Skill 6 (+7)
Smasher: Ranged Combat: Thrown 6 (+6), Improvised Weapon
More Alternate Effects: Add 2 new dynamic effect to the array for 2 points each
> Super-healing, Alternate Effect on Heat Vision: Regeneration 24 (24 point array effect)
> Super-breath, Alternate Effect on Heat Vision: Move object, Area Effect, Selective 6 (24 point array effect)
>Create Ice, Alternate Effect on Heat Vision: Create, Continuous 8 (24 point array effect)
>Heat Vision 2, Alternate Effect on Heat Vision: Blast, Area - Selective 8 (24 point array effect)
>Heat Vision 3, Alternate Effect on Heat Vision: Blast 12 (24 point array effect)
>Freeze Breath, Alternate Effect on Heat Vision: Affliction, Cumulative, Area-Effect - Cone, Extra Condition, Limited (to 2nd degree) 8 (Resisted by dodge, hindered and vulnerable, defenseless and immobile, 24 point array effect)
Designer notes: Attempt to create a PL10 Paragon with all of the 'kryptonian' powers visible in Supergirl's writeup on the DC sourcebook. Powers are constructed as array so he can divert most of his power to speed or strength and achieve flight and lifting at right levels (although extreme super-strength violates PL limits and is primarily for non-combat, GM's my impose a to hit penalty for use in combat). Key advantages, senses, immunities are covered. X-ray vision and some senses require some focus and cause defenses to weaken. Heat vision can be diverted to flight, speed, strength and additional defenses letting the character reach Kryptonian extremes in strength and speed
Attributes
Strength 8/13*, Agility 0, Fighting 4, Awareness 1, Stamina 8, Dexterity 0, Intellect 1, Presence 1
* Varies with use of array, this represents typical allocation
Skills
Close Combat: Unarmed 3 (+7) , Ranged Combat: Vision/'Breath' Attacks 7 (+7), Expertise (Choose One) 4, Intimidation 4 (+5), Perception 4 (+5)
Advantages
Jack of all trades, Eidetic Memory, Extraordinary Effort
Powers
Basic Flight: Flight 6 (120 Mph), Space Travel 1 - 13 points
Basic Speed, Alternate Effect On Basic Flight: Speed 6 (120 MPH) - 1 point
Basic Super-Strength: Enhanced Strength 6, Enhanced Strength 3 (limited to lifting) -15 point
Super-Stamina: Enhanced Stamina 6, Toughness 2, Impervious Toughness 8 , Immunity 5 (Heat, Cold, Pressure, Radiation, Vacuum) - 27 Points
Basic Super-Senses: Senses 5 (Acute & extended hearing, ultra-hearing, infravision, extended vision) - 5 Points
Additional Super-Senses: Senses 8 (Microscopic vision 4, Vision penetrates non-lead concealment, extended vision 2 (for total of 3 ranks), extended hearing 2 (for total of 2 ranks) - 8 points
Combat Senses, Alternate Effect On Additional Super-Senses: Enhanced Dodge 4, Enhanced Parry - 1 Point
Heat Vision: Blast +8, Penetrating, Precise, Dynamic Base Array Effect - 26 Points (25 point array*)
Additional Flight, Alternate Effect On Heat Vision: Flight 12, Dynamic - 2 Points (Up to 24 array points)
Super-Speed, Alternate Effect On Heat Vision: Quickness 8 - 1 Point (8 array points)
Super-Running, Alternate Effect On Heat Vision: Speed 9 - 1 Point (9 array points)
Additional Super-Strength, Alternate Effect On Heat Vision: Enhanced Strength +12, Dynamic - 2 Points (Up to 24 array points)
Super-Resistance, Alternate Effect On Heat Vision: Enhanced Will 3, Enhanced Fortitude, 1, Enhanced Toughness +2 - 1 Point (6 array points)
*Array is typically arranged on Super Resistance (6 array points), Enhanced Strength 5 (10 array points), Flight 7 (14 array points). He has lift strength 16 and flight 13 in this configuration and can lift 1,600 tons and fly at 8,000 mph. Without this array he has lift strength 11 and can lift 200 tons. When the array is completely devoted to Additional Super-Strength, he has lift strength 23 and can lift 200,000 tons. Equivalent to that of Superman in the DC sourcebook.
Costs
Abilities - 29 points (including dodge +4, will +3), Skills - 11 Points, Advantages - 3 points, Powers - 103 - 146 points total
Defenses And Usual Attacks
Dodge 4/8*, Parry 4/8*, Will 4/7**, Fortitude 8/9**, Toughness 10/12** (Impervious 10), Initiative 0
* Assumes additional senses power set to combat senses
** Assumes Super-Resistance array power
Punch +7, Damage +13 (Assumes 5 ranks of Additional Super-Strength)
Punch +7, Damage +17 (Assumes 9 ranks of Additional Super-Strength, which is the max he can use while using Super-Resistance. This violates PL10 power limits by 4 ranks and the GM may want to impose a -4 penalty to hit)
Throw +0, Ranged, Damage +13 (Assumes 5 ranks of Additional Super-Strength)
Heat Vision+7, Ranged, Penetrating Damage +8 (Assumes 8 ranks of Heat Vision)
Heat Vision+6, Ranged, Penetrating Damage +6 (Assumes 6 ranks of Heat Vision, which is the max he can use while using Super-Resistance)
Options
Suggestions for the 4 remaining points:
Combat Advantages (Pick 4): Interpose, Power Attack, Move-by Attack, Improved Initiative (Increasing initiative to +4), Assessment, Uncanny Dodge (+1 to toughness)
Better Stats: Enhanced Agility 1, Enhanced Dexterity 1 (Increases Dodge, Initiative, Ranged Attack accuracy +1)
Universal Translator: Comprehend 2 (Languages 2)
Super-Scientist: Deploy Expertise skills ranks to science, Inventor Feat, Technology Skill 6 (+7)
Smasher: Ranged Combat: Thrown 6 (+6), Improvised Weapon
More Alternate Effects: Add 2 new dynamic effect to the array for 2 points each
> Super-healing, Alternate Effect on Heat Vision: Regeneration 24 (24 point array effect)
> Super-breath, Alternate Effect on Heat Vision: Move object, Area Effect, Selective 6 (24 point array effect)
>Create Ice, Alternate Effect on Heat Vision: Create, Continuous 8 (24 point array effect)
>Heat Vision 2, Alternate Effect on Heat Vision: Blast, Area - Selective 8 (24 point array effect)
>Heat Vision 3, Alternate Effect on Heat Vision: Blast 12 (24 point array effect)
>Freeze Breath, Alternate Effect on Heat Vision: Affliction, Cumulative, Area-Effect - Cone, Extra Condition, Limited (to 2nd degree) 8 (Resisted by dodge, hindered and vulnerable, defenseless and immobile, 24 point array effect)