Runolfr
2007-04-12, 11:04 AM
So, my party of two characters -- a rogue and a ranger -- have offended a major faction of the local Thieves' Guild.
First, they offered some assistance to an embezzler who witnessed some guild members murdering his boss. They didn't provide him much protection, though; they just directed him to a caravan that was leaving town then half-heartedly investigated the scene of the murder. The embezzler was soon found floating in the river, and the party didn't even get the money he was carrying (stolen from his boss, who therefore couldn't pay his "protection money", resulting in aforementioned murder). Given their lackluster effort in this instance, the Guild ignored them.
Next, they saved a halfling druid from a sound beating by a couple of Guild thugs. The halfing was making a nuisance of himself by protesting in front of a dog-fighting arena. Our intrepid heroes interrupted the beating, threatened the thugs with dire harm, and escorted the halfling away. The Guild decided they needed a lesson in humility and sent some thugs and a family member around to administer them a beating, but they got the better of that gang.
That left them in the position of having beat up a Guild member. The Guild was going to escalate its effort to put them in their place; the family couldn't afford to let them get away with something like that.
I figured they'd have to negotiate some kind of settlement in which they paid a fine or agreed to do some bad deed for the guild in order to get out of trouble. Plenty of potential adventure hooks in that situation.
Instead, they quickly blew town.
Glad I didn't invest too much time in planning future urban adventures...
First, they offered some assistance to an embezzler who witnessed some guild members murdering his boss. They didn't provide him much protection, though; they just directed him to a caravan that was leaving town then half-heartedly investigated the scene of the murder. The embezzler was soon found floating in the river, and the party didn't even get the money he was carrying (stolen from his boss, who therefore couldn't pay his "protection money", resulting in aforementioned murder). Given their lackluster effort in this instance, the Guild ignored them.
Next, they saved a halfling druid from a sound beating by a couple of Guild thugs. The halfing was making a nuisance of himself by protesting in front of a dog-fighting arena. Our intrepid heroes interrupted the beating, threatened the thugs with dire harm, and escorted the halfling away. The Guild decided they needed a lesson in humility and sent some thugs and a family member around to administer them a beating, but they got the better of that gang.
That left them in the position of having beat up a Guild member. The Guild was going to escalate its effort to put them in their place; the family couldn't afford to let them get away with something like that.
I figured they'd have to negotiate some kind of settlement in which they paid a fine or agreed to do some bad deed for the guild in order to get out of trouble. Plenty of potential adventure hooks in that situation.
Instead, they quickly blew town.
Glad I didn't invest too much time in planning future urban adventures...