Neko
2007-04-12, 02:47 PM
ok here is my first try at creating an original monster. I made a poll to see what people think of it and if it should be in the MITP. If I wasn't suppose to make the poll, I'm sorry. Just let me know and I'll repost this.
Soul Shrieker
Medium Undead
HD 6d12 +3 (42)
Speed 30 ft. (6 squares)
Init: +3
AC 18 (+4 natural); touch 10; flat-footed 14
BAB +3; Grp +5
Attack Claw +3 (1d6 +2)
Full-Attack Claw +3 (1d6 +2)
Space 5 ft.; Reach 5 ft.
Special Attacks Shriek, Energy Drain, Rattled Soul
Special Qualities Turn Resistance +2, Damage Reduction 5/slashing, Undead Traits
Saves Fort +1 Ref +4 Will +6
Abilities Str 14, Dex 18, Con -, Int 10, Wis 14, Cha 16
Skills Hide +10, Intimidate +11, Listen +11, Move Silently +9, Spot +10
Feats Power Attack, Run, Toughness
Environment Any
Organization Solitary or Gang (2-5)
Challenge Rating 6
Treasure None
Alignment Neutral Evil
Advancement None
Level Adjustment –
A pale-skinned young woman stands in front of you, eyes closed, her erratic hair blowing softly in the wind. About the time you realize that there is no breeze, her eyes open to reveal oil-black orbs and her lower jaw distends more than a foot as she begins to emit a scream.
Soul Shriekers are the undead form of a person, usually a woman who died in some horrific trauma, in great pain and anguish. Soul Shriekers can be found in areas of great trauma but often in grave yards and burial sites. They appear much like a human in size and shape. Soul Shriekers speak common.
Combat
Soul Shriekers attack slashing with their long claws or attempting to affect their opponents with one of their vocal attacks.
Energy Drain (Su): Living creatures hit by a Soul Shrieker’s claw attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma based. For each negative level bestowed the Soul Shrieker gets 5 temporary hit points.
Rattled Soul (Su): Once every 1d4+1 rounds a Soul Shrieker can let out a cry that starts out low and slowly rises to a high pitched scream. It is a full round action that affects all within 30 feet of it. All who hear it must make a DC 16 will save or take 1d6 temporary Cha drain.
Shriek (Su): Instead of attacking, a Soul Shrieker can open her distended mouth and let out a terrible shriek. Those within 60 feet (except other Soul Shriekers) who hear the shriek and clearly see it must succeed on a DC 12 Fortitude save or be paralyzed with fear for 2d4 rounds or until the monster attacks them. A creature that successfully saves can not be affected by the same Soul Shriekers shriek for 24 hours. The shriek is a mind-affecting fear effect
Soul Shrieker
Medium Undead
HD 6d12 +3 (42)
Speed 30 ft. (6 squares)
Init: +3
AC 18 (+4 natural); touch 10; flat-footed 14
BAB +3; Grp +5
Attack Claw +3 (1d6 +2)
Full-Attack Claw +3 (1d6 +2)
Space 5 ft.; Reach 5 ft.
Special Attacks Shriek, Energy Drain, Rattled Soul
Special Qualities Turn Resistance +2, Damage Reduction 5/slashing, Undead Traits
Saves Fort +1 Ref +4 Will +6
Abilities Str 14, Dex 18, Con -, Int 10, Wis 14, Cha 16
Skills Hide +10, Intimidate +11, Listen +11, Move Silently +9, Spot +10
Feats Power Attack, Run, Toughness
Environment Any
Organization Solitary or Gang (2-5)
Challenge Rating 6
Treasure None
Alignment Neutral Evil
Advancement None
Level Adjustment –
A pale-skinned young woman stands in front of you, eyes closed, her erratic hair blowing softly in the wind. About the time you realize that there is no breeze, her eyes open to reveal oil-black orbs and her lower jaw distends more than a foot as she begins to emit a scream.
Soul Shriekers are the undead form of a person, usually a woman who died in some horrific trauma, in great pain and anguish. Soul Shriekers can be found in areas of great trauma but often in grave yards and burial sites. They appear much like a human in size and shape. Soul Shriekers speak common.
Combat
Soul Shriekers attack slashing with their long claws or attempting to affect their opponents with one of their vocal attacks.
Energy Drain (Su): Living creatures hit by a Soul Shrieker’s claw attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma based. For each negative level bestowed the Soul Shrieker gets 5 temporary hit points.
Rattled Soul (Su): Once every 1d4+1 rounds a Soul Shrieker can let out a cry that starts out low and slowly rises to a high pitched scream. It is a full round action that affects all within 30 feet of it. All who hear it must make a DC 16 will save or take 1d6 temporary Cha drain.
Shriek (Su): Instead of attacking, a Soul Shrieker can open her distended mouth and let out a terrible shriek. Those within 60 feet (except other Soul Shriekers) who hear the shriek and clearly see it must succeed on a DC 12 Fortitude save or be paralyzed with fear for 2d4 rounds or until the monster attacks them. A creature that successfully saves can not be affected by the same Soul Shriekers shriek for 24 hours. The shriek is a mind-affecting fear effect