Maryring
2007-04-12, 03:09 PM
Requirement:
Skills: Sense motive 6 ranks
Feats: Nimbus of light, Stigmata
Alignment: Any Good
Special: The Kolibri Angel must maintain a good alignment. If the Kolibri Angel ever loses his good alignment, he loses all class abilities and spellcasting abilities until his alignment is returned to good and he receives an atonement spell.
Hit Dice: d6
Class Skills (4+Int modifier per level): Concentration, Craft, Diplomacy, Heal, Knowledge: Nature, Knowledge: Religion, Knowledge: The Planes, Listen, Perform, Profession, Sense Motive, Spellcraft
Weapon and Armor Proficiencies: A Kolibri Angel gains no proficiencies with weapons or armor.
Cheerful disposition (ex): A Kolibri Angel will always maintain a positive view of the world and is always optimistic. He is immune to all spells that cause a morale penalty and gains a +2 bonus on will saves against fear.
Cheer of encouragement (ex): A Kolibri Angel is especially apt at encouraging his friends and allies. As a standard action, he can shout out words of encouragement that gives one ally nearby a boost in confidence and ability. The ally gains a +2 competence bonus on attack rolls, damage rolls, saves and skill checks for as long as the Kolibri Angel continues to cheer, and for 5 rounds afterwards. The ally must be able to hear and understand the Kolibri Angel to be affected. The Kolibri Angel can use this ability a number of times each day equal to 3 + his charisma bonus.
Empathic insight (su): A Kolibri Angel can get a full understanding of an individual's state of being, simply by being near him or her. By focusing his mental powers, a Kolibri Angel can find out how an individual is faring, just as if he had cast the "Status" spell on her. The Insight lasts for one minute per level of Kolibri Angel and can be used a number of times each day equal to 3 + his wisdom modifier.
Skilled healer (ex): A Kolibri Angel is exceptionally skilled at healing the wounded. All spells from the (healing) subschool is cast at +1 caster level. In addition, A Kolibri Angel also gains a +2 competence bonus on heal checks.
Share strength (su): A Kolibri Angel can give of his power to others. As a standard action, he can swap ability points from himself to someone else, however he can only share from his base ability scores and any inheirted bonuses he might have. He cannot share any other type of bonus. The Kolibri Angel's ability is drained equal to the bonus he gives to a friend. The Kolibri Angel can share his strength as often as he wants, however he can not drain any of his ability scores below 1, and any single individual can only benefit from the Kolibri Angel's shared strength for an amount of time equal to one hour per Kolibri Angel level. If the Kolibri Angel is knocked unconcious or takes ability damage or drain so that one or more of his abilities fall to 0, the strength the Kolibri Angel has shared immediately return to him. The drain caused by sharing strength can't be healed in any other way than for the Kolibri Angel to reclaim the strength he has shared. Sharing is a standard action that can be done with any ally within 30 feet of the Kolibri Angel. Reclaiming is an immediate action that can be done from any distance, even across planes. If the Kolibri Angel or the ally dies, both the bonus and the drain cease to exsist. A Kolibri Angel can share only as many ability points as he has levels in the Kolibri Angel PrC. The bonus is an unnamed bonus.
Heart of the sun and moon (ex): A Kolibri Angel of fifth level or higher can understand any living creature. This ability functions just like the spell comprehend languages except that the Kolibri Angel does not have to touch the creature attempting to communicate, can understand animals and plants, and can read body language (when it is used to try and convey a message) and read lips with no chance of failure.
Power up (su): A Kolibri Angel is in his forte when he can make others better at what they are doing. A number of times each day equal to his charisma modifier (at least once) a Kolibri Angel can grant an unnamed +4 bonus to any stat. This effect functions otherwise exactly like the transmutation spells Bull's Strength, Cat's Grace, Bear's Endurance, Fox's Cunning, Owl's Wisdom and Eagle's Splendor.
Charismatic power (su): When using his Share Strength ability, the Kolibri Angel can burn Charisma points to empower any ability, even Charisma.
Heartfelt healing (ex): When casting any spell of the (healing) subschool, the Kolibri Angel can choose to spontaneously Empower or Maximize the spell at no increased spell level, but at the expense of his own health. When spontaneously Empowering or Maximizing a spell, the Kolibri Angel takes 2*spell level (if empowering) or 3*spell level (if maximizing) of hp damage right after completing the spell (and thus must not make a concentration check to complete the spell). The damage is always lethal, regardless of any defences against lethal damage the Kolibri Angel might have.
Power drive (ex): This ability works just like power up, except that it can only be used once each day, affects every ally within 30 feet, and gives the +2 unnamed bonus to all six abilities.
Fullborn Kolibri Angel (ex): Upon aquiring perfection in his practice, the Kolibri Angel undergoes a transformation. His type changes to Outsider, and he gains the Angel subtype, with all the bonuses and drawbacks that come with such a change.
Sacrifice of the Kolibri (su): The Sacrifice of the Kolibri is an incredibly potent ability, only reserved for truly desperate situations. By commiting the "Sacrifice of the Kolibri" every ally within 100 feet of the Kolibri Angel is completely restored to full health, gains a +6 unnamed bonus to all ability scores, gives a +4 competence bonus to skill checks, attack rolls and damage rolls, a +4 luck bonus to all saving throws and are healed as if a Greater Restoration has been cast on them. The bonuses last for 1 hour. In return, the Kolibri Angel has all of his abilities drained to 1, he is polymorphed (as the spell baleful polymorph)into a hummingbird with a maximum hp of 1 and is staggered. This ability can be used once per month. The ability drain and the polymorph effect can't be healed until 24 hours after having caused the sacrifice.
Kolibri Angel
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2|Cheerful disposition, Cheer of encouragement|3|1
2nd|+1|+0|+0|+3|Empathic insight|4|2|1
3rd|+1|+1|+1|+3|Skilled healer|4|3|2|1
4th|+2|+1|+1|+4|Share strength|4|4|3|2|1
5th|+2|+1|+1|+4|Heart of Sun and Moon|4|4|4|3|2|1
6th|+3|+2|+2|+5|Power up|4|4|4|4|3|2|1
7th|+3|+2|+2|+5|Charismatic power|4|4|4|4|4|3|2
8th|+4|+2|+2|+6|Heartfelt healing|5|4|4|4|4|4|3
9th|+4|+3|+3|+6|Power drive|6|5|4|4|4|4|4
10th|+5|+3|+3|+7|Fullborn Kolibri Angel, Sacrifice of the Kolibri|7|6|5|4|4|4|4[/table]
Spellcasting: The Kolibri Angel casts spells as a Cleric. He uses wisdom to determine save DCs and bonus spells. Whenever he reaches a new level which grants him access to a new level of spellcasting, he instantly gains access to all spells of that level.
Spells:
0-level: Create water, Cure Minor Wounds, Dancing Lights, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Prestidigitation, Purify Food and Drink, Read Magic, Resistance, Virtue
1st-level: Bless, Bless Water, Calm Animals, Calm Emotions, Charm Animal, Charm Person, Comprehend Languages, Cure Light Wounds, Detect Evil, Detect Undead, Endure Elements, Enlarge Person, Hide from Undead, Identify, Obscuring mist, Protection from Evil, Reduce Person, Remove Fear, Shield of Faith, Speak with Animals,
2nd-level: Animal messenger, Bear's Endurance, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Fox's Cunning, Gentle Repose, Heroism, Invisibility, Make Whole, Minor Image, Mirror Image, Owl's Wisdom, Protection from Arrows, Reduce Animal, Remove Paralysis, Resist Energy, Restoration Lesser, Rope Trick, See Invisibility, Shield Other, Spider Climb, Status
3rd-level: Charm Monster, Create Food and Water, Cure Serious Wounds, Daylight, Dispel Magic, Displacement, Fly, Good Hope, Haste, Helping Hand, Invisibility Sphere, Magic Circle against Evil, Major Image, Neutralize poison, Nondetection, Planar Ally Lesser, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead, Speak with Plants, Tiny Hut, Tounges,
4th-level: Cure Critical Wounds, Death Ward, Dimension Door, Enlarge Person Mass, Freedom of Movement, Globe of invulnerability, Invisiblity Greater, Locate Creature, Polymorph, Reduce Person Mass, Restoration, Secure Shelter, Stoneskin,
5th-level: Animal Growth, Atonement, Awaken, Baleful Polymorph, Break Enchantment, Cure Light Wounds Mass, Dispel Evil, Disrupting Strike, Dream, Hallow, Heroism Greater, Plane Shift, Reincarnate, Spell Resistance, Telepathic Bond, Teleport, True Seeing,
6th-level: Animal Shapes, Antimagic Field, Bear's Endurance Mass, Bull's Strength Mass, Cat's Grace Mass, Cure Moderate Wounds Mass, Dispel Magic Greater, Eagle's Splendor Mass, Fox's Cunning Mass, Globe of Invulnerability, Heal, Heroes' Feast, Owl's Wisdom Mass, Planar Ally, Regenerate, Veil, Word of Recall
Skills: Sense motive 6 ranks
Feats: Nimbus of light, Stigmata
Alignment: Any Good
Special: The Kolibri Angel must maintain a good alignment. If the Kolibri Angel ever loses his good alignment, he loses all class abilities and spellcasting abilities until his alignment is returned to good and he receives an atonement spell.
Hit Dice: d6
Class Skills (4+Int modifier per level): Concentration, Craft, Diplomacy, Heal, Knowledge: Nature, Knowledge: Religion, Knowledge: The Planes, Listen, Perform, Profession, Sense Motive, Spellcraft
Weapon and Armor Proficiencies: A Kolibri Angel gains no proficiencies with weapons or armor.
Cheerful disposition (ex): A Kolibri Angel will always maintain a positive view of the world and is always optimistic. He is immune to all spells that cause a morale penalty and gains a +2 bonus on will saves against fear.
Cheer of encouragement (ex): A Kolibri Angel is especially apt at encouraging his friends and allies. As a standard action, he can shout out words of encouragement that gives one ally nearby a boost in confidence and ability. The ally gains a +2 competence bonus on attack rolls, damage rolls, saves and skill checks for as long as the Kolibri Angel continues to cheer, and for 5 rounds afterwards. The ally must be able to hear and understand the Kolibri Angel to be affected. The Kolibri Angel can use this ability a number of times each day equal to 3 + his charisma bonus.
Empathic insight (su): A Kolibri Angel can get a full understanding of an individual's state of being, simply by being near him or her. By focusing his mental powers, a Kolibri Angel can find out how an individual is faring, just as if he had cast the "Status" spell on her. The Insight lasts for one minute per level of Kolibri Angel and can be used a number of times each day equal to 3 + his wisdom modifier.
Skilled healer (ex): A Kolibri Angel is exceptionally skilled at healing the wounded. All spells from the (healing) subschool is cast at +1 caster level. In addition, A Kolibri Angel also gains a +2 competence bonus on heal checks.
Share strength (su): A Kolibri Angel can give of his power to others. As a standard action, he can swap ability points from himself to someone else, however he can only share from his base ability scores and any inheirted bonuses he might have. He cannot share any other type of bonus. The Kolibri Angel's ability is drained equal to the bonus he gives to a friend. The Kolibri Angel can share his strength as often as he wants, however he can not drain any of his ability scores below 1, and any single individual can only benefit from the Kolibri Angel's shared strength for an amount of time equal to one hour per Kolibri Angel level. If the Kolibri Angel is knocked unconcious or takes ability damage or drain so that one or more of his abilities fall to 0, the strength the Kolibri Angel has shared immediately return to him. The drain caused by sharing strength can't be healed in any other way than for the Kolibri Angel to reclaim the strength he has shared. Sharing is a standard action that can be done with any ally within 30 feet of the Kolibri Angel. Reclaiming is an immediate action that can be done from any distance, even across planes. If the Kolibri Angel or the ally dies, both the bonus and the drain cease to exsist. A Kolibri Angel can share only as many ability points as he has levels in the Kolibri Angel PrC. The bonus is an unnamed bonus.
Heart of the sun and moon (ex): A Kolibri Angel of fifth level or higher can understand any living creature. This ability functions just like the spell comprehend languages except that the Kolibri Angel does not have to touch the creature attempting to communicate, can understand animals and plants, and can read body language (when it is used to try and convey a message) and read lips with no chance of failure.
Power up (su): A Kolibri Angel is in his forte when he can make others better at what they are doing. A number of times each day equal to his charisma modifier (at least once) a Kolibri Angel can grant an unnamed +4 bonus to any stat. This effect functions otherwise exactly like the transmutation spells Bull's Strength, Cat's Grace, Bear's Endurance, Fox's Cunning, Owl's Wisdom and Eagle's Splendor.
Charismatic power (su): When using his Share Strength ability, the Kolibri Angel can burn Charisma points to empower any ability, even Charisma.
Heartfelt healing (ex): When casting any spell of the (healing) subschool, the Kolibri Angel can choose to spontaneously Empower or Maximize the spell at no increased spell level, but at the expense of his own health. When spontaneously Empowering or Maximizing a spell, the Kolibri Angel takes 2*spell level (if empowering) or 3*spell level (if maximizing) of hp damage right after completing the spell (and thus must not make a concentration check to complete the spell). The damage is always lethal, regardless of any defences against lethal damage the Kolibri Angel might have.
Power drive (ex): This ability works just like power up, except that it can only be used once each day, affects every ally within 30 feet, and gives the +2 unnamed bonus to all six abilities.
Fullborn Kolibri Angel (ex): Upon aquiring perfection in his practice, the Kolibri Angel undergoes a transformation. His type changes to Outsider, and he gains the Angel subtype, with all the bonuses and drawbacks that come with such a change.
Sacrifice of the Kolibri (su): The Sacrifice of the Kolibri is an incredibly potent ability, only reserved for truly desperate situations. By commiting the "Sacrifice of the Kolibri" every ally within 100 feet of the Kolibri Angel is completely restored to full health, gains a +6 unnamed bonus to all ability scores, gives a +4 competence bonus to skill checks, attack rolls and damage rolls, a +4 luck bonus to all saving throws and are healed as if a Greater Restoration has been cast on them. The bonuses last for 1 hour. In return, the Kolibri Angel has all of his abilities drained to 1, he is polymorphed (as the spell baleful polymorph)into a hummingbird with a maximum hp of 1 and is staggered. This ability can be used once per month. The ability drain and the polymorph effect can't be healed until 24 hours after having caused the sacrifice.
Kolibri Angel
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2|Cheerful disposition, Cheer of encouragement|3|1
2nd|+1|+0|+0|+3|Empathic insight|4|2|1
3rd|+1|+1|+1|+3|Skilled healer|4|3|2|1
4th|+2|+1|+1|+4|Share strength|4|4|3|2|1
5th|+2|+1|+1|+4|Heart of Sun and Moon|4|4|4|3|2|1
6th|+3|+2|+2|+5|Power up|4|4|4|4|3|2|1
7th|+3|+2|+2|+5|Charismatic power|4|4|4|4|4|3|2
8th|+4|+2|+2|+6|Heartfelt healing|5|4|4|4|4|4|3
9th|+4|+3|+3|+6|Power drive|6|5|4|4|4|4|4
10th|+5|+3|+3|+7|Fullborn Kolibri Angel, Sacrifice of the Kolibri|7|6|5|4|4|4|4[/table]
Spellcasting: The Kolibri Angel casts spells as a Cleric. He uses wisdom to determine save DCs and bonus spells. Whenever he reaches a new level which grants him access to a new level of spellcasting, he instantly gains access to all spells of that level.
Spells:
0-level: Create water, Cure Minor Wounds, Dancing Lights, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Prestidigitation, Purify Food and Drink, Read Magic, Resistance, Virtue
1st-level: Bless, Bless Water, Calm Animals, Calm Emotions, Charm Animal, Charm Person, Comprehend Languages, Cure Light Wounds, Detect Evil, Detect Undead, Endure Elements, Enlarge Person, Hide from Undead, Identify, Obscuring mist, Protection from Evil, Reduce Person, Remove Fear, Shield of Faith, Speak with Animals,
2nd-level: Animal messenger, Bear's Endurance, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Fox's Cunning, Gentle Repose, Heroism, Invisibility, Make Whole, Minor Image, Mirror Image, Owl's Wisdom, Protection from Arrows, Reduce Animal, Remove Paralysis, Resist Energy, Restoration Lesser, Rope Trick, See Invisibility, Shield Other, Spider Climb, Status
3rd-level: Charm Monster, Create Food and Water, Cure Serious Wounds, Daylight, Dispel Magic, Displacement, Fly, Good Hope, Haste, Helping Hand, Invisibility Sphere, Magic Circle against Evil, Major Image, Neutralize poison, Nondetection, Planar Ally Lesser, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead, Speak with Plants, Tiny Hut, Tounges,
4th-level: Cure Critical Wounds, Death Ward, Dimension Door, Enlarge Person Mass, Freedom of Movement, Globe of invulnerability, Invisiblity Greater, Locate Creature, Polymorph, Reduce Person Mass, Restoration, Secure Shelter, Stoneskin,
5th-level: Animal Growth, Atonement, Awaken, Baleful Polymorph, Break Enchantment, Cure Light Wounds Mass, Dispel Evil, Disrupting Strike, Dream, Hallow, Heroism Greater, Plane Shift, Reincarnate, Spell Resistance, Telepathic Bond, Teleport, True Seeing,
6th-level: Animal Shapes, Antimagic Field, Bear's Endurance Mass, Bull's Strength Mass, Cat's Grace Mass, Cure Moderate Wounds Mass, Dispel Magic Greater, Eagle's Splendor Mass, Fox's Cunning Mass, Globe of Invulnerability, Heal, Heroes' Feast, Owl's Wisdom Mass, Planar Ally, Regenerate, Veil, Word of Recall