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Zaydos
2015-03-30, 04:42 PM
The Perfected Style of the Grand Court

Old even before the Temple of Nine Swords. The Perfected Style of the Grand Court was the pinnacle of elven sword art developed and honed by generations of near immortal elven duelists. Mired in millennia of tradition the nobles who practiced the Perfected Style refused to acknowledge the martial learnings of other humanoid races, seeing elven war arts as universally supreme, and refused to teach their secret arts to others. As such, when the Temple was being founded and the great search for martial disciplines carried out, the masters of the Perfected Style scoffed and ignored the call. Only once it was well established did the elf-lords deem to take notice, sending a representative to duel the temple’s finest. Despite their mastery of the Five Steps they could not adapt to the wizardry of blade that a true master of nine could bring to bear. When the Temple fell, many among the court cheered, noting how the experiment had failed and its way of the nine would fade with its destruction, while their own Perfected Style would last forever. The elf-lords were wrong, though, as it was the end of an age and the old kingdoms like the temple would fall. Where the fall of the Temple of Nine Swords served only to scatter to the seven winds the seeds of the sublime way, the fall of the elf-lords almost destroyed their “perfected style”. Battle arts designed for the battlefield supplanted it and only a few of the noblest blood practiced the Perfected Style. Eventually the style was forced to adapt as elements of other styles were brought into it and it was at last taught to the shorter lived races, but through it all the Perfected Style put form first. It is a style of duelists, of the high court where appearance is as valued as success, and even in its current form its stylized methods and ways are hard to mix with the other disciplines of the Sublime Way.

Associated Skill: Knowledge (Nobility and Royalty).

Discipline Weapons: Longsword, Rapier, Elven Thinblade, Elven Courtblade, Unarmed Strike.

Gaining the Perfected Style of the Grand Court Discipline: A swordsage may trade access to any discipline they have available to themselves to gain the Perfected Style of the Grand Court discipline in its place. A wildwood knight may exchange any discipline other than Star Dream, and an Argent Blade any other than Lunar Spirit. A crusader or warblade may exchange any discipline they possess for the Perfected Style of the Grand Court gaining Knowledge (Nobility and Royalty) as a class skill and losing the exchanged discipline’s associated skill unless it is Balance. A morphic claw may not learn the Perfected Style.

New Maneuver Type: Dash
A dash maneuver is used as a move action and includes some amount of movement. Actions which can normally be taken as part of a move action, such as drawing a weapon with BAB +1 or higher. If a check or ability requires moving at half or less speed it can be used as part of a dash if you move no more than that proportion of the movement granted by the dash maneuver.

It has been brought to my attention that when people homebrewed move action maneuvers previously they were called Rushes. For all practical purposes the two should be considered the same thing.

Special Rules:
The Four Forms: Many Perfected Style of the Grand Court maneuvers require you to be in one of the Four Forms of the Royal Beasts (here after referred to as “forms”) or place you within one. These four forms are Dancing Stag, Ferocious Lion, Focused Eagle, and Iron Tortoise. You may remain in one of the four forms indefinitely as long as you make a melee attack against a creature each round, however due to the nature of the Perfected Style it is difficult to incorporate maneuvers of other disciplines into these four dueling forms. It is possible to do so either approaching it from a depth of understanding of the Perfected Style, or the Sublime Way as a whole. Whenever you use a maneuver that is not of the Perfected Style you must make a Knowledge (Nobility and Royalty) or Martial Lore check (your choice) with a DC of 10 + three times the level of the maneuver used. If you fail you lose your form and must re-enter it. Certain martial disciplines mix more or less readily with certain forms, and certain ones rely on either stealth and deception at odds with a dueling style or ranged or supernatural powers and are considered dishonorable styles having an additional increase to their check DCs unless you have the Broken Honor of the Jackal feat.
Desert Wind: -10 to DC of checks to remain in Dancing Stag, +5 for Iron Tortoise.

Devoted Spirit: No special modifiers.

Diamond Mind: -10 to DC of checks to remain in Focused Eagle, automatically fail those to remain in Ferocious Lion.

Iron Heart: -2 to DC of checks.

Setting Sun: -10 to DC of checks to remain in Iron Tortoise, automatically fail those to remain in Ferocious Lion.

Shadow Hand: +5 to DC to remain in Ferocious Lion or Iron Tortoise. +15 to DC of all as a “dishonorable” style.

Stone Dragon: -5 to DC of checks to remain in Iron Tortoise, automatically fail those to remain in Dancing Stag.

Tiger Claw: -5 to DC of checks to remain in Ferocious Lion, automatically fail those to remain in Iron Tortoise.

White Raven: No special.

Adamant Eagle: -5 to DC of checks to remain in Iron Tortoise, automatically fail those to remain in Ferocious Lion.

Crone’s Hex: +15 to DC of all as a “dishonorable” style.

Crushing Avalanche: -5 to DC of checks to remain in Iron Tortoise, automatically fail those to remain in Dancing Stag.

Darting Viper: -10 to DC of checks to remain in Focused Eagle, and -5 to Dc of checks to remain in Iron Tortoise, automatically fail those to remain in Ferocious Lion.

Feral Hunger: -10 to DC of checks to remain in Ferocious Lion. +15 to DC of all as a “dishonorable” style.

Flashing Lightning: -10 to DC of checks to remain in Dancing Stag, +5 for Iron Tortoise.

Grown Blade: +5 to DC of checks to remain in any form. +15 to DC of all as a “dishonorable” style.

Hewn Tree: +5 to DC of checks to remain in Dancing Stag or Focused Eagle. +5 to DC of all as a “dishonorable” style.

Jeering Monkey: -10 to DC of checks to remain in Dancing Stag, automatically fail those to remain in Iron Tortoise. +15 to DC of all as a “dishonorable” style.

Lunar Spirit: +10 to DC of all as a “dishonorable” style; argent blades may ignore this.

Protean Hunter: +5 to DC of checks to remain in any form. +10 to DC of all as a “dishonorable” style.

Star Dream: +10 to DC of all as a “dishonorable” style; wildwood knights practice a fey variant of the Perfected Style and may not only ignore this but reduce the DC of checks to remain in any form after using a Star Dream maneuver by 5..

In addition the Focused Eagle form has special rules of its own. When you enter the Focused Eagle form you must choose on enemy as your Chosen Foe. You may not make attacks of opportunity against other creatures, and suffer a -4 penalty to attacks against other creatures, if you attack another creature you immediately exit the Focused Eagle form, and you cannot initiate martial strikes against other creatures or counters in response to them. Against your chosen foe, however, you gain a +1 bonus to hit increasing to +4 on attacks of opportunity, they suffer a -4 penalty to hit you with attacks of opportunity and a penalty to Tumble checks to move past you without provoking attacks of opportunity and to Bluff checks to feint in combat equal to -4 or ½ your Initiator Level whichever is higher.


Weapon Restrictions: Perfected Style of the Grand Court strikes may only be used with its discipline weapons and any bonuses to attacks or damage granted by a Perfected Style maneuver or stance only applies to attacks with these maneuvers. The Arsenal of a Wounded Beast feat circumvents these restrictions.

Bonus 5-ft Steps: Many Perfected Style maneuver grant you additional 5-ft steps. These 5-ft steps may be used in addition to your normal 5-ft step or in turns in which you move normally and would not normally be able to take a 5-ft step. They otherwise function as 5-ft steps.

Maneuvers List

Dancing Stag Path: 1st, Stance. +1 to AC, ignore 1 square of difficult terrain, and enter the Dancing Stag Form more easily.
Lion's Claw: 1st, Strike. -3 AC, +2 to hit, +1d6 damage, and enter the Ferocious Lion form.
Opening Strike: 1st, Strike. Enter the form of your choice.
Stag Dance Jab: 1st, Strike. 5-ft step before or after attack.
Tortoise Shell: 1st, Counter. Gain AC bonus against melee attacks based on your current form.
Focused Assault: 2nd, Strike. Enter the Focused Eagle form and make two attacks on your chosen foe, and gain bonus based upon what form your were in previously.
Second Step: 2nd, Strike. +2d6 damage and bonus based on your current form.
Quick Step: 2nd, Boost. 5-ft step, 10-ft if you are in the Dancing Stag form.
Defensive Awareness: 3rd, Counter. Gain defensive bonus based on current form.
Devastating Strike: 3rd, Strike. Large bonus to damage against foe who was your chosen foe last round.
Focused Eagle Path: 3rd, Stance. Single in on a target and gain defensive bonuses. Enter Focused Eagle more easily and change chosen foe as a move action.
Posture Perfecting Pirouette: 3rd, Dash. Move 10-ft and enter a form, gain bonus if you shift from one form to another.
Shift Form: 3rd, Boost. Enter a form; enter your current form for a bonus.
Four Beast Dance: 4th, Dash. Move and gain a bonus based on your current form.
Third Step: 4th, Strike. +4d6 damage and additional bonus if you used 2nd Step last round.
Counter Technique: 5th, Counter. Defend against charge or special combat maneuver.
Ferocious Lion Path: 5th, Stance. -2 AC, +2 to hit, bonus attack on a critical hit. In addition enter Ferocious Lion more easily.
Iron Tortoise Path: 5th, Stance. -2 to hit and damage, -10-ft movement speed, but gain DR 5/-. In addition enter Iron Tortoise more easily.
Opening Rush: 5th, Strike. Charge and enter form gaining benefits based on it.
Absolute Focus: 6th, Boost. Gain benefit based on form for 1 round.
Fourth Step: 6th, Strike. +8d6 damage and additional bonus if you used 3rd Step last round.
All-Out Offense: 7th, Strike. -2 to saves, -6 to AC, +6 to hit, +15d6 damage; may enter Ferocious Lion.
Retribution of Steel: 7th, Counter. Deal 1/2 damage received to foe in melee; full damage if in Iron Tortoise or Focused Eagle.
Epitome of the Beast: 8th, Boost. Gain benefit based on current form.
Final Step: 8th, Strike. Double damage and additional benefit if you used 4th Step last round.
Mastery of Forms: 8th, Stance. Shift forms easily and gain benefits based on your current form.
Fury of Four Beasts: 9th, Strike. +10d8 damage for each form you've entered since you were last without one.



Perfected Style of the Grand Court Feats:

Arsenal of a Wounded Beast
Taken from the royal courts the Perfected Style has been adapted to many weapons, you have learned one of these adaptations, the way to use its venerable techniques with a multitude of weapons.
Prerequisites: 2 Perfected Style of the Grand Court maneuvers.
Benefit: You may use Perfected Style of the Grand Court strikes with any weapon, and may gain the bonuses to attack and damage of maneuvers and stances from that discipline with any weapon.

Broken Honor of the Jackal
It is said that there was once a fifth Royal Beast. It stood graciously and noble alongside the progenitors of the Four Great Houses of the Old Kingdom. Till one day it committed a sin of such dishonor that it was stricken from their ranks and banished from the fledgling kingdom. Thus the Clever Jackal does not exist within the Perfected Style, but there are those who claim it as their banner to justify techniques frowned upon by traditionalists of the Perfected Style.
Prerequisites: 1 Perfected Style of the Grand Court maneuver, 1 maneuver from a “dishonorable” discipline (Shadow Hand, Crone’s Hex, Feral Hunger, Grown Blade, Hewn Tree, Jeering Monkey, Protean Hunter, and sometimes Lunar Spirit and/or Star Dream).
Benefit: You do not suffer an increase to the DC of the check to remain within a form due to a maneuver being from a “dishonorable” style.

Zaydos
2015-03-30, 04:44 PM
Perfected Style of the Grand Court Maneuvers

Sorted by level and alphabetically.

1st Level Maneuvers

Dancing Stag Path
Perfected Style of the Grand Court (Stance)
Level: 1st
Initiation Action: Swift.
Range: Personal.
Target: You.
Duration: Stance.
You focus on the form of the Dancing Stag channeling its speed and maneuverability.
While in this stance you gain a +1 dodge bonus to AC as long as you have moved at least 5-ft in your last turn, and may ignore the increased movement cost of one square of difficult terrain each turn. Additionally you may enter the Dancing Stag form as a move action, and if a maneuver puts you into that form while you are not already in it you may take a bonus 5-ft step.

Lion’s Claw
Perfected Style of the Grand Court (Strike)
Level: 1st
Initiation Action: Standard.
Range: Melee attack.
Target: 1 creature or object.
You strike ferociously abandoning defense for offensive power.
You gain a +2 bonus to hit and +1d6 damage with this attack, but you suffer a -3 penalty to AC for one round. In addition, hit or miss, your form shifts to Ferocious Lion.

Opening Strike (“First Step”)
Perfected Style of the Grand Court (Strike)
Level: 1st
Initiation Action: Standard.
Range: Melee attack.
Target: 1 creature.
A simple technique used in the dueling circles of the grand court as an opening gambit.
When you use this maneuver make a single melee attack against a creature. Whether you hit or not choose one form and enter it.

Stag Dance Jab
Perfected Style of the Grand Court (Strike)
Level: 1st
Initiation Action: Standard.
Range: Personal.
Target: You.
Like the royal stag you dance across the battlefield your antlers raking your foe.
When you initiate this maneuver make a single melee attack and your form becomes Dancing Stag; if you were already in one of the four forms of the Royal Beasts you gain additional benefits. If you were in Focused Eagle or Ferocious Lion you may make a bonus 5-ft step before or after the attack. If you were already in Dancing Stag you may make a bonus 10-ft step before or after the attack (this functions as a 5-ft step but moves you 10-ft). You may not initiate this maneuver while in Iron Tortoise.

Tortoise Shell
Perfected Style of the Grand Court (Counter)
Level: 1st
Initiation Action: Immediate action.
Range: Personal.
Target: You.
Duration: See text
Falling back on the defensive techniques you feint and parry to keep incoming attacks at bay.
When you initiate this maneuver you gain a bonus based upon what form you are currently in, if any, and your form is then set to Iron Tortoise. If you are in Dancing Stag you gain a +2 dodge bonus to AC against a single melee attack, and may make an extra 5-ft step at the start of your next turn. If you are in Focused Eagle you gain a +2 dodge bonus to AC against melee attacks by your chosen foe. If you are in Iron Tortoise you gain a +6 dodge bonus to AC against a single melee attack and a +1 against further melee attacks until the start of your next turn. You may not initiate this maneuver while in Ferocious Lion.

2nd Level Maneuvers

Focused Assault
Perfected Style of the Grand Court (Strike)
Level: 2nd
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Standard action.
Range: Melee attack.
Target: 1 creature.
You shift into the Focused Eagle, shutting out everything else to strike at your opponent in quick and furious succession.
You must be in one of the Four Forms to initiate this maneuver. When you initiate this maneuver enter the Focused Eagle form if you were not already in it, and make 2 melee attacks against your chosen foe. You suffer a -2 penalty to AC against other creatures for 1 round, and gain an additional benefit based upon what form you were in before using this maneuver. Ferocious Lion: +2 damage with each attack made as part of this maneuver. Focused Eagle: +2 to hit with each attack made as part of this maneuver. Iron Tortoise: +1 dodge bonus to AC against your chosen foe until the start of your next turn. Dancing Stag: You may take a bonus 5-ft step before or after the attacks.

Second Step
Perfected Style of the Grand Court (Strike)
Level: 2nd
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Standard action.
Range: Melee attack.
Target: 1 creature.
Duration: See text.
You move from the opening of a Grand Beast duel to the second phase, pushing harder against an opponent.
You must be in one of the Four Forms to initiate this maneuver. When you initiate this maneuver make a single melee attack against one creature which deals +2d6 damage and gains an additional benefit based upon what form you are currently in. Dancing Stag: Move up to ½ your speed after the attack, this movement does not provoke attacks of opportunity from the target of this maneuver if you hit. Ferocious Lion: You gain a +4 to hit, but suffer a -4 to AC for one round. Focused Eagle: Target may not make attacks of opportunity against other creatures for one round if you hit. Iron Tortoise: You gain a +2 dodge bonus to AC against melee attacks for 1 round.

Quickstep
Perfected Style of the Grand Court (Boost)
Level: 2nd
Initiation Action: Swift Action.
Range: Personal.
Target: You.
Moving in studied steps, you move with the confidence and grace of the royal beast.
You may not use this maneuver in the Iron Tortoise form. Make a bonus 5-ft step. If you are not in one of the four forms this movement provokes attacks of opportunity unlike a normal 5-ft step unless you succeed a DC 24 Knowledge (Nobility and Royalty) or Martial Lore check. If you are in the Dancing Stag form you may move an additional 5-ft as part of this 5-ft step.

3rd Level Maneuvers

Defensive Awareness
Perfected Style of the Grand Court (Counter)
Level: 3rd
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Immediate action.
Range: Personal.
Target: You.
Duration: See text
Falling back on the defensive techniques of your form you effortlessly move to avoid or repulse attacks.
When you initiate this maneuver you gain a bonus based upon what form you are currently in, if any, and you may then have your form set to Iron Tortoise. If you are in Dancing Stag you gain a +2 dodge bonus to AC against melee attacks until the start of your next turn, and the first time one misses you, you may take a 5-ft step. If you are in Ferocious Lion you may make a melee attack roll at -4 and replace your AC against the next melee attack against you with the result if it is higher than your AC. If you are in Focused Eagle whenever your chosen foe makes a melee attack against you, you may make an attack roll and replace your AC with the result if it is higher. If you are in Iron Tortoise you gain a +4 dodge bonus to AC against melee attacks until the start of your next turn.

Devastating Strike
Perfected Style of the Grand Court (Strike)
Level: 3rd
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Standard action.
Range: Melee attack.
Target: 1 creature.
You focus your whole being on an attack against your foe, channeling everything into it to strike them perfectly.
You may only use this maneuver against a creature which was your chosen foe last round and you must have attacked them in melee within the last round, and you must be in one of the four forms to use this maneuver. You deal +5d6 damage, but if you are not in the Focused Eagle form you suffer a -4 to AC for 1 round (if in Ferocious Lion), -4 to hit with the attack (if in Iron Tortoise), or a -2 to hit with the attack and a -2 to AC for 1 round (if in Dancing Stag).

Focused Eagle Path
Perfected Style of the Grand Court (Stance)
Level: 3rd
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Swift.
Range: Personal.
Target: You.
Duration: Stance.
You are like the eagle, eyes focusing on your prey to target it and shifting easily to another.
While in this stance at the beginning of your turn each round you may choose a creature and gain a +2 dodge bonus to AC against them and your actions do not provoke attacks of opportunity against them, but you cannot make attacks of opportunity against other creatures; these benefits last until you choose another creature and if you are in the Focused Eagle form you must choose to target your chosen foe with this ability. In addition you may enter the Focused Eagle form as a move action or change your chosen foe while within it as a move action. Finally if a maneuver puts you into the Focused Eagle form while you were not already in it you gain a +2 bonus to hit your chosen foe until the start of your next turn.

Posture Perfecting Pirouette
Perfected Style of the Grand Court (Dash)
Level: 3rd
Initiation Action: Move action.
Range: Personal.
Targets: You.
You spin about, shifting into one of the Four Forms of the Royal Beasts, perfecting your posture to better duel your foes.
As part of this maneuver move 10-ft, this movement does not provoke attacks of opportunity and you may enter the form of your choice. If you left a form with this maneuver you gain a benefit based upon the form you enter with it. Dancing Stag: You may move your speed instead of 10-ft (still no AoOs). Ferocious Lion: You suffer a -2 penalty to AC for 1 round, but gain a +2 bonus to melee attacks and damage for the same duration. Focused Eagle: You gain a +2 to melee attacks and a +2 dodge bonus to AC against attacks from your chosen foe for 1 round. Iron Tortoise: You gain a +2 dodge bonus to AC for 1 round.

Shift Form
Perfected Style of the Grand Court (Boost)
Level: 3rd
Initiation Action: Swift Action.
Range: Personal.
Target: You.
With but a moment a true master can ready themselves for a duel, entering the perfect posture in the fluttering of an eye.
Enter the form of your choice. If you are already in a form you may choose to “enter” it and gain a bonus based upon it. Dancing Stag: +30-ft enhancement to land speed for one round. Ferocious Lion: +2d6 damage to melee attacks for 1 round. Focused Eagle: All movement by your chosen foe provokes for 1 round (5-ft step, withdraw), even tumbling provokes if the movement accompanying it would normally provoke an attack of opportunity. Iron Tortoise: You gain DR 5/- against attacks you retain your Dexterity bonus against until the start of your next turn.

4th Level Maneuvers

Four Beast Dance
Perfected Style of the Grand Court (Dash)
Level: 4th
Prerequisites: 2 Perfected Style of the Grand Court maneuver.
Initiation Action: Move action.
Range: Personal.
Targets: You.
You tap into the trained, dancelike steps of your chosen form, moving across the battlefield as it would suggest.
The effects of this maneuver are dependent entirely on your current form. Dancing Stag: Move up to twice your land or climb speed, and you may replace any skill check made as part of movement, except Hide and Swim, with Knowledge (Nobility and Royalty). Ferocious Lion: Move up to your speed and gain a +1 to hit with your next melee attack per 5-ft you moved as part of this maneuver. Focused Eagle: Move up to twice your speed, this movement must leave you closer to your chosen foe and within your melee reach of them; you may replace Tumble checks made as part of this movement with Knowledge (Nobility and Royalty) and do not provoke attacks of opportunity from your chosen foe. Iron Tortoise: Move your speed, and gain DR 5/- against attacks you retain your Dexterity bonus against for 1 round, increased by 2 with each attack of opportunity made against you as part of this movement.

Third Step
Perfected Style of the Grand Court (Strike)
Level: 4th
Prerequisites: 2 Perfected Style of the Grand Court maneuvers.
Initiation Action: Standard Action.
Range: Melee.
Target: 1 creature.
The Perfected Style’s main techniques lead one into another, and you follow that progression, each strike leading to the next.
When you initiate this maneuver make a melee attack which deals +4d6 damage. In addition if you used the Second Step maneuver in the round before you gain an additional benefit based upon your current form. Dancing Stag: +1d6 additional damage per 10-ft moved this turn. Ferocious Tiger: If you hit you may immediately make another attack against the same target at your highest attack bonus which deals +2d6 damage. Focused Eagle: You ignore miss chances other than incorporeal miss chance for this attack and may roll the attack roll twice, taking the preferred result and dealing +2d6 damage if you take the lower. Iron Tortoise: You gain DR 8/- against attacks you retain your Dexterity bonus against for 1 round.

5th Level Maneuvers

Counter Technique
Perfected Style of the Grand Court (Counter)
Level: 5th
Prerequisites: 2 Perfected Style of the Grand Court maneuvers.
Initiation Action: Immediate action.
Range: Personal.
Target: You.
The Perfected Style is a dueling style and is ready for most anti-personal attacks one would expect in such, and has a variety of counter techniques just in case.
You may initiate this maneuver in response to a charge attack or a bull rush, disarm, feint, grapple, overrun, or trip attempt made against you and gain a benefit based on your current form. Dancing Stag: You gain a bonus on opposed checks made as part of the attempt, or to your AC against a charge attack, equal to your Dexterity modifier. Ferocious Lion: You ignore penalties to your AC inflicted by Perfect Style of the Grand Court maneuvers for the purpose of the attack or attempt. Focused Eagle or Iron Tortoise: The attack misses or attempt fails.

Ferocious Lion Path
Perfected Style of the Grand Court (Stance)
Level: 5th
Prerequisites: 2 Perfected Style of the Grand Court maneuvers.
Initiation Action: Swift.
Range: Personal.
Target: You.
Duration: Stance.
You understand the secrets of the Ferocious Lion, striking hard against foes, focusing on offense instead of defense and raining down fury on those who you knock off balance.
While in this stance you suffer a -2 penalty to AC but gain +2 to hit and if you score a critical hit against a creature you may immediately make another melee attack against that creature at the same bonus; if this bonus hit is a critical hit you do not get another bonus attack. In addition you may enter the Furious Lion form as a move action and if a maneuver puts you into it when you are not already any melee attack made as part of that maneuver deals +2d6 damage.

Iron Tortoise Path
Perfected Style of the Grand Court (Stance)
Level: 5th
Prerequisites: 2 Perfected Style of the Grand Court maneuvers.
Initiation Action: Swift.
Range: Personal.
Target: You.
Duration: Stance.
A counterpoint to the Furious Lion, the Iron Tortoise is the form of absolute defense, warding away blows at the cost of offensive power.
While in this stance you suffer a -2 penalty to attack rolls and damage, and a -10-ft reduction to your speed, but you gain DR 5/- against attacks you retain your Dexterity bonus against. In addition you may enter the Iron Tortoise form as a move action, and when a maneuver puts you into it and you are not already in it you gain a +4 dodge bonus to AC until the start of your next turn.

Opening Rush
Perfected Style of the Grand Court (Strike)
Level: 5th
Prerequisites: 1 Perfected Style of the Grand Court maneuver.
Initiation Action: Full-round action.
Range: Melee attack.
Target: 1 creature.
An advanced opening gambit, you rush forward to meet the opponent the moment the duel begins, striking at them already within your chosen form.
When you initiate this maneuver you may make a charge attack, entering the form of your choice other than Iron Tortoise as you do so and gaining a bonus based upon it. Dancing Stag: You deal +3d6 damage and you do not have to charge in a straight line, making as many turns as you desire during the charge, and may move through terrain which slows you (it still slows you). Ferocious Lion: You suffer an additional -4 penalty to AC but deal double damage with the attack. Focused Eagle: Your movement does not provoke attacks of opportunity from your chosen foe and you deal +5d6 damage against them.

6th Level Maneuvers

Absolute Focus
Perfected Style of the Grand Court (Boost)
Level: 6th
Prerequisites: 3 Perfected Style of the Grand Court maneuver.
Initiation Action: Swift Action.
Range: Personal.
Target: You.
Duration: One round, see text.
You focus absolutely on your current form, gaining benefits which its techniques unlock.
When you initiate this maneuver you gain benefits associated with your Form until the start of your next turn or until you leave that form whichever is sooner. Dancing Stag: Whenever you are attacked you may make a Reflex save against the attack roll, if you succeed the attack misses. Ferocious Lion: You suffer a -4 penalty to AC and take 4 additional damage from each attack, but all attacks provoke attacks of opportunity from you. Focused Eagle: Attacks made by your chosen foe provoke attacks of opportunity from you. Iron Tortoise: You gain a +2 dodge bonus to AC, this bonus increases by +2 each time a melee attack is made against you.

Fourth Step
Perfected Style of the Grand Court (Strike)
Level: 6th
Prerequisites: 3 Perfected Style of the Grand Court maneuvers.
Initiation Action: Standard Action.
Range: Melee.
Target: 1 creature.
The Perfected Style’s main techniques lead one into another, and you follow that progression, each strike leading to the next, each strike hitting harder.
When you initiate this maneuver make a melee attack which deals +8d6 damage. In addition if you used the Third Step maneuver in the round before you gain an additional benefit based upon your current form. Dancing Stag: You gain a +2 to hit and +1d6 damage per 10-ft you have moved this round. Ferocious Lion: The attack deals double damage (bonus dice are not multiplied) and the target suffers a -4 to AC until the start of their next turn if you hit. Focused Eagle: The attack deals triple damage (bonus dice are not multiplied) if the target is the same as the one you attacked with the Third Step maneuver. Iron Tortoise: You gain DR 12/- against attacks you retain your Dexterity bonus against.

7th Level Maneuvers

All-Out Offense
Perfected Style of the Grand Court (Strike)
Level: 7th
Prerequisites: 3 Perfected Style of the Grand Court maneuvers.
Initiation Action: Standard Action.
Range: Melee attack.
Target: 1 creature.
You attack without restraint, using ferocious lion techniques, sacrificing all semblance of defense to strike hard into your foe.
When you initiate this maneuver you suffer a -2 penalty to saving throws and a -6 penalty to AC for one round and may make a single melee attack with a +6 to hit and +15d6 damage and may enter the Ferocious Lion form. If you are already in the Ferocious Lion form this attack deals +3d6 additional damage. If you are in the Iron Tortoise form you must enter the Ferocious Lion form.

Retribution of Steel
Perfected Style of the Grand Court (Counter)
Level: 7th
Prerequisites: 3 Perfected Style of the Grand Court maneuvers.
Initiation Action: Immediate action.
Range: Melee.
Target: 1 creature.
Strike and counter-strike is the nature of a duel, and the Perfected Style has mastered the counterstrike as well as the strike.
You may only initiate this maneuver when you have been dealt damage in melee and are in one of the four forms. Make a melee attack against the creature that damaged you, if you hit you deal damage equal to ½ the damage you received. This damage increases to full if in the Iron Tortoise or Focused Eagle forms.

8th Level Maneuvers

Epitome of the Beast
Perfected Style of the Grand Court (Boost)
Level: 8th
Prerequisites: 4 Perfected Style of the Grand Court maneuver.
Initiation Action: Swift Action.
Range: Personal.
Target: You.
Duration: See text.
At the epitome of the Perfected Style is the powers and majesty of the four royal beasts. You match that grace and power, striking like the lion, becoming as resilient as the turtle, quick as the stag, or focused as the hunting eagle.
When you initiate this maneuver you gain benefits associated with your current Form. Dancing Stag: Move up to your speed. Ferocious Lion: Make 2 melee attacks at your highest attack bonus. Focused Eagle: Attacks against your chosen foe deal additional damage equal to your Initiator Level until your next turn. Iron Tortoise: You gain Mettle, Improved Evasion, a +4 dodge bonus to AC and a +4 bonus on saves until your next turn.

Final Step
Perfected Style of the Grand Court (Strike)
Level: 8th
Prerequisites: 4 Perfected Style of the Grand Court maneuvers.
Initiation Action: Standard Action.
Range: Melee.
Target: 1 creature.
The original pinnacle of the Perfected Style and point which the first four steps merely exist to reach. You strike at your foe, an attack which can end them.
When you initiate this maneuver make a melee attack which deals double damage. In addition if you used the Fourth Step maneuver in the round before you gain an additional benefit based upon your current form. Dancing Stag: +1d6 damage per 5-ft moved this round (as bonus dice this is not doubled), and may move 30-ft after the attack and may use Knowledge (nobility and royalty) in place of any skill check involved in moving except Hide or Swim. Ferocious Lion: Deal quadruple damage instead of double. Focused Eagle: Deal triple damage instead of double, and all actions except total defense made by the target provoke attacks of opportunity from you for 1 round. Iron Tortoise: You gain DR 20/- until your next turn, and reduce damage that damage reduction does not apply to by 10.

Mastery of Form
Perfected Style of the Grand Court (Stance)
Level: 8th
Prerequisites: 4 Perfected Style of the Grand Court maneuvers.
Initiation Action: Swift.
Range: Personal.
Target: You.
Duration: Stance.
A true master can shift from form to form on the fly, moving fluidly between them, demonstration a perfection of skill as they do so.
While in this stance you may enter a form of your choice 1/round as a free action. In addition you gain a benefit based on your current form. Dancing Stag: Your land speed is increased by 10-ft. Ferocious Lion: You gain a +1 bonus to hit. Focused Eagle: You gain a +1 to attacks and +1 dodge bonus to AC against your chosen foe. Iron Tortoise: You gain a +1 dodge bonus to AC.

9th Level Maneuvers

Fury of Four Beasts
Perfected Style of the Grand Court (Strike)
Level: 9th
Prerequisites: 6 Perfected Style of the Grand Court maneuvers.
Initiation Action: Standard action.
Range: Melee attack.
Target: 1 creature.
Invented only after the Temple had put the Perfected Style to shame, the Fury of Four Beasts draws upon all four forms and the movement between them, growing more powerful the more varied its wielder’s fighting style.
Make a single melee attack which deals +10d8 damage per form you have been in since you were last without a form (maximum +40d8). Then you may enter the form of your choice.